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Post by broham2 on Dec 23, 2008 13:51:02 GMT -5
I dont know how viable this would be (or what the DM workload is like) but perhaps a few DMs could focus on filling/locking/trapping a dungeon when they log in every now and then. Even if they picked one chest in a dungeon, filled it, locked it, and trapped it.. that would make it worthwhile to explore as opposed to the grind. The DMs wouldnt have to stick around afterwards.. and players shouldnt expect res's from trap kills, IMO.
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Post by luna on Dec 23, 2008 15:26:56 GMT -5
I dont know how viable this would be (or what the DM workload is like) but perhaps a few DMs could focus on filling/locking/trapping a dungeon when they log in every now and then. Even if they picked one chest in a dungeon, filled it, locked it, and trapped it.. that would make it worthwhile to explore as opposed to the grind. The DMs wouldnt have to stick around afterwards.. and players shouldnt expect res's from trap kills, IMO. This stuff should be comming down the road without DM intervention....
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Post by broham2 on Dec 23, 2008 15:42:09 GMT -5
Even better! I know you are working on chests and that sort of thing, is there anything that will lock/trap certain doors in the ruins/dungeons?
Will the chests in the various temples/homes/inns, etc be included in those that are filled/locked/trapped?
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Post by loudent2 on Dec 23, 2008 16:54:41 GMT -5
I know you are working on chests and that sort of thing, is there anything that will lock/trap certain doors in the ruins/dungeons? Object TrapperWorks with any Object Based spawn system
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Post by luna on Dec 23, 2008 19:52:09 GMT -5
Even better! I know you are working on chests and that sort of thing, is there anything that will lock/trap certain doors in the ruins/dungeons? Will the chests in the various temples/homes/inns, etc be included in those that are filled/locked/trapped? We are gonna derail this XP thread if we start going into all this.
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thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
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Post by thegnomeherder on Dec 24, 2008 15:30:27 GMT -5
I'm really really not liking where this thread is going.
The entire point of RP is freedom.
The word "Force" and "Party" and "Grind" are being used way to much. Really when I play I like to PLAY not WORK. When I log on I like to RP conversations and situations I'm not the kind of person who likes to go. "Hey! Lets go kill thousands and thousands of the same monster over and over for great justice to the forests!" Then spend the next 7 hours of my life killing spiders with 4 other people going *Hits spider with stick* "Woo that was close" *brushes self off*
Not my kinda RP.
Seriously wether we like it or not your RP power is directly determined by your characters level, especially when player conflict, belittling and bullying steps in.
I want to see minimal grinding time with more time to RP so I don't have to log on at level 17 and decided wether or not its faster to kill 900 Spiders or 500 Helmed horrors to my level up and just hope that leaves me some free time before I leave my house.
I'm all fine with making Party rewarding areas but don't take away people's abilities to play alone and kill monsters alone. As a wilderness druid who spends most of his time in the forest alone I like to be able to wander around killing things on my own or just with the help of my bear and rewarded for it.
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Post by blametherogue on Dec 24, 2008 16:27:28 GMT -5
I'm really really not liking where this thread is going. The entire point of RP is freedom. The word "Force" and "Party" and "Grind" are being used way to much. Really when I play I like to PLAY not WORK. When I log on I like to RP conversations and situations I'm not the kind of person who likes to go. "Hey! Lets go kill thousands and thousands of the same monster over and over for great justice to the forests!" Then spend the next 7 hours of my life killing spiders with 4 other people going *Hits spider with stick* "Woo that was close" *brushes self off* Not my kinda RP. Seriously wether we like it or not your RP power is directly determined by your characters level, especially when player conflict, belittling and bullying steps in. I want to see minimal grinding time with more time to RP so I don't have to log on at level 17 and decided wether or not its faster to kill 900 Spiders or 500 Helmed horrors to my level up and just hope that leaves me some free time before I leave my house. I'm all fine with making Party rewarding areas but don't take away people's abilities to play alone and kill monsters alone. As a wilderness druid who spends most of his time in the forest alone I like to be able to wander around killing things on my own or just with the help of my bear and rewarded for it. *waves the exalt wand*
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Post by borton on Dec 26, 2008 11:45:44 GMT -5
running a drow i feel is way to slow even with the xp pentlyt .. borton
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meldor
Senior Member
QC Team
Posts: 369
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Post by meldor on Dec 26, 2008 11:55:09 GMT -5
I'm really really not liking where this thread is going. The entire point of RP is freedom. The word "Force" and "Party" and "Grind" are being used way to much. Really when I play I like to PLAY not WORK. When I log on I like to RP conversations and situations I'm not the kind of person who likes to go. "Hey! Lets go kill thousands and thousands of the same monster over and over for great justice to the forests!" Then spend the next 7 hours of my life killing spiders with 4 other people going *Hits spider with stick* "Woo that was close" *brushes self off* Not my kinda RP. Seriously wether we like it or not your RP power is directly determined by your characters level, especially when player conflict, belittling and bullying steps in. I want to see minimal grinding time with more time to RP so I don't have to log on at level 17 and decided wether or not its faster to kill 900 Spiders or 500 Helmed horrors to my level up and just hope that leaves me some free time before I leave my house. I'm all fine with making Party rewarding areas but don't take away people's abilities to play alone and kill monsters alone. As a wilderness druid who spends most of his time in the forest alone I like to be able to wander around killing things on my own or just with the help of my bear and rewarded for it. You make no sense with your post.. first you say you dont want any grinding then you backup and say you want to solo grinding. Soloing should be minimal whatever the class you are and your RP reason. Soloing will always happen, tho grouping should be much more rewarding in term of xp and loots. If you dont like grouping it's your choice but remember that's the main goal of DND and you have to respect peoples who want to do so. RP has nothing to do with dungeons crawling and grouping etc.. RP can only happen when DM are online and events are held.. Alot of us dont feel to sit at the road waiting for an event to happen even tho we enjoy it when it does.
