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Post by emolas on Jan 4, 2009 16:10:35 GMT -5
Seems like we are being forced to RP our character a certain way.
We are being forced to participate in DM events and forced to party up rather than take our antisocial ranger out into the woods alone. Solo should be a viable option for playing and players shouldn't be penalized for only being able to play for an hour at a time a few days a week. You are never going to stop powerlevelers from leveling their characters as fast as they can and lowering experience slows them down far less than it slows down the average/casual players.
If I only have a half-hour before I have to do something and I want to play, it wouldn't be worthwhile to myself or other players to get involved in a serious RP session for that long. Nor would it be worth the 100 XP I would earn killing solo so I might as well not even play for that half-hour.
That's my thoughts on the matter.
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thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
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Post by thegnomeherder on Jan 4, 2009 16:12:51 GMT -5
Seems like we are being forced to RP our character a certain way. We are being forced to participate in DM events and forced to party up rather than take our antisocial ranger out into the woods alone. Solo should be a viable option for playing and players shouldn't be penalized for only being able to play for an hour at a time a few days a week. You are never going to stop powerlevelers from leveling their characters as fast as they can and lowering experience slows them down far less than it slows down the average/casual players. If I only have a half-hour before I have to do something and I want to play, it wouldn't be worthwhile to myself or other players to get involved in a serious RP session for that long. Nor would it be worth the 100 XP I would earn killing solo so I might as well not even play for that half-hour. That's my thoughts on the matter. I exalt you good sire!
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Post by blametherogue on Jan 4, 2009 16:18:18 GMT -5
What I'm hating is theres two types of players, those with too much time and very casual people like me. I don't care what you say but as I've said before your RP is directly related to your level when it comes to what you can do and who you can RP with especially when it comes to bullies and conflicts or even somebody belittling you because you're effortless. The XP should be upped more than is originally was simply because people like me don't have enough time to kill the 900 minotaurs or whatever it takes to advance one level and still have fun.. Regardless of how much you lower the xp there will always be power grinders, trying to stop them gives casual players like the me the bigtime shaft. agreed
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Post by blametherogue on Jan 4, 2009 16:19:22 GMT -5
Seems like we are being forced to RP our character a certain way. We are being forced to participate in DM events and forced to party up rather than take our antisocial ranger out into the woods alone. Solo should be a viable option for playing and players shouldn't be penalized for only being able to play for an hour at a time a few days a week. You are never going to stop powerlevelers from leveling their characters as fast as they can and lowering experience slows them down far less than it slows down the average/casual players. If I only have a half-hour before I have to do something and I want to play, it wouldn't be worthwhile to myself or other players to get involved in a serious RP session for that long. Nor would it be worth the 100 XP I would earn killing solo so I might as well not even play for that half-hour. That's my thoughts on the matter. agreed
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Post by DEV Akavit on Jan 4, 2009 16:20:17 GMT -5
I haven't had a chance to try hunting with the new system yet but I like the sounds of it. I did notice that grinding to obtain levels was pretty much impossible for epics earlier but that was fine with me. I simply stopped grinding and focused more on events, quests and RP (which happen to be more fun anyway). Apparently it is now this way for PC's as they near epic levels. The end result will be that epic PC's will become rare and will never be "one week wonders". For a PC to reach epic with the current system, they will have to be around for awhile as the resetting quests will be the safest way to gain xp. If one were to gain about 3000xp every two weeks on quests, 1000 for grinding, and 3000 for events, the end result would be gaining a new level about once every 6 weeks without having to spend hours left-clicking monsters.
I would hope that people are looking for something more out of the PW than simply gaining more levels or else they will get bored upon reaching level 30 (why play if it's impossible to obtain new levels?).
As far as the death penalty goes, the 5% penalty is just fine. Ironically, the PC that I do the least grinding with has died more often than my epic PC ever has (she has a weak build for combat wheras the epic is made for fighting). I am careful with the PC's that I really want to level and try to keep them safe. The RP builds sometimes take calculated risks in which death can occur if I make one mis-click or the server lags.
Lowering the penalty will encourage suicidal tendencies.
