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Post by Erulaan D'Anhoor on Jan 4, 2009 9:52:03 GMT -5
I am a lvl 17 character with three classes 6/4/7.
All normal mobs are giving me 1 xp (goblins, orcs, ogres, Bugbears, Umber hulks, gnolls)
The higher lvl mobs such as Minatours are giving me 8 xp per kill.
Skeletons giving 30 xp, but I do not last long...
Balance this with the excessive death penalty, and its nearly impossible to play solo any longer. I do not have the time to party up most of the time (three kids and a wife).
I need to kill approximately 1,875 minatours to get my next level, but if I die trying Ill lose ~6500 xp for each time I die. I cannot call that even close to balanced.
Please check this out.
Erulaan
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atlas
Active Member
Posts: 177
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Post by atlas on Jan 4, 2009 9:58:54 GMT -5
And I thought it was low enough as it was.. that is painful.
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meldor
Senior Member
QC Team
Posts: 369
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Post by meldor on Jan 4, 2009 10:22:21 GMT -5
Well atleast something give you xp.. both of my characters are stuck in the underdark and nothing give me over 1xp each. lol
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Post by Erulaan D'Anhoor on Jan 4, 2009 10:37:17 GMT -5
yeah, for as hard as minotaurs hit (50 crit), they should be worth 100 xp per kill.....
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Post by DEV Jlf2n on Jan 4, 2009 10:38:07 GMT -5
patience guys. I dont have areas enough for high level mobs yet.
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Post by Erulaan D'Anhoor on Jan 4, 2009 10:47:18 GMT -5
Jlf:
I think we do have enough areas. The fields of dead kicks my arse, the minotaurs are very tough for me, as I cannot take on more than one at a time ( I run away a lot). I cannot solo the Hill Giants..they are extremely tough for me (basically I am dead meat and on my way to Myrkul (minus 6500 xp). I havent been past hill giants, amd I know there is more to see. The manor is hell on wheels for me.
I think you guys have well laid out surface zones, with appropriate mobs.
Its just that the xp per kill is woefully low. To the point where I will not even risk going to these areas.
I am spending all of my time helping lower level players out, as there is no point in my trying to advance.
Now I am sure the hardcore RPers will scoff and curse at me, but I do not have the time to sit around and chat for hours on in RP.
Jlf2n, you know I understand your challenges, and appreciate what you are doing as I have stood in your shoes before.
i just want to help by adding comments.
Cheers Mate.
Erulaan
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Post by adzling on Jan 4, 2009 12:00:19 GMT -5
i strongly suggest not increasing xp over 20xp per kill as it leads to super quick power-grinding.
i saw it on tfr and it attracted all the grind monkeys like moths to a flame.
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Post by Erulaan D'Anhoor on Jan 4, 2009 12:20:57 GMT -5
i strongly suggest not increasing xp over 20xp per kill as it leads to super quick power-grinding. i saw it on tfr and it attracted all the grind monkeys like moths to a flame. Ok at that rate I only have to kill 750 minotaurs to attain next level, which isn't easy for my character, while risking a 6500 xp loss if/when I die. still not a good ratio....
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Post by DEV Jlf2n on Jan 4, 2009 12:23:48 GMT -5
As soon as I can locate it I will reduce the penalty for death. It really needs to be lowered.
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Post by Erulaan D'Anhoor on Jan 4, 2009 12:42:26 GMT -5
Cheers J
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Post by adzling on Jan 4, 2009 15:06:59 GMT -5
ok here's my two cents on death penalty:
after playing for a year on tfr with basically no death penalty i came to the conclusion it was time to leave as death was meaningless. it became a joke.
so bear that in mind. remove the death penalty and you may make the grinder's happy but it will kill rp, slowly. it's insidious.
