radium
Active Member
... ON THE DARKNESS!
Posts: 169
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Post by radium on Jun 13, 2008 13:28:47 GMT -5
Agreed Mystic.
My take on PvP is: if you want to do it, both parties should be willing. Else it's just taking fun out of the game at someone else's expense. I'm not really a PvP (or should we say, CvC - character vs character) person, if I want to PvP I'd play on an arena server. However, if it's justified by RP/motivations then I'm all for it.
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dezlathoth
Active Member
Chosen of Vhaeraun
Posts: 97
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Post by dezlathoth on Jun 13, 2008 14:18:25 GMT -5
I have mixed feelings on the issue. In a perfect world, people would have no problem roleplaying it and moving on, accepting that this is a game. However, we all know that is not the case.
Over the course of playing NWN 1&2, I have been challenged to duels (which I agreed to), outright assaults (was warned , and my consent was given), and an assassination attempt (had no warning... still won, though. ;D ). As long as such things are done in moderation, I have no problem with them, personally, although I prefer that it is an agreed upon act, with no hard feelings afterwards. If it griefing or just "something to do" to pass the time, then I want no part of it.
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Post by Sojourn on Jun 13, 2008 15:31:41 GMT -5
LOL I love pvp anytime, anywhere - it adds suspense to adventuring and when done correctly alot of good rp comes from it. But there should be rules because it is a delicate subject. Not rules that totally suppress it, but light ones that make sure to regulate how it should be done so that everyone involved gets fun and not stress from it. As with all things, there is always a good balance and compromise that can be found in between the extremes. All-out PVP with no rules whatsoever is detrimental...so is an rp server with no PVP whatsoever (though less than the previous extreme). So in short, maybe a few rules here and there to make sure things are kept in order and everyone is content.
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Post by mayhemmonkey on Jun 13, 2008 18:52:35 GMT -5
So, anyone other than Wing--zero have feedback on the auto-consent rules I suggested?
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Post by soullich on Jun 21, 2008 19:43:27 GMT -5
I support pvp even Free For All.. however that ainth gonna happen, But RP pvp Must be allowed. I have read another post here that there were some guys playing bandits on the Bridge I dont rly mind the action they did however from my point it sounded like bad RP any way as posted they wud ofc be hunted down by paladins flaming fist city guards and assassins from more secret guilds. But PvP must be allowed at the right time and at some degree. And if some one wanna play (rp) as a maniac mass murderer OK fine by me but I expect em to have a hard time walking around freely and DM cud say give other players/factions quests (bounty) to hunt em down. And who ever said Perma Death where bot implemented..... ;D hell my greatest wish wud be to see Factions VS Factions at some time !!! ;D Plz I hope that can be arranged some how...
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Post by norikcain on Jun 21, 2008 20:11:18 GMT -5
Im kind of split on the issue myself. Although i like the idea of not pvping unless asked to, it would make it difficult for people who are rping bandit type characters. Bandits realisitically ambush you when you are weary from a fight or sneak up on you and rob you etc etc. I mean seeing something like this: Bandit approaches: Hi there mate, just wondering if you mind if we have a fight and i rob you of all your stuff? Is that alright? I mean yeah...prolly wont see that happening will you haha. realistically if anyone is caught unawares and abandit type asks to pvp, who in their right mind is going to say "sure, lets have at it while you kick my ass" I just think there should be rp consequences for these bandit characters if they do attack people. So i guess im all for pvp anywhere i suppose. But with rp consequences for rp actions. So if you are a bandit type and attack someone, dont go whining when you have a bounty on your head and half the players chasing after you Oh and with the above it should be noted that this really only applies to people within a few levels of each other. Obviously a level 10 picking on level 1-4's is a big LAME. Of course how to implement that is another problem altogether So i guess we would have to go with the ask first, but does take away the element of being surprised on the road by a well planned ambush for example. Id prolly be annoyed i died, but i mean come on, i just got ambushed! Awesome!
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Post by volendrung on Jun 21, 2008 22:12:07 GMT -5
Oh and with the above it should be noted that this really only applies to people within a few levels of each other. Obviously a level 10 picking on level 1-4's is a big LAME. yes alright, but in the last event I had a level 1 character acting like a bum to mine, whom is not exactly lawful good. in my opinion, given the attitude of my char I should have killed him, severed his limbs, poke out his eyes and feed them to the dogs. But since we still not have a clear rule about it I just did not act and let it go like if I didn't hear his insults and big talking. The problem here is bad RP, if you want to go around acting like the big man and you can't keep it up, you should end like one, permadeath. I am not scared to show the weaknesses of my char, it gives him a full personality as I feared Caston for a while since he had a much greater arcane power....well I don't know unregulated PvP as some people showed in the past is lame, but also a level one going around insulting and having no consequences is the same. opinions?
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Post by soullich on Jun 22, 2008 11:21:48 GMT -5
Then Why did you not slay him as the dog he was? IC I wont hesitate slaying-murdering-mutilate ect (If this is right RP for my char that is) But It`s rly rearly that happens ... Even If your playing CE and have more than 6points in INt you now if you right out mutilated some poor soul in town or In front of some other travelers you wud soon be the next victim. You character is not a mindless killing spree machine for the nine plane of hell.... not at lvl 1-20 at least ;D However IC If a Pala meets say my Evil character .. and checks and is success full and sees Im say CE (I dont have a CE char tho) And he dont arrest/murder me there is somthing wrong whit that pala.. and a dreedguards wudnt let a pala stand chatting about his god and shining armor in his face ether.
So not pvping can also be poor/lame RPing ;D ****Im not sure about decapitation tho....**** (perma death..)
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dezlathoth
Active Member
Chosen of Vhaeraun
Posts: 97
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Post by dezlathoth on Jun 22, 2008 12:40:34 GMT -5
For the record, any paladin that attempts to murder an evil character outright without even trying to redeem him should become a fallen Paladin, since murder is illegal and Paladins are sworn to uphold the law.
And most blackguards, likewise, would probably not slaughter good people, or especially paladins, outright... unless there was no one around to witness the act. Killing paladins tends to make you unpopular real fast.
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Post by Iceshard on Jun 22, 2008 19:38:00 GMT -5
Just to let everyone know, Driller has put in an auto Subdual script... Meaning if one PC attacks another, you will not die, simply go to -1, and start to heal up, but be winded for about 60 seconds... Dont know how this one works yet as I havent seen any PVP... but Ill let you guys in on something for next time Im in server with the right people...
There will be a chance to either work for or against The Gears of War plot.. this means PC on PC action or some serious talking.. either way itll be fun...
-Ice
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Post by volendrung on Jun 23, 2008 4:46:50 GMT -5
Yes we tested the script some time ago and it worked perfectly, there was an event going tho, and I didn't want to spoil Barne's plans. But next time, let the mutilation begin....
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Post by calantyr on Jun 23, 2008 5:03:01 GMT -5
I like PVP to be consensual, unless one of the participants is doing something that would (in-character) be considered bloody stupid, for example strolling your Aasimar Paladin through the Underdark. No way anyone could do that without being set upon by pretty much every resident.
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Post by Iceshard on Jun 23, 2008 8:58:18 GMT -5
Well I think Cal that the rules of PvP have changed slightly. Since the subdual script is in, the rules may be PvP is open season where the area's allow. Since no one dies, and no one loses any gear there really is no reprocusion either side has other than one person is knocked down and bragging rights go to the killer.. *shrug*
-Ice
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Jun 23, 2008 16:34:44 GMT -5
For the record, any paladin that attempts to murder an evil character outright without even trying to redeem him should become a fallen Paladin, since murder is illegal and Paladins are sworn to uphold the law. actually... that's wrong. the paladin's duty, as given by gary gygax, is the outright slaughter of evil. without hesitation, and without exception. in fact, the paladin isn't even allowed to pass up a chance to kill evil, even for the greater good. a paladin is also expected to rush headlong into ANY battle versus evil, even if he's outnumbered 800 to 1 and assured to die. any failure to do so would result in the fallen paladin status. remember, a paladin isn't a knight, he's a holy warrior. and as such isn't tied to the laws of man. what may be illegal by a kingdom's laws doesn't matter to a paladin. his sole duty is the extermination of evil. any attempt to "redeem" an evil being is considered a failure of his duty. even if killing said evil being is against the laws of the land. the paladin is like hebrew national hotdogs, they answer to a higher authority.
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dezlathoth
Active Member
Chosen of Vhaeraun
Posts: 97
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Post by dezlathoth on Jun 23, 2008 20:24:25 GMT -5
actually... that's wrong. the paladin's duty, as given by gary gygax, is the outright slaughter of evil. without hesitation, and without exception. in fact, the paladin isn't even allowed to pass up a chance to kill evil, even for the greater good. a paladin is also expected to rush headlong into ANY battle versus evil, even if he's outnumbered 800 to 1 and assured to die. any failure to do so would result in the fallen paladin status. remember, a paladin isn't a knight, he's a holy warrior. and as such isn't tied to the laws of man. what may be illegal by a kingdom's laws doesn't matter to a paladin. his sole duty is the extermination of evil. any attempt to "redeem" an evil being is considered a failure of his duty. even if killing said evil being is against the laws of the land. the paladin is like hebrew national hotdogs, they answer to a higher authority. The 3.5e PHB begs to differ. Page 44 States: So according to this, they DO in fact have to obey the law (I will give you that my statement that they "uphold the law" was not entirely accurate), but while I am not disagreeing that they would punish evil, I would hardly think they always rush in to slaughter evil with reckless abandon. Also I would hardly consider slaughter without chance to repent "honorable." Whether this differs from what Gary Gygax had in mind or not, I don't know, but its the rules I am familiar with and why I said what I did. EDIT: Made it so the part of the quote I wanted to emphasize stood out, since first making the text bold was hardly noticeable.
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