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Post by DM haunted on Oct 1, 2008 2:29:39 GMT -5
Do you think they are unfair? How do you feel about them?
Express your feelings,views,and opinions.
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Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Oct 1, 2008 2:31:17 GMT -5
I'm unfamiliar with this topic, what exactly is considered a power build?
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Post by astralwyvern on Oct 1, 2008 2:32:30 GMT -5
I recommend we do not even talk about it. They upset people. Period.
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Post by DM haunted on Oct 1, 2008 2:39:31 GMT -5
I'm unfamiliar with this topic, what exactly is considered a power build? Its when you build a character to be nearly unstoppable. They can be killed,but they are just really AWESOME!!
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Post by DM haunted on Oct 1, 2008 2:43:55 GMT -5
I think if used in a responsible and mature manner ,they are fine. Some peeps want to have an awesomely powered character for rp purposes.
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Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Oct 1, 2008 2:50:40 GMT -5
In that case I don't really care, I'm actually just made a character to be just that but its not so much as to make them a power build but more to just make a character to be amazing. As long as you can have some fun with them i don't see the problem.
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Post by DM haunted on Oct 1, 2008 3:02:33 GMT -5
Well , one of my characters is sort of going the power build route , but mostly for rp purposes. This character is intended to be more than just a mere adventurer or hero. Intimidation and power is my character's basis.So in other words , when my character uses intimidation , it will be feared.Because if not heeded,a thrashing will follow close behind. There are 2 types of leaders , Fair and just ones.....And tyrants. Mine will be the tyrant.
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Post by astralwyvern on Oct 1, 2008 3:30:02 GMT -5
A thread like this is a good reason to make a 3 class cap. More people are going to get curious and ruin it for those of us that like to RP. Power builds are combination of classes/races that exploit the system so that they can gain unrealistic advantages IG (almost all are over three classes). This usually causes jealousy, and then people feel they need to catch up to compete. Please do not keep this going; this is IMO a reverse psychological ploy to influence the masses (especially the devs). I like to RP multiclasses (I have never made a cookie cutter PB). Let us have a three class cap. I would post some links, but they would get deleted. I hope this does not lead to that. Here is some info on the issue I posted earlier.: theswordcoast.proboards89.com/index.cgi?board=generalissues&action=display&thread=955&page=1#8585
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Raist
Senior Member
Official BG:SCC Birthday Greeter Player name: King Baldur
Posts: 279
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Post by Raist on Oct 1, 2008 4:09:06 GMT -5
The thing is with powerbuild for rp purpose, that everyone is the "main character" in the story, and to make room for this the possibilities to powerbuilds should be limited. There is an ECL for a reason, there is a limit to the power of items available for a reason, and there should be a limit to the options for powerbuilding for the very same reason....balance.
just my 2 cents
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davidb
Senior Member
Posts: 300
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Post by davidb on Oct 1, 2008 4:32:47 GMT -5
There are a few exceptions, but overall multiclassing makes your character less powerful in the end. It's like the dark side: easier, faster... but in the end, it's better to be a pure class, specially if you're a caster; those melee levels that you found so useful in the beggining would help more as caster levels in the end.
Trying to develop your character having in mind how to be effective in combat is actually a part of the game, at least for me. So I would simply prevent such blantant exceptions as sorcerer/paladin or the like (not a bad one, SOR 6 then PAL 4, then EK all the way, and bingo, you have a good melee with level 9 spells... ).
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Oct 1, 2008 4:34:29 GMT -5
if handled responsibly, a powerful build isn't such a bad thing. since the characters are adventurers, they should be made fairly powerful. however, powerful builds are more often than not handled irresponsibly. someone taking only one level of SD just to get HIPS is rather sleazy, the same for someone who takes one caster level to get RDD. i'm of the opinion that you should have to take at least 3 levels in every class you take by the time you hit max level. with RDD requiring either an equal amount or double the amount of caster levels as RDD levels, and SD requiring at least 5 levels to be taken in it. in my opinion, in order to make a powerbuild, you better have a damn good story explaining why. if you're able to believably rp ALL OF IT, then it shouldn't be a problem. however if you just take classes for their bonuses and disregard the general mindset of those classes, then you have no business playing that character. as it's out of your rp skill level to do so.
i also have no problem with a higher level character adding in a few levels of another class if they have rped training in the new class. a good example is taking a few levels of rogue for tumble and/or UMD. go out and find someone who can teach you those particular skills, and spend some time EARNING those skills. no one wakes up one day able to do things they couldn't do the day before, especially not on a regular basis. you have to put in the time and work in order to get results, and your classes are supposed reflect what kind of training you have done. rushing headlong into melee combat swords a-blazing isn't a viable way to take a mage level. and on the flipside, spending all your time reading dusty old spellbooks isn't going to do a damn thing that would justify taking a fighter-type level.
