|
Post by DM mithari on Dec 13, 2008 14:03:18 GMT -5
Spell modification: -limit GMW to +3 to balance out with current magic items on server And Magic Vestment! Also, Cephas' other suggestions have my full support. In fact, Automatic Still didn't even cross my mind, but I see now. As for other things, I'd vote to get rid of the Time domain (Haste AND Premonition? For a cleric?! COME ON!), and possibly Premonition/Greater Stoneskin in their entirety as well. Stoneskin is generally more okay, since it doesn't force one to make monsters with bone snapping damage to even make a dent. Also, it can (and should, lazy casters) be cast on your friends, so one can design creatures with it in mind (relatively) safely. Designing things with Premonition in mind, however, is extremely dicey. I can't do much with modification other than making certain things unavailable, but perhaps it's possible to both remove Superior Resistance and make Greater Resistance not stack with item bonuses?
|
|
|
Post by shorn on Dec 13, 2008 14:04:51 GMT -5
Also, get rid of Divine Power. I see no reason whatsoever a cleric should have full fighter BAB, PLUS 6 strength as well.
|
|
|
Post by shorn on Dec 13, 2008 14:06:13 GMT -5
I wouldnt mind seeing greater stoneskin left in, personally, that allows me to keep stoneskins free for others.
|
|
|
Post by blametherogue on Dec 13, 2008 14:09:03 GMT -5
cleric's have medium BAB, fighters have high BAB
|
|
|
Post by shorn on Dec 13, 2008 14:10:52 GMT -5
Divine power adds +6 str and increases BAB to that of a fighter of equal level. So no, clerics do not have medium BAB, for all intents and purposes.
|
|
thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
|
Post by thegnomeherder on Dec 13, 2008 14:14:28 GMT -5
I think we just need a rest that rejuvinates Spells that takes 6 hours or so and then the rest that rejoovs hp for only like 2 hours.
On my rogue if I run out of health and healers kits and take a few hits I'm screwed for a good 5 hours..
So far what I dislike is on my druid I have to be an overly buffed fighter. I can't actually learn anything other than buffs because if I learn offensive spells I have enough juice to kill like 5 monsters then its another 20 minutes before I can do jack.
And lastly if certain things for casters are removed I might not be able to solo grind period if things such as stone skin/premonition are removed =/
|
|
|
Post by shorn on Dec 13, 2008 14:16:57 GMT -5
I wouldnt say thats entirely accurate. I usually find a fighter type to travel with, and exclusively buff them as much as I can
Works great for me.
|
|
thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
|
Post by thegnomeherder on Dec 13, 2008 14:22:15 GMT -5
My Druid's personality type is more of a hermit and a loner so he prefers to travel alone with his bear(whom I usually buff out the wazoo)
I have though, memorized a mass amount of buffing and healing spells which I will zealously use on others during times of needs.
Right now I'm just fearing being forced to group with a fighter type to do anything grinding is already quite the ordeal for me =o
|
|
|
Post by blametherogue on Dec 13, 2008 14:24:45 GMT -5
true, it's a buff though, which can be dispelled. flat-footed fighters have higher bab. i dont know that i'd take away the most powerful spells from wizards or clerics, or any other race or class for that matter, but rather, shorten their duration. but that's just my opinion.
|
|
thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
|
Post by thegnomeherder on Dec 13, 2008 14:27:53 GMT -5
Are we talking more PVE or PVP? When it comes to the balance issues? Because right now it seems like caster's and rogues get the shaft when it comes to PVE grinding.
|
|
|
Post by DM mithari on Dec 13, 2008 15:25:25 GMT -5
Having given it some thought, the rogue to blame has a point. Duration changes could also be used to bring a lot of spells down to earth. (But I still believe clerics have no business knowing Haste or Premonition, even if the latter is brought down to a 5-round combat buff or something )
|
|
|
Post by luna on Dec 13, 2008 17:06:15 GMT -5
This subject is flying way off topic. It went from resting back to clerics.
|
|
|
Post by DEV Akavit on Dec 13, 2008 19:37:23 GMT -5
lol. Well I'm glad to see this sparked plenty of discussion.
The whole point of the resting system was to eliminate power-leveling, encourage the formation of parties and improve PC interaction around the inns. Since this type of resting script is out of the question now we are left with only a few obvious options.
Adding better gear would defeat the purpose entirely. Instead of putting an end to the "seven day wonders" we would merely end up allowing melee builds to power level in imitation of the casters.
Option 1: I like the idea of having two rest options while in field. Having a standard rest available every 2 hours which gives partial HP back and a full rest allowed every 10 (or even longer) hours for full HP and spell memorization. The full rest timer should not reset though until after the rest is complete. This would prevent those annoying interrupts from messing things up. If these two functions were kept separate players could choose which option to use in any area that allows rest. This would allow melees to keep their strength up for fighting while preventing casters from constantly rebuffing to full strength.
Option 2: Shorter spell durations would allow casters to exercise their tremendous power but only for a battle or two. The persistant feat is definitely a problem as casters can gain a permanent +4 stats bonus, haste, vigor and so on. Even extend can push the duration of many powerful spells well over an hour (real time).
Option 3: Those who play casters can party with fighters and play a supporting role. A fully buffed melee build is usually much stronger than a fully buffed caster. So if the casters would voluntarily group with the warriors instead of running off and seeing how fast they can reach epic levels many of the problems would be eliminated. Of course this will never happen until the game mechanics make power-leveling impossible.
I know that many people will complain that restricted resting will make things "impossible" for casters or solo players. This is hardly true. The biggest problem is that we are too used to easy xp. Every build I have made can be played solo - including my barbarian , a ranger, and a bard who is geared for party support. If I really had a mind to do so, I could take any caster class and hit epic in a couple of weeks as things stand right now.
I'm sure there are other good ideas out there that I overlooked but for the moment my vote goes for option 1.
|
|
thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
|
Post by thegnomeherder on Dec 14, 2008 0:57:13 GMT -5
Well the only problem is- XPing on this server even alone isn't easy or fast the mobs are difficult and on most cases give under 100xp which makes it take hours to level, even with a party.
Just the other day on my rogue I spent an hour in the Hag-Cave got a few thousand xp then I had a lag burp and died.
lost all of it.
|
|
|
Post by DEV Akavit on Dec 14, 2008 2:50:58 GMT -5
It seems to be a matter of perception but I'd say a few thousand xp in an hour is pretty fast leveling. Especially when one considers that the rogue is one of the tougher classes to level. Dying slows down the progress of course and I would estimate that I lost close to 30,000 xp due to crashes, lag and deaths by the time I got my warlock to 25.
But it doesn't hold people back too much judging by the sheer number of high level PC's on this server. Please note though, that the ideas I'm presenting will slow down the casters far more than any other build type.
|
|