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Post by DEV Akavit on Dec 12, 2008 19:19:23 GMT -5
Zeal brought up an idea for a new resting system in the earlier thread regarding clerics. Using his idea as a starting point I have fleshed out a concept that might be of interest to everyone.
Full rest is restricted to inns for all PC's except druids of at least 3 levels who have the option to rest in special druid groves.
Partial rest is possible in any area that isn't a "no rest" zone. PC's would gain (1+CON mod) HP per level plus a bonus equal to the survival skill. All PC's would gain a minimum of 1 point per level even with a negative CON modifier. Spells would be gained at a rate of 1 spell level per caster level starting with the lowest spells first. Thus a level 3 wizard could regain 3 first level spells or 1 second level spell and 1 first level spell.
Perhaps an exception that doubles the benefits of partial rest could be made for larger parties. One could assume that a party of 4 or more would be able to keep watch and allow each other to have some uninhibited rest.
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Post by caveman282 on Dec 13, 2008 2:00:15 GMT -5
I vote yes I likes it! ;D
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Post by shorn on Dec 13, 2008 5:40:06 GMT -5
I.....hate it, it doesnt make any logical sense even from the pnp point of view. Mages can only study in inns, clerics can only pray to their gods, or be granted spells in inns, fighters can only heal their wounds in inns, Druids can only regain spells in places someone has decided to name a grove. Its also inconvenient, for anyone wanting to do anything, anywhere. Its just not practical. I had to rest 5 times just to get where I was going during a dm event without dying. It would limit the scope of DM events, or we would all just die, either or. I would be interested in seeing players have to set up a full camp, and perhaps post a watch, though.
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Post by larkin on Dec 13, 2008 6:11:00 GMT -5
Well, if those resting restrictions were imposed, the DMs did not need to put up that hard encounters as it is now. The events are mostly so overpowered because people can rest so easy.
To restrict resting to "safe zones" makes a lot of sense, even from a PnP point of view. Because in PnP the DM decides wether your group has the opportunity to rest or not. Same applies to DM events on the server, if those restrictions were applied.
It does not need to be an inn or grove necessarily, but certainly not a cave or forest full of monsters.
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Raist
Senior Member
Official BG:SCC Birthday Greeter Player name: King Baldur
Posts: 279
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Post by Raist on Dec 13, 2008 7:15:38 GMT -5
Hands down, i don't like it. Considering how slow paced travel are, and how many transition crashes you experience. Also it so happens that rest is disturbed, either by creature moving closer or a misclick. I'd much rather see balance be incoporated in some other way... IMO the imbalance we have now is due to high character levels and low level items, this will weaken the item dependant classes dramatically. The game is well balanced as long as items available within reasons follows ILR with level available. Either up the enhancement on items, or lower the achieveable level to fit items available, it is really that simple.
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Post by Iceshard on Dec 13, 2008 10:07:11 GMT -5
Well seeings on how Josh didnt want me to make anything above +3, looks like the only other option is to bring down the levels...a lot. This rest system I like, and yes I admit it would be annoