broham1
Senior Member
QC Team - Karmic swing
Posts: 386
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Post by broham1 on Dec 14, 2008 5:52:41 GMT -5
I played on a server that allowed druids to rest in the wild, Rangers needed a bedroll, and everyone else needed a bedroll and firewood to rest in the wild...otherwise you had to buy a room in an inn...Rest was available every 8 hours...It seemed to work out ....
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devildog30
Active Member
"I SERVE THE FLAMING FIST"
Posts: 120
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Post by devildog30 on Dec 16, 2008 1:51:52 GMT -5
I played on a server that allowed druids to rest in the wild, Rangers needed a bedroll, and everyone else needed a bedroll and firewood to rest in the wild...otherwise you had to buy a room in an inn...Rest was available every 8 hours...It seemed to work out .... Well said broham1 you magnificent bastard! I too have played on similar servers that use such survival items to balance the resting issue. However, might I suggest we go a step further by finally introducing food! Who can remember the old computer game series EYE OF THE BEHOLDER? I remember that the PCs in that game were only allowed to rest a certain amount of times before they needed to consume their rations otherwise they couldn't rest properly. So why can't we do the same here by adding food on this server? Hard to rest with hunger pains, no? While were at it add a little weight to such items, so adventurers think thrice before becoming walking pack mules. A few days worth of rations could weigh ten pounds. Casters would be using spells like Bull Str.. Just to carry more rations and other survival items then once the spell has expired they would find themselves encumbered ;D.
Is it possible to give such survival items charges? Much like a wand or ring. A bedroll can only be used a few times before it fills with lice or the stench of mew dew is far too strong, that rest becomes impossible.
Just an idea.
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Post by DM Sir Carnifex on Dec 16, 2008 1:58:39 GMT -5
You forgot that the Fist should be able to rest in the barracks FREE OF CHARGE! Just because you aren't a member anymore doesn't mean you should forget them! ;D
I think requiring food is a great idea, unfortunately, that's pretty much going into heavy RP and I don't think the DEVs will go for that. Still, even if it isn't required, food could be provided for those who do wish to really RP the rest. I do get tired of having my characters eat imaginary bits of dried meat. Sometimes something substantial is needed!
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devildog30
Active Member
"I SERVE THE FLAMING FIST"
Posts: 120
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Post by devildog30 on Dec 16, 2008 2:04:50 GMT -5
Ah, SirC... before I had Justin leave the Fist..I requested to the PTB the very same thing. Behold, the Fist can now rest in the barracks for free!
Your welcome.
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Post by DM Sir Carnifex on Dec 16, 2008 2:20:05 GMT -5
Ah, SirC... before I had Justin leave the Fist..I requested to the PTB the very same thing. Behold, the Fist can now rest in the barracks for free! Your welcome. Why was Duke Eltan not made aware of this? Haha! Glad to hear that.
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atlas
Active Member
Posts: 177
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Post by atlas on Dec 16, 2008 2:33:53 GMT -5
More like he told Duke Eltan to cut their rations in half across the board and abolish drinking on fridays after guard duty!
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broham1
Senior Member
QC Team - Karmic swing
Posts: 386
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Post by broham1 on Dec 16, 2008 6:05:20 GMT -5
That is perfect Devildog! Set the bedrolls on charges and only allow one per character inventory. Have them weigh 5-7 lbs. Have the Firewood set on charges as well only have it weigh more so you can only carry so much.....otherwise the character will have to RP cutting the wood down (which would only work on an event with DM supervision). That would set up RP between the druids and rangers and those who want to chop down the trees. I LOVE the idea of food too! That would set up RP for hunting parties..Gathering food to feed the party. It would help with the immersion. It should be available in town but it will cost more than a few arrows that you would've used to claim a DEER! (SirC better watch out! Red would surely be DINNER!)
Oh yeah and Druids shouldn't be allow to rest in the City...it makes them too uncomfortable. Maybe only allow rangers partial rest?
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Post by sierante on Dec 16, 2008 7:09:10 GMT -5
While adding bedrolls and wood and food and whatnot could certainly add some feeling to the RPing, I'm just a bit hesitant. Years back I played on a heavy RP server for NWN1, and it was a great environment with lots of players. Everyone RPed and it was swell, and someone thought that adding more "RP elements" would only enhance the experience. The chars suddenly needed food, then they had to collect it themselves. Then some "farming system" was implemented, so you got farming points when you collected food. Then the same went for baking, mining, crafting. After a short while, it was all about survival in its most basic sense, all heroic adventurers were collecting apples and baking cakes. Soon enough the player base was next to non-existant, because it wasn't about a fantasy world and fun anymore, just a copy of your boring real life. What's next, the chars have to wash their clothes, use the bathroom? Random rambling is soon over, bear with me. I'm just saying it's a fine line between a good RP environment and annoying real life. ;D
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Post by DEV Jlf2n on Dec 16, 2008 10:20:40 GMT -5
Man there are some great ideas on this thread. I wish I had about 5 scripters... ;D
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Dec 16, 2008 11:50:02 GMT -5
Set the bedrolls on charges and only allow one per character inventory. Have them weigh 5-7 lbs. Have the Firewood set on charges as well only have it weigh more so you can only carry so much..... well, unless magic bags are made readily available, i can easily see those with a low str. have to cast bull's str. just to be able to carry all this extra mandatory stuff. 5-7 pounds may not seem like a lot if you're a strength build, but it all quickly adds up for those who aren't, especially since healing kits weigh a full pound each. factor in armor, weapons, and anything else you may be carrying and that 100 pounds non strength builds can carry is quickly whittled down to nothing. i mean, how many non-fighter-types do you know that max out their strength? clerics maybe, but if you're playing a bard with a starting strength of 18, you're going to end up being a pretty lousy bard.
