|
Post by blackdiamonds on Sept 16, 2008 18:20:17 GMT -5
if a thief tries to pickpocket my char then i will consider it an act of hostility and therefore he will be subject or consent to pvp by my char.
i think a rule allowing pp on any given char be no more than 3 times per day in a 24 hour real time period.
|
|
|
Post by otomotetsuo on Sept 16, 2008 23:04:18 GMT -5
If we are to support PP in our PW, then we may want to consider a persistent banking system as well. There has to be some way for a player to ensure - even at a considerable expense - that a particular item has little to no chance of ever being stolen from them. Perhaps a method of item binding could come about. Other than this - I agree with the notion that a failed PP attempt, if noticed in a well populated area should result in some form of punishment for the offending thief. If we are going to support the possibility of player losing his hard earned loot to PP then we should certainly support the possible consequences a thief could face as well. OT's two pence.
|
|
|
Post by DM Sir Carnifex on Sept 17, 2008 3:09:10 GMT -5
Rogue can clean your pockets while you fighting monster. Well, that's one brave pickpocket. I know I wouldn't be trying to filch a petty item from someone while blades are being swung everywhere. One could lose a hand that way...even if he isn't seen.
|
|
|
Post by Val32 on Sept 17, 2008 7:58:21 GMT -5
Wow, the 25 lb and under rule sounds like the best answer to me..If you have a loaded pack I might not miss a hand axe or dagger or such. I don't think more rules against will be what is called for cause the events that I had described had lead to some humorous and realistic RP in itself(just not the taking of the item in question). If that script ends up in beta-6 then for me problem solved! And I'm glad someone thought of that!!!
|
|
|
Post by blametherogue on Sept 17, 2008 8:44:59 GMT -5
I like the ideas about punishment. Maybe getting caught thieving in a town makes all townsfolk hostile? At least the guards hostile? And I also like the script excluding items over 25lb, and the banking system idea. Maybe items and gold can be protected this way. And I like the idea that getting caught thieving would be automatic consent for PvP. All great ideas. Also, I think there should be a rule about attempts per day. You can't enjoy the RP if you're looking over you shoulder for the same thief to keep trying over and over on the same day....that's boarding on griefing imho.
|
|
derf
New Member
Posts: 18
|
Post by derf on Sept 17, 2008 10:08:22 GMT -5
Im not scripting expert but if i read that one correct, anything greater then 25lbs wouldnt be lifted. Most weapons weigh much less then that...actually quite a few things do. The NWN function GetWeight returns an int value, not a decimal value. So an item that is 3.0 lbs returns as 30 in the script. So what that short script says is anything that is greater than 2.5 lbs OR is a member of one of the BASE_ITEMS can not be lifted. This should allow anything from rings to daggers to be lifted. One more thing this script needs to be in two places. One is the module event OnClientEnter to auto set any items the player may already have from a different server, and on the module event OnItemAcquired.
|
|
|
Post by Val32 on Sept 17, 2008 12:11:43 GMT -5
I second the notion that too many attemps at PP or excessive use against one PC is griefing in my book. So then they should be definitly arrested at some futher point if not taling mesures to correct/de-escalate the situation... If that makes any sense!!!
|
|
|
Post by whenwizardswar on Sept 17, 2008 12:25:12 GMT -5
What about pickpocketing corpses? There must be a script which allows to take from corpse everything - and full plate and great sword. That will be the only way for thieves to become rich in seconds. I hope there will be a script that you appear in fuge naked and all your goods are left on your corpse. . At this point in time, I can say I'm pretty confident on the staffs views one certain things, at least to the point that it is very unlikely, actually extremely unlikely that this will ever be implimented. While realistic yes, it is too much fuel for PvP, and we will have countless numbers of people killing people just for the shinies.
|
|
|
Post by DEV Jlf2n on Sept 17, 2008 16:17:41 GMT -5
if a thief tries to pickpocket my char then i will consider it an act of hostility and therefore he will be subject or consent to pvp by my char. i think a rule allowing pp on any given char be no more than 3 times per day in a 24 hour real time period. yeah man no one disagrees there I don't think. If you catch someone with their hand in your pockets by all means, beat them down like a tin nail. ;D And no, corpses won't be lootable. That would go over about as well as a turd in the punch bowl.
|
|
|
Post by DEV Jlf2n on Sept 17, 2008 16:18:53 GMT -5
There will also be a jail in the Candlekeep Barracks for DMs to use now if they need to. I will have a big one added to the city before the go live.
|
|
BOGUS
Active Member
=Bjorl Barro=MAVERICK=17 lvl= ***with wolf and sylph***
Posts: 244
|
Post by BOGUS on Sept 17, 2008 16:36:15 GMT -5
Well, i think it is not very dangerous about looting corpses. If there will be dungeons, with deadly traps and chests with high lockpick, which are impossible to get threw without rogue in a party - many adventures will be friends with that rogues after hours and days in one party. And thieves will not pp their friends...well...too often ;D
And if get robbed, or there is someone who knows who robbed your corpse you can hire an assassin to deal with your problem - so more likely there will be little wars between groups of adventurers, and not thieves vs all.