however, i'll never spite someone for being able to build a strong character, as i do that myself. in fact, i feel it's a responsibility you have to those who you usually party with. you have to rely on their ability in combat, and they have to rely on yours. if you can't handle your end of the responsibility, all you're doing is making those your with waste hard earned gold and supplies to keep you alive. but there are plenty of ways to make a strong character without taking advantages of any loopholes in the system.
what actually ticks me off, though, is someone who makes a character that is obviously not an adventurer (such as a playwright, politician or a bartender) then complain that the monsters and other PCs are too hard and that only powerbuilds can beat them. claiming that their weakened characters are "good rp" and all those who build a character who is able to handle combat as "bad roleplayers" and "powergamers". in my opinion, those who complain that their 15th level shoe shine boy can't beat up a horde of orcs really have no ground to stand on. if you want to have a character purely for socializing, that's fine. but there's no room to complain that everyone else is too strong, because it's really your own damn fault for shooting yourself in the foot. you had the option of making an actual D&D adventurer, but you chose not to. it's completely unacceptable to blame everyone else for the choice YOU made.
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Raist
Senior Member
Official BG:SCC Birthday Greeter Player name: King Baldur
Posts: 279
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Post by Raist on Oct 1, 2008 4:49:37 GMT -5
What to take in mind is that most powerbuilds is an offence to RP. 1 lv monk/druid? 1 lv monk/cleric? paladin/sorcerer? And any fighter type RDD (this class is for a sorcerer or bard build. not meant to be merged into a fighter) There is a lot more if you think of it, but in my oppinion it all comes down to balance, and merging classes, taking just a few levels of this and that with one goal in mind, to create an unstopable force. is a mock to those who put time into making the world a challenge.
But when all comes to all, I do not really care much. I've seen players that manage to do RP even better than myself, on a powerbuild. Allthou, if you run a background check on them thier character biography and class choices is black and white. But it doesn't really matter, it matters more to me how players interact with other players, do they boss others around high on power?, or do they offer to help others through diffycult challenges....?
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atlas
Active Member
Posts: 177
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Post by atlas on Oct 1, 2008 6:07:23 GMT -5
Some classes are just plain better than others. If this were not so, if it could be fixed to the best of our ability then there would be no such thing as powerbuilds. The magic level of the server also plays a big role in who is at the top of the food chain. A balanced magic level does even things out somewhat. This is where the resentment comes from i think. If the developers arent willing to go all the way, to build the weak classes up to match the strong then this should be left alone. I'm not going to vote.
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Post by Iceshard on Oct 1, 2008 8:24:54 GMT -5
Keep in mind a powerbuild is only as useful as far as the combat logs will take them. Get most of them to roll a skill check and they sit there dribbling like a kid with down syndrome... thats what they dont tell you. With some of the quests and events they are skill heavy, and Powerbuilds only focus on 1 or 2 skills tops.. even then they rely heavily on stats like HP, AB, DMG, and AC... great if your in an arena.. like they were intended for...bad in an RP environment. Remember, your adventurers, not gods. You still experience fear, hate, jealousy, and pain. I personally would like to see them limited like many other servers do. We DM's see a completly different difficulty curve with them in events and how to work things around them. Back when Ionix was runnin around with his PB (he was one of the Firsts) we didnt like running events with him in there, he would one shot everything and make it to boring for others, we didnt have anything powerful enough to challenge him, and when we tried to make it challenging enough all the other weak people would die.... So I personally dont like them in an RP environment.. and if they are to powerful, they wont be in many events as this view is shared by a lot of DM's... so chose your power wisely.... -Ice
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Post by DM haunted on Oct 1, 2008 8:58:26 GMT -5
Very nicely put Ice.In my case my, own build will have a significant rp background.I intend her to be the head of an organization in Baldur's Gate eventually.So far my bio follows her build(Fighter/Rogue/Blackguard and eventually Divine Champion or Cleric.
Of course,by level 20 and higher no one in a straight melee will be able to take her out one on one. When she becomes even more serious within the Clergy of Bane,she will become even stronger.By this time, the only people I will even have her pvp ,would only be someone of similar power.Her build is intentionally for running the organization with an iron fist of tyranny,not running around smiting good at every turn of a corner.
This I believe , is a responsible use of a power build.
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