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Post by luna on Dec 16, 2008 12:59:35 GMT -5
While adding bedrolls and wood and food and whatnot could certainly add some feeling to the RPing, I'm just a bit hesitant. Years back I played on a heavy RP server for NWN1, and it was a great environment with lots of players. Everyone RPed and it was swell, and someone thought that adding more "RP elements" would only enhance the experience. The chars suddenly needed food, then they had to collect it themselves. Then some "farming system" was implemented, so you got farming points when you collected food. Then the same went for baking, mining, crafting. After a short while, it was all about survival in its most basic sense, all heroic adventurers were collecting apples and baking cakes. Soon enough the player base was next to non-existant, because it wasn't about a fantasy world and fun anymore, just a copy of your boring real life. What's next, the chars have to wash their clothes, use the bathroom? Random rambling is soon over, bear with me. I'm just saying it's a fine line between a good RP environment and annoying real life. ;D Sounds like Necrosis (NWN2)
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Post by loudent2 on Dec 16, 2008 13:48:28 GMT -5
Partial rest is possible in any area that isn't a "no rest" zone. PC's would gain (1+CON mod) HP per level plus a bonus equal to the survival skill. All PC's would gain a minimum of 1 point per level even with a negative CON modifier. Spells would be gained at a rate of 1 spell level per caster level starting with the lowest spells first. Thus a level 3 wizard could regain 3 first level spells or 1 second level spell and 1 first level spell. If it makes you feel better, This idea wouldn't be feasible anyway. There is no IncrementSpellUses() function so, for casters, it would have to be a full rest then damage applied (to bring them down to what they should have been, then a nice long loop going through every all the spells and decrementing them until youre left with the 1/spell level. Of course, this wouldn't work with domain spells. and, unless you used the same method with non-casters (i.e. full rest then damage down) it would create an imbalance between the class types for items and feats with use/day. The idea of regaining spells partially (either over time or at rest) has been revisited a dozen times in NWN1 and NWN2 and I say the same thing every time: It's function possible (with caveats) but in the end would be more work than it's worth it to do. Usually, after a couple of days examining the problem people tend to agree However, I would like to address the goal of this thread, which is to inhibit pure casters in a way. The simplest solution, and the one with the most promise and closest adherence to PnP, is to simply require spell componants. Stoneskin, for example, is supposed to requires 250gp worth of diamond dust. How often would that spell be cast if it as costing 250gp a shot? I'm not suggesting you do full material componants, Certainly for mundane spells there should just be a "material componant bag" for each spell level that is checked against (make it a stack or have a count so that it's slowly used up and needs to be replenished) before the spell is allowed to complete. Then specificially address imbalancing spells with costly material componants. The best thing about this system is that some of the more rare componants for some of the better spells could be a quested/dropped item. This allows you to have powerfuil spells but limit their uses.
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Post by broham2 on Dec 16, 2008 14:37:35 GMT -5
Regardless of the casters balance debate (which I think should be kept on that thread or we will quickly be derailed..) I'd like a more strict rest system.
No characters should be able to blow through their entire repertoire in one battle, find an empty place to rest (olley olley oksen free!!) and get all of their abilities back. Not without a susbstantial rest, which I'd argue shouldnt be available just anywhere.
I would really like to see the rest system adjusted, as I think it would make a good impact (though not drastic) and would be easy to change back if it doesnt work.
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Post by DEV Akavit on Dec 16, 2008 19:02:10 GMT -5
Set the bedrolls on charges and only allow one per character inventory. Have them weigh 5-7 lbs. Have the Firewood set on charges as well only have it weigh more so you can only carry so much..... well, unless magic bags are made readily available, i can easily see those with a low str. have to cast bull's str. just to be able to carry all this extra mandatory stuff. 5-7 pounds may not seem like a lot if you're a strength build, but it all quickly adds up for those who aren't, especially since healing kits weigh a full pound each. factor in armor, weapons, and anything else you may be carrying and that 100 pounds non strength builds can carry is quickly whittled down to nothing. i mean, how many non-fighter-types do you know that max out their strength? clerics maybe, but if you're playing a bard with a starting strength of 18, you're going to end up being a pretty lousy bard. Agreed. Requiring PC's to carry around heavy items would force those with low strength to carry a bare bones kit. This would normally not be a problem but for RP reasons I often like to add a 10 pound suit of clothes to the inventory in addition to the armor.
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mrdeadman
Senior Member
I'll thank you to keep your reality out of my fantasy.
Posts: 308
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Post by mrdeadman on Dec 16, 2008 19:20:29 GMT -5
Sounds like Necrosis (NWN2) Except there's no zombie horde outside my door IRL. Plus it wasn't real hard to get food no Necrosis. Necrosis 2 won't have the hunger system I'm told.
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