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Post by borton on Dec 26, 2008 12:10:59 GMT -5
Let me add a bit here i like to Rp and grind and attended events that is when i can catch scene not all dms announce them. I may be on longer than you all but my totality on line play is not solely geared to Rp i do my best at it. I try to achieve a balance little of this little of that etc so all in all you all ways don't get what you want to do . Borton
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Post by Zealote on Dec 26, 2008 17:45:53 GMT -5
RP has nothing to do with dungeons crawling and grouping etc.. RP can only happen when DM are online and events are held.. Alot of us dont feel to sit at the road waiting for an event to happen even tho we enjoy it when it does. I have to politely disagree sir. RP has everything to do with that. The meaning of RP is self-explanatory. You play a role, and its not a event role, its role for the world your character live in. And in this world, you will find other characters that are playing a role as well. Regardless of any DM or quest, they have their role to play, and the interaction between your character and other characters, with or without a DM present is also RP, since you both have your own role to play. When you play the role of a paladin and you save or escort travelers, even PC's to somewhere, you're Role Playing. When you play the role of a thief and pickpocket travelers, even PC's, you're Role Playing. When you play the role of a drunken druid and spends your time drinking and talking like you're about to collapse, you're Role Playing. (Whats up SirC?) If you need a DM to RP, I suggest you try to talk to others IG, as they will RP with you and you wont need to wait for a DM to come and keep things entertaining for you. Can be frustrating to spend your day waiting for a DM to log. Please dont take this post as something against grinding or going solo, Im just trying to clarify what is Role Play. Please, do correct me if im wrong. Thanks -Zeal
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meldor
Senior Member
QC Team
Posts: 369
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Post by meldor on Dec 26, 2008 17:54:07 GMT -5
I should have said in term of pregression lvl as if you RP with others outside of a DM event you will hardly get any xp for it...
The way I was reading thegnomeherder post is that he dont want to grind xp but rp his lvl progressions. That's why I said it.
Tho I think lvling with a group, (playing your role) even if it's considered some grinding it's still more fun then doing it alone and from all the time I played PnP.. I never played alone but with a group of friends around a table as it should. So typically grouping should be enforced in term of xp and rewards.
Hope I made my ideas more clearly.
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Post by Zealote on Dec 26, 2008 18:00:19 GMT -5
I should have said in term of pregression lvl as if you RP with others outside of a DM event you will hardly get any xp for it... The way I was reading his post is he dont want to grind xp and rp his lvl progressions. That's why I said it. Tho I think lvling with a group, (playing your role) even if it's considered some grinding it's still more fun then doing it alone and from all the time I played PnP.. I never played alone but with a group of friends around a table as it should. So typically grouping should be enforced in term of xp and rewards. Hope I made my ideas more clearly. Agreed. Although I dont like the idea of forcing people to party. They should always have the option to go solo, but the risks should be bigger for solo. The xp for party should be the same as for solo, not bigger, but the mobs should be more mixed in the same area, like ranged with some melee and some casters, for they tend to be difficult to fight alone. This makes people find a party. But the extra xp for party can make people join in with high lvls and go pump themselves up faster than solo.
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meldor
Senior Member
QC Team
Posts: 369
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Post by meldor on Dec 26, 2008 18:06:33 GMT -5
If you did read my previous post I brought up an idea about peoples too high lvl as it's right now on the server..
to make it simple if someone in the group is 5 lvl higher the the group average lvl the xp diminish considerably.
Also I dont say you should be forced to group but I dont like the fact that you can grind all the way to mid epic lvls just by soloing. Why are we playing this game if we want to solo ? Just to rp on the road and show up our muscle at DM events ?
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Post by Zealote on Dec 26, 2008 18:14:57 GMT -5
I agree with you about that. I dont think why people come play online when they can play single player with some fantastic modules and have the same attitude, but some do. I think the xp is perfect the way it is. If you join with a high lvl you should lose xp, for you wont kill or fight as you were without him. But the solution to make people party up is mixed mobs as i said. High Ac and different types of attacks make it hard for people who want to go solo. But it will still be possible. If we change the xp system, there will always be people who find a way to exploit that. But with mobs changes, you cant. You have to fight them.
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