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Post by DEV Jlf2n on Nov 1, 2008 16:32:22 GMT -5
Lets hear your ideas for in game items you might find at our various merchants. Please state the stats as well as description.
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Post by broham2 on Nov 1, 2008 18:10:10 GMT -5
Not sure of the stats, but a wider range in strength of traps would be nice. We have quite a few choices as to type, but they are all minor.
I like the idea of setting traps and laying in wait, but it is nearly pointless when you only do 3-4 pts of damage.
----- Not sure if it's possible, but arrows with minor magic on them would be cool. Low Level touch spells and that sort of thing. An archer's usefulness is quickly minimized at higher levels.
------ A dispel magic wand, if there isnt one out there already. Muah ha ha ha ha....
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Post by dyndrilliac on Nov 1, 2008 18:35:26 GMT -5
I'm still a newbie, so forgive me if I just can't find one of the options in game if one exists.
I'm keeping an eye out for something I need on my Warlock, an item with a decent STR boost (for my build do work right on a base race with no baseline stat mods (half elf or human) is I leave STR at 8 at startup and use all my points in CHA) that isn't a body armor or jewelry slot.
Another good item idea is a leveled staff that is restricted to evil sorcerers that gives them the Warlock's eldritch blast ability (not at max dmg, but enough to make it worth using, and for fairness' sake the "Weapon Focus (Ranged touch attack)" feat while they are wielding the staff) but none of the essences or shapes to go with it, and have it damage the PC's CON slightly (like 1 point) to simulate the effects of the dark energy pulsing through the staff that is hostile and trying to suck the life out of it's wielder.
Also, as mentioned in a previous thread, the necessary items for a good crafting system for artificer magi. One of the major perk of picking an arcane spellcaster class is that you can find cheap baseline gear and enchant it yourself, thus saving enough money to essentially start your own in-character in-game enchanter's shop. It would be a big step forward in the quality of RP.
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Nov 1, 2008 19:54:36 GMT -5
oh buddy do i got a lot of input for this topic. however, i'm kinda pressed for time at the moment. so i'll rattle off a few ideas.
a staff of striking. just put magic missile as an on hit effect on a staff.
random magical trinkets. some little doodads that cast bull's strength (or something similar) x times per day.
one of those magic trnsmogrifier (sp?) things that recharge items.
some charms that just sit in your inventory and give bonuses like the sword shards do in the OC.
some rogue robes. eventually they'll outgrow even padded armor, so it's more for high level rogues.
some gear that has some damage resistance/reduction on it.nothing too high, 10-15 is really all you would ever need. anything more than that goes into the "gamebreaking" category.
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broham1
Senior Member
QC Team - Karmic swing
Posts: 386
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Post by broham1 on Nov 2, 2008 0:38:16 GMT -5
How about an intelligent weapon? Have it appear like a familiar so the player can talk through it...The DM's can influence the player as well...Don't know if it's possible but it would be cool...
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Post by DM Sir Carnifex on Nov 2, 2008 1:20:10 GMT -5
Black Lotus for the smugglers out there!
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Post by broham2 on Nov 2, 2008 2:00:05 GMT -5
Bags! Pouches!
Anything to help cull the merciless inventory screen. -------------------
Poison!
------------------ Potion bottles, are those out there?
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Post by mingming on Nov 2, 2008 4:19:01 GMT -5
I don't know how hard it would be for the current scripters out there, but a magic item that uses bard song as the basis to replicate a non-bard spell effect, al-la the Lich Lyrics, might be nice to see. Also magical instruments could use some loving I think. The default ones in the toolset and campaign were usually quite weak for the price and level they were obtained at. Most useful for bards, who as party buffers aren't quite so effective at personal combat, would be perhaps something that could be a decent duration summons/blocker for them that they could then use their songs and buffs on. There's a powerful example called Instrument of the Winds, I think; but that might be a bit extreme unless you're epic level.
Also as a longtime BG series player and afficiando, I think the best sort of flavor could be translating existing items from the original series and placing them into our NWN2 server. I'd be more than glad to start a few of them and post them here. Actually, I'll pick 3 to start. Posting below:
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Post by mingming on Nov 2, 2008 4:56:40 GMT -5
Original Stats in Bold Yellow, Suggested Stats in Italic White. I'm skipping repeating any flavor text or "Not Usable By" text cause those can be repeated in NWN2 without any effort. War Hammer +1, +4 vs. Giant Humanoids: The Knee-capper, or "The Capper", as it is affectionately known in dwarven circles, is rumored to have been forged by Clangeddin himself. He gave it to a small clan of homeless dwarves that they might carve a place for themselves amongst the giants and ogres in their area. The hammer has been passed from hero to hero, occasionally finding its way into non-dwarven hands.
