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Post by joey1666 on Oct 2, 2008 14:42:35 GMT -5
wow i use a barbarian wizard!! im a Weakness builder ? do i get like a cookie or something for that ?
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Post by DEV Akavit on Oct 2, 2008 18:08:22 GMT -5
HIPs for SD should really be moved to like 5th level or 6th Level SD to prevent peeps from taking the class just for the feat.Either way you need high ranks of Hide and MS for stealth to work properly. Stealth should be rped more IMO as well.Mainly because the unrealistic way Obsidian has it setup. How in the NINE can someone not be spotted when you are standing next to them in the middle of a field for example.I can understand if the grass is tall ,but if not,the skill should be rped out. By this , I mean , at least a MS and Hide roll on the person you are trying to sneak.Allowing them their rolls of listen and spot. I agree that Hide in Plain Sight should be moved to level five or six but only if conventional stealth and invisibility get fixed sometime. The problem with rp'ing stealth comes when conducting PvP. Ask Zeal about this as he had to fight against an invisible Flail once. He Rp'ed the invisibility as he could have actually attacked me at any time. The problem was that in order to make appropriate listen checks, we would have had to stop every six seconds and roll dice. We didn't do the checks and Ujio was a sitting duck. The game engine is supposed to do these things automatically and it does in regards to HIPS. By the way, hiding and sneaking up to people in fairly open terrain is somewhat easier than one might think. I have done it many times myself (paintball player) and I have absolutely no training or skill in stealthy movement. But, yes. People should try to stay in brush to be more realistic. On the other hand, one can assume that most of the outdoor areas really have more brush and tall grass then are visible ingame. Mapmakers typically clean up the areas somewhat or else movement, visibility and framerates would be adversely effected.
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Post by Zealote on Oct 2, 2008 18:11:07 GMT -5
Meh, the cookie goes to the drunken druid. Are you there? Come and claim your rp award! The Wiz/Barb gets a small fish, as second WB. roflmao
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Post by Zealote on Oct 2, 2008 18:18:00 GMT -5
HIPs for SD should really be moved to like 5th level or 6th Level SD to prevent peeps from taking the class just for the feat.Either way you need high ranks of Hide and MS for stealth to work properly. Stealth should be rped more IMO as well.Mainly because the unrealistic way Obsidian has it setup. How in the NINE can someone not be spotted when you are standing next to them in the middle of a field for example.I can understand if the grass is tall ,but if not,the skill should be rped out. By this , I mean , at least a MS and Hide roll on the person you are trying to sneak.Allowing them their rolls of listen and spot. I agree that Hide in Plain Sight should be moved to level five or six but only if conventional stealth and invisibility get fixed sometime. The problem with rp'ing stealth comes when conducting PvP. Ask Zeal about this as he had to fight against an invisible Flail once. He Rp'ed the invisibility as he could have actually attacked me at any time. The problem was that in order to make appropriate listen checks, we would have had to stop every six seconds and roll dice. We didn't do the checks and Ujio was a sitting duck. The game engine is supposed to do these things automatically and it does in regards to HIPS. By the way, hiding and sneaking up to people in fairly open terrain is somewhat easier than one might think. I have done it many times myself (paintball player) and I have absolutely no training or skill in stealthy movement. But, yes. People should try to stay in brush to be more realistic. On the other hand, one can assume that most of the outdoor areas really have more brush and tall grass then are visible ingame. Mapmakers typically clean up the areas somewhat or else movement, visibility and framerates would be adversely effected. That was funny. Ujio could see Flail at all times, and my hand was very, very itchy to hit the attack, but my RPer side took charge. Mostly because if Ujio had attacked, Flail would be dead in 3 seconds, and he could not use his abilities properly. ;D So i just stood there getting blasted by the semi-visible character. And the only time i move towards him was when lost his invisibility, just to cast it again. lol. Until Ryokami got bored and casted implosion on me. Zeal
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Post by DM Sir Carnifex on Oct 2, 2008 18:38:21 GMT -5
Meh, the cookie goes to the drunken druid. Are you there? Come and claim your rp award! The Wiz/Barb gets a small fish, as second WB. Jeygh already got his reward, thank you.
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Oct 2, 2008 22:09:06 GMT -5
HIPs for SD should really be moved to like 5th level or 6th Level SD to prevent peeps from taking the class just for the feat.Either way you need high ranks of Hide and MS for stealth to work properly. Stealth should be rped more IMO as well.Mainly because the unrealistic way Obsidian has it setup. How in the NINE can someone not be spotted when you are standing next to them in the middle of a field for example.I can understand if the grass is tall ,but if not,the skill should be rped out. i've actually found that rping stealth actually really really helps keep you hidden. even against people who have true seeing. using stealth mode like a klingon cloaking device actually hurts your efforts. even if someone has a 45 spot and listen, with TS, you can still keep hidden if you use the environment to block line of sight. hide behind trees, stand around the corner of buildings, and stay a decent bit behind the person if you're trailing them. the better you rp stealth, the better you can actually keep hidden. as for HIPS, yeah, i think it should come at a higher level too. not all the way up at 5th, but more like 3rd. you should have to put a bit of an investment into the class, but HIPS should still come fairly early. however, it is what it is. this is the way the class was officially designed, and we have to work with it.