A perma-death system would be the end of most RP. Although I would still play here (and enjoy it) with such a system, my playing style would change dramatically. With the threat of perma-death I would stop writing in depth biographies and other IC posts. Neither would I spend much time thinking of suitable names, putting together an interesting description or developing strong personalities. It would just be too aggravating to make all that effort and watch a gnoll swing a 48 point critical against a level 4 PC (that happened to my RP character). What would happen is that I would start making very powerful builds and seeing how long I could get them to survive before they succumbed. I suspect that most other players would start to do the same.
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raenir
Senior Member
Smooching up to the Karma Lords
Quicken Disintigrate (Smile)
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Post by raenir on Jan 4, 2009 16:21:23 GMT -5
As soon as I can locate it I will reduce the penalty for death. It really needs to be lowered. WOOOOOO! Do the wave! High Five! Wooo! The way it works now its far more economical (for me anyways) to kill thousands of weaker mobs and then when I am high enough level then check out the Vampire Lords, when in PnP you should have a party of people working tofether exploring. Right now I exploring Underdark as I have nothing else to do and nothing can hurt me. That and buff PCs.
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Post by blametherogue on Jan 4, 2009 16:34:15 GMT -5
wouldn't it be beneficial to all not to make it impossible to level at lower levels, but harder at higher levels? if you could RP/quest/grind to 15 as a hardcore player, or casual player, in a day, a week, 2 weeks, a month, however much time you have to play, etc....then after that, make it harder to level? couldn't the mobs be adjusted to do this? i see wanting to be capable, but i also see not wanting everyone topped out. wouldn't this solve this? if this were the case, i would definitely get to 15 as quick as possible, then relax and RP more. everyone would, as they would have no choice. perhaps the solution is not making soloing impossible, but rather, making soloing impossible at higher levels? and if everyone gets at least to the 10-15 range, we wont be dropping like flies so much during dm events. i know it's a pain for them to stop and port us, then give us back our lost xp. there were two events running at once the other day, and i got accidentally ported from fugue by a dm to the other event
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thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
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Post by thegnomeherder on Jan 4, 2009 16:41:40 GMT -5
wouldn't it be beneficial to all not to make it impossible to level at lower levels, but harder at higher levels? if you could RP/quest/grind to 15 as a hardcore player, or casual player, in a day, a week, 2 weeks, a month, however much time you have to play, etc....then after that, make it harder to level? couldn't the mobs be adjusted to do this? i see wanting to be capable, but i also see not wanting everyone topped out. wouldn't this solve this? if this were the case, i would definitely get to 15 as quick as possible, then relax and RP more. everyone would, as they would have no choice. perhaps the solution is not making soloing impossible, but rather, making soloing impossible at higher levels? and if everyone gets at least to the 10-15 range, we wont be dropping like flies so much during dm events. i know it's a pain for them to stop and port us, then give us back our lost xp. there were two events running at once the other day, and i got accidentally ported from fugue by a dm to the other event I agree, thats what I want is to be able to make a new character and have him actually be worthy to be played in a short amount of time. Say in the same day or 2 days I make him to be Lv15, not getting level 15 after a month of playing, at least then I can travel the roads and participate in more difficult things, after Lv15 they could make it harder and more group-forcing to get to 20 and above. This is what I did with my druid I got to 17 very quickly now I barley ever grind I just travel around doing whatever tickles my fancy because not ever mob can 1-hit me. Also when he sees random players I actually see their challenge rating being a color other than purple or white.
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thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
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Post by thegnomeherder on Jan 4, 2009 16:43:57 GMT -5
I think we just need to stop focusing on the power grinders.
It also doesn't help that most mobs require a power build to kill. Such as the mobs that can hit you everytime and do multiple crits if you have lower than 40 AC.
Power Grinders will power grind no matter what thats why we just need to ignore them.