STATISTICS:
THACO: +1 bonus, +4 vs. giants Damage: 1D4 + 2, +5 vs. giants Damage type: crushing Weight: 8 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief Light Hammer Enchantment Bonus +1 Enchantment Bonus +4 Vs. Giants Bala's Axe - Wizard Slayer: Bala was a foul-tempered prince of a gully dwarf clan, which was enslaved by a cruel elven mage in Thesk. Though Bala managed to escape the more cowardly traits of his race he was even more filthy and obnoxious than the average gully dwarf. Sickened of his enslavement, Bala crept into the mage's lair and cracked the elf's skull open. Although rumor has it that it was the dwarf's stench that overcame the mage, it was, in fact, his enchanted axe that dispelled the elf's magical defenses. It is obvious from the poor workmanship that Bala himself crafted the axe. The mystery lies in where its power originates. After a lengthy career of mage-slaying, Bala died, never having revealed his secret to those who were willing to risk a lice infestation by approaching him. Some say that the axe was powered by Bala's intense hatred of wizards. The axe gives the owner the ability to dispel magic once a day.
STATISTICS:
Damage: 1D8 Damage type: slashing
Special: Miscast Magic affects victim on each successful hit Miscast Magic: Any spellcasting creature that is affected by this spell has its casting ability severely disabled. When the creature attempts to cast a spell it has an 80% chance of failure. Creatures can save vs spells to avoid the affect, but do so at -2.
Weight: 6 Speed Factor: 7 Proficiency Type: Axe Type: 1-handed Requires: 4 Strength Not Usable By: Druid Cleric Mage Thief Battleaxe Attack Bonus +1 (To represent Masterwork Quality) On-Hit: Silence DC 22 Caster Level 5 Girdle of Masculinity/Femininity(See Image)
(There's a hak here: nwvault.ign.com/View.php?view=NWN2Other.Detail&id=168 on the NWVault that was developed just for those of us who missed the old girdle and related effects!
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Post by broham2 on Nov 2, 2008 10:04:52 GMT -5
Girdles of Giant Strength, at the various levels ------- Gauntlets of Ogre Power ------ I'd love more trinkets that conferred spell effects, such as a ring of Spiderskin usable x/times daily.
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Post by DM bolverkin on Nov 3, 2008 0:53:12 GMT -5
Although there are plenty of items already out there here is a sugggestion of mine Items restricted to high level classes, and then I'm talking about lvl20 in a class. Barbarians or clerics for example would benefit more from those items then the ones in the game now. It would also tempt people to stick to a more pure or dual class build instead of going for the quadruple whammy effect with 5 of this and 5 of that... The before mentioned girdle of strength or ogre power gauntlets restricted to level 15 or 20 warrior classes and not usable by lets say monks or rangers etc. I specificly would like to see more for highlevel clerics and barbarians for they are more often then not used as a base for powerbuilds, adn this might counteract that trend But thats just my two cents
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atlas
Active Member
Posts: 177
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Post by atlas on Nov 3, 2008 0:58:27 GMT -5
Some Paladin and Ranger versions of the Ring Of Holiness and Ring Of Nature that add level 1,2,3,4 spell slots would be appreciated.
Theres also alot of good stuff already in the toolset used in the campaign. You would have to edit the descriptions on some stuff that says it was made or used in any date after the initial server setting which is 1350 or 1351.. I keep forgetting.
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atlas
Active Member
Posts: 177
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Post by atlas on Nov 3, 2008 4:33:12 GMT -5
Some decent helmets that add AC and other stats.
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Post by DM Cephas on Nov 3, 2008 5:55:30 GMT -5
Although there are plenty of items already out there here is a sugggestion of mine Items restricted to high level classes, and then I'm talking about lvl20 in a class. Barbarians or clerics for example would benefit more from those items then the ones in the game now. It would also tempt people to stick to a more pure or dual class build instead of going for the quadruple whammy effect with 5 of this and 5 of that... The before mentioned girdle of strength or ogre power gauntlets restricted to level 15 or 20 warrior classes and not usable by lets say monks or rangers etc. I specificly would like to see more for highlevel clerics and barbarians for they are more often then not used as a base for powerbuilds, adn this might counteract that trend But thats just my two cents I like this idea. Perhaps make weapons that are "Not useable" by everything except one class. (Unsure if this is possible). This means that you have to be one class and one class only to use it.
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Post by blametherogue on Nov 3, 2008 9:49:55 GMT -5
DMs have stated that alot of current items are available to all classes and races currently until more items are made, then items will be more race and class specific.
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