my suggestion: introduce a perma-death system for epics. Once you reach level twenty you only have a limited number of lives available to your character (lets say 10 for arguments sake) and once they are gone your character is permanently dead or stuck on the fugue plain. the dms may give characters extra lives for plot threads or dmd events where something relevant happens (like performing a task for your deity for example). it's also nice thing because it reinjects meaning and respect for death into the epic levels while allowing the non-epics to get on with the tough slog in the lower levels without being penalised. epic characters will then have a rightful fear of death and their lives take on a story arc that will eventually come to an end rather than the server just accumulating an endless amount of epics.
if you do decide to implement something like this (please) then i would also suggest upon perma-death you get a portion of your xp doled out to you to build a new character (say start at level 12 or something to avoid the tedious grind at low level).
I strongly suggest you consider this.
after a year on tfr i left because rp became pointless.
no fear of death coupled with players having toons in multiple guilds meant constant and continual meta-gaming.
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meldor
Senior Member
QC Team
Posts: 369
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Post by meldor on Jan 4, 2009 15:11:43 GMT -5
ok here's my two cents on death penalty: after playing for a year on tfr with basically no death penalty i came to the conclusion it was time to leave as death was meaningless. it became a joke. so bear that in mind. remove the death penalty and you may make the grinder's happy but it will kill rp, slowly. it's insidious. my suggestion: introduce a perma-death system for epics. Once you reach level twenty you only have a limited number of lives available to your character (lets say 10 for arguments sake) and once they are gone your character is permanently dead or stuck on the fugue plain. the dms may give characters extra lives for plot threads or dmd events where something relevant happens (like performing a task for your deity for example). it's also nice thing because it reinjects meaning and respect for death into the epic levels while allowing the non-epics to get on with the tough slog in the lower levels without being penalised. epic characters will then have a rightful fear of death and their lives take on a story arc that will eventually come to an end rather than the server just accumulating an endless amount of epics. if you do decide to implement something like this (please) then i would also suggest upon perma-death you get a portion of your xp doled out to you to build a new character (say start at level 12 or something to avoid the tedious grind at low level). I strongly suggest you consider this. after a year on tfr i left because rp became pointless. no fear of death coupled with players having toons in multiple guilds meant constant and continual meta-gaming. I'm not for that, while it might make your Rping more realist, this is a lite-roleplaying server and a lot of peoples came here with that in mind. get a character to epics levels and get some gears you will quick find out that it take days and months to get a character rolling perma death would just blow my balloon.
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pluto
New Member
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Post by pluto on Jan 4, 2009 15:25:20 GMT -5
I am a level 4 druid, and could barely kill much as it was. Before I was getting about 40 exp from lizard men (which I could take one on one only, and even that was a challenge) besides lizardmen there is nothing else I can kill, except bandits if I wanted to get 2 exp.
Now I get 18 xp per lizard man and die a lot from being mobbed by two or more, which is basically keeping me stuck on level four, please change it back to the old exp set up for us low levels.
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Post by DM Sir Carnifex on Jan 4, 2009 15:25:59 GMT -5
A perma-death system like that would encourage people to powerbuild so they have less chance of dying at the epic level. Moreover, rolling over XP and granting extra-lives, etc., is one more thing for the DMs to do and I could see people crying favoritism if one person gets an extra life and another doesn't.
My opinion is to keep the XP penalty for death at 5%. I haven't tried solo yet, but if it's what I hear, I agree the xp should probably be upped a tad, but not back up to where it was.
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thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
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Post by thegnomeherder on Jan 4, 2009 16:09:42 GMT -5
What I'm hating is theres two types of players, those with too much time and very casual people like me.
I don't care what you say but as I've said before your RP is directly related to your level when it comes to what you can do and who you can RP with especially when it comes to bullies and conflicts or even somebody belittling you because you're effortless.
The XP should be upped more than is originally was simply because people like me don't have enough time to kill the 900 minotaurs or whatever it takes to advance one level and still have fun..
Regardless of how much you lower the xp there will always be power grinders, trying to stop them gives casual players like the me the bigtime shaft.
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