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atlas
Active Member
Posts: 177
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Post by atlas on Oct 3, 2008 2:57:04 GMT -5
In the Nwn2 toolset you can edit classes, feats and spells and can even make your own up.
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Post by DM haunted on Oct 3, 2008 3:07:25 GMT -5
In the Nwn2 toolset you can edit classes, feats and spells and can even make your own up. You are correct.
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Post by DM haunted on Oct 3, 2008 3:09:27 GMT -5
HIPs for SD should really be moved to like 5th level or 6th Level SD to prevent peeps from taking the class just for the feat.Either way you need high ranks of Hide and MS for stealth to work properly. Stealth should be rped more IMO as well.Mainly because the unrealistic way Obsidian has it setup. How in the NINE can someone not be spotted when you are standing next to them in the middle of a field for example.I can understand if the grass is tall ,but if not,the skill should be rped out. By this , I mean , at least a MS and Hide roll on the person you are trying to sneak.Allowing them their rolls of listen and spot. I agree that Hide in Plain Sight should be moved to level five or six but only if conventional stealth and invisibility get fixed sometime. The problem with rp'ing stealth comes when conducting PvP. Ask Zeal about this as he had to fight against an invisible Flail once. He Rp'ed the invisibility as he could have actually attacked me at any time. The problem was that in order to make appropriate listen checks, we would have had to stop every six seconds and roll dice. We didn't do the checks and Ujio was a sitting duck. The game engine is supposed to do these things automatically and it does in regards to HIPS. By the way, hiding and sneaking up to people in fairly open terrain is somewhat easier than one might think. I have done it many times myself (paintball player) and I have absolutely no training or skill in stealthy movement. But, yes. People should try to stay in brush to be more realistic. On the other hand, one can assume that most of the outdoor areas really have more brush and tall grass then are visible ingame. Mapmakers typically clean up the areas somewhat or else movement, visibility and framerates would be adversely effected. Yea, PVP is a whole different story. I was pertaining to pick pocket and sneaking/spying in general.
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Bahlzeron
Member
sometimes it is better to keep ones mouth shut and seem a fool, than open it and remove all doubt
Posts: 43
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Post by Bahlzeron on Oct 3, 2008 7:59:54 GMT -5
Whether I choose to powerbuild or not is irrelevant, what I feel is right does matter however... thus I feel that people should be able to build toons as they see fit.
Quite frankly I'm tired of RP servers that tell you how to make your characters, and only what classes/races you can be, and action servers that force you into making cookie-cutter builds or else deal with being killed off too much to make it past level 1. A mix of action/RP would be good.. but it seem all servers are going one way or the other.
By the way.. I have no choices for a deity on the boat.. only faithless... quite discouraging for a cleric/monk of Ilmater.
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Post by Iceshard on Oct 4, 2008 0:00:08 GMT -5
Well I go the assassin route.. Sneak progression, and a bunch of neat abilities, but HiPs doesnt come in till level 8 for them.. which is a fine payoff.
As for your diety Bahlzeron.. are you human, or something else. Since we started putting in race specific dieties some of you may notice you can only be faithless now. We are working on getting all dieties in, but for now RP it out or select it on level up.
-Ice
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Bahlzeron
Member
sometimes it is better to keep ones mouth shut and seem a fool, than open it and remove all doubt
Posts: 43
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Post by Bahlzeron on Oct 4, 2008 7:17:24 GMT -5
Aasimar.. I just saw your post about that in the beta 6 thread/topic/whatever, I didnt see it before.
Oh.. to add to my previous post.. I do understand the issue with RDD.. as it is easily abused and though I feel all classes/races should be freely available, this particular one should have (DM) moderation
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Post by DM haunted on Oct 4, 2008 10:02:44 GMT -5
Was I talking about the rarity of races/classes in Faerun , bahlzeron?
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Post by murdac on Oct 5, 2008 14:26:33 GMT -5
paladin/sorcerer?
That actually can be realisticly possible combination, if your diety is mystra.
Also monk - druid, Could be a form of hermit that watches over the land. After all there are no classes for herbalists /ect on nwn 2 so people have to make due with what they got. ( For example natural healer /hermit would be ideal druid /monk)
Everything can also be explained by history of the charecter to take up your example of cleric /monk. Its quite possible the charecter in his youth was raised in monastery and was training to his body and mind, however he never had the will to become a fighter, so he pursued more religious path later on, becoming a priest.
I would say allow if person has a good story to back it up, written in the rp section.
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Post by Val32 on Oct 5, 2008 17:45:25 GMT -5
When I made my character (cleric) I shold have chosen magic domain as at least every other PC has mage armor... Not saying thats a power build alone, but I chose wwhat I want for rp and realistic class seperation... With every one having the ability to cast mage armor sets me at diadvantage...I have whaifish elves that tank for me at 2-3 levels of seperation...and I wear the heavy armor and big shield. LoL
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