As we will not have in PvP death system with teleporting player to Temple - to encounter real corpse of player who is in fugue - its a really one chance from thousand. For the whole month playing i encountered only one corpse.
I think there must be a possibility, a script, to pp armor and over 25 things from knocked out PC as well as from corpse with flys. PC will be able to make a logical solution - he was fighting mister X and was knocked out, and when he got on his feet in 60 seconds he was naked - it means that mister X robbed him and its time to hire assassin to cut throat of mister X .
In in this 60 seconds thief can take from a knocked out PC not more then 4-5 items anyway, but he can rob corps as long as PC is in a fugue. So death from monsters becomes much more dangerous.
So - rogues can play normally with all that system (dungeon traps and chests, looting corpses and ko PC's) and assassins will have what to do as assassins and not just goblin killers (find and terminate whoever with looting them and bringing back stolen goods).
|
|
|
Post by whenwizardswar on Sept 17, 2008 20:52:54 GMT -5
Well, i think it is not very dangerous about looting corpses. If there will be dungeons, with deadly traps and chests with high lockpick, which are impossible to get threw without rogue in a party - many adventures will be friends with that rogues after hours and days in one party. And thieves will not pp their friends...well...too often ;D And if get robbed, or there is someone who knows who robbed your corpse you can hire an assassin to deal with your problem - so more likely there will be little wars between groups of adventurers, and not thieves vs all. As we will not have in PvP death system with teleporting player to Temple - to encounter real corpse of player who is in fugue - its a really one chance from thousand. For the whole month playing i encountered only one corpse. I think there must be a possibility, a script, to pp armor and over 25 things from knocked out PC as well as from corpse with flys. PC will be able to make a logical solution - he was fighting mister X and was knocked out, and when he got on his feet in 60 seconds he was naked - it means that mister X robbed him and its time to hire assassin to cut throat of mister X . In in this 60 seconds thief can take from a knocked out PC not more then 4-5 items anyway, but he can rob corps as long as PC is in a fugue. So death from monsters becomes much more dangerous. So - rogues can play normally with all that system (dungeon traps and chests, looting corpses and ko PC's) and assassins will have what to do as assassins and not just goblin killers (find and terminate whoever with looting them and bringing back stolen goods). As I, and espeically JFN stated, corpses will not be lootable.
|
|
BOGUS
Active Member
=Bjorl Barro=MAVERICK=17 lvl= ***with wolf and sylph***
Posts: 244
|
Post by BOGUS on Sept 18, 2008 2:33:21 GMT -5
while i was taping my post - JFN posted his, i didn't delete my post, because its a huge amount of taping in foreign language ;D just don't pay attention to my post lol;)
|
|
|
Post by DM blessedone on Sept 18, 2008 17:40:42 GMT -5
Ahhhhhh, thieves.....how to handle the lil' buggers.....well, I have recently been involved with some actually good RP with a thief. It was all in good fun, I did loose some coin, and some potions. I noticed the coin gone and rolled for a spot, failed, and we had some enjoyable RP. Keep it at that though...enjoyable. If you get away with one PP and some coins or a small item without getting noticed, feel lucky. Do not keep doing it and continue to lift items. It is hard to RP having it done over and over and over and over and...well, you get the point. You WILL eventually get caught. The die rolls are there to resemble some form of realism as well as sucess and I appreciate that, but, I would wonder about someone standing close to me, nudging me, slaping my rear and so on, if after I told them to step back from me and they did not.....There is not a Die Roll for that...this situation calls for ROLE PLAY, not ROLL PLAY.....just a bit of thought about it all. Good recovery on the over and over thing though when the thief claimed to have 'found' the potions on the body of a dead goblin and I got my potions back. Good on ya, but, how many times did ya PP me to get them? It was about time for the good ol' can to be opened up...... Not mad about it. I really enjoy some good RP, but, please....not over and over and, well, ya get the point....
|
|
davidb
Senior Member
Posts: 300
|
Post by davidb on Sept 19, 2008 5:23:30 GMT -5
Is there a way to script the time limitation for pickpocketing? Or it is just not possible to do so?
Maybe a written rule, even if it's not scripted, would be a good way to start? Something like: "Not to pickpocket more than once/day/target, punishment = return 3x the robbed amount"
|
|