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Post by DEV Akavit on Jan 4, 2009 16:55:15 GMT -5
wouldn't it be beneficial to all not to make it impossible to level at lower levels, but harder at higher levels? if you could RP/quest/grind to 15 as a hardcore player, or casual player, in a day, a week, 2 weeks, a month, however much time you have to play, etc....then after that, make it harder to level? couldn't the mobs be adjusted to do this? i see wanting to be capable, but i also see not wanting everyone topped out. wouldn't this solve this? if this were the case, i would definitely get to 15 as quick as possible, then relax and RP more. everyone would, as they would have no choice. perhaps the solution is not making soloing impossible, but rather, making soloing impossible at higher levels? and if everyone gets at least to the 10-15 range, we wont be dropping like flies so much during dm events. i know it's a pain for them to stop and port us, then give us back our lost xp. there were two events running at once the other day, and i got accidentally ported from fugue by a dm to the other event I have no quarrel with the general concept of this except that I consider a level 15 PC to be high. Progression to level 5 is easy enough at the moment and that is high enough to allow a PC to move around between the cities fairly well. A party of 4 level 15's is quite capable of slaughtering dragons and other epic creatures. The problem here is quite simple. If the xp system is made to allow the people with little playing time to reach level 15 within a couple of weeks, the entire server will be composed of level 15 and beyond PC's. I think it is pretty obvious that no one wants to see the server go that route.
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Post by DM Sir Carnifex on Jan 4, 2009 16:56:12 GMT -5
Say in the same day or 2 days I make him to be Lv15, not getting level 15 after a month of playing, at least then I can travel the roads and participate in more difficult things, after Lv15 they could make it harder and more group-forcing to get to 20 and above. You have to be kidding. You want to level to 15 in one or two days? While I may agree that the xp was knocked down a bit too much (my level 2 gets only 40 for killing an ogre which is likely to crush him into goo and make taco sauce out of him) but if players jumped that high, we might as well just start everybody at level 15, then make it nearly impossible to level afterwards so everyone stays there. With everyone at that level, the server would be so boring. So far, the most balanced I've seen the XP system is the way it was before with the XP higher (though I wouldn't mind it being a tad lower than it was) and the death penalty at 5%.
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Post by Inomed on Jan 4, 2009 17:05:53 GMT -5
I must say i liked the EXP system better before the change. Though, i havent played with it on higher levels. But then again, i do like the party EXP bonus too IF i can find a party that is. I allso think the death penalty, should not be lowered in any case, if something, brought up. i wouldnt want to see death come meaningless, thats one of the reasons i left my last server
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Post by adzling on Jan 4, 2009 17:08:57 GMT -5
eh just today as a 2nd leveller i came across a hipster who was higher level than my and started on a belligernt tone.
i just told him ooc "big mang trying to intimidating a second leveller" and laughed in his face and he cooled down and things went fine after that.
it's not a competition to level.
you can obviously do watcha like but i can tell from experience that on a pw if you death is meaningless then people don't take it seriously and it will become like tfr.
your choice on which way you want to go.
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Post by Inomed on Jan 4, 2009 17:19:44 GMT -5
You can allways make the death mean something for your charracter. Same thing when you are a higher level human, if a orc/half-orc says your standing in his spot, you examine him and see him effortless, it dosent mean your char has to take it so. You can give him the spot with a clumsy apoligy, even if you OOCly know he couldnt even hit you, but ICly, you dont want to start a fight with a orc/half-orc. Or then you can not give the spot, if the other player gets beaten, well, perhaps that serves as a lesson to his charracter. I think that is roleplay, no permadeath, huge XP loss, or anything will ever change the fact that death, in a RP lite server, be a little meaningless. But then again, like i said earlier, i wouldnt want to see the deathpenalty dropped, just because ppl would propably try to take mobs that shouldnt or something. Cant really explainmyself right now, too tired, but i hope everyone got my point, at least half-way
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Post by adzling on Jan 4, 2009 17:24:20 GMT -5
and level 15 in two days? thats nuts.
try a level per week.
really, after a year on tfr it's apparent that grinders and griefers can be greatly reduced if you are willing to make the hard choices as dms. the dms on tfr were not making the hard choices (or weren't empowered to) and so the server quickly became over-run with grinders who quickly left as soon as they started and rp greatly suffered.
however you decide to do it make death mean something. i like the 5% death penalty for everyone sub-epic. i would introduce perma-death rules for epics only. without it you will find your server overrun with epic dolts who don't take death seriously. you're in beta, now is the time to be adventurous and test out different ideas for a month or so and tweak until right.
my # one advice, DO NOT give in to players demanding things are easier. Once you do this everything becomes meaningless. Let them go to TFR, that's as easy as pie and a nice place for grinders to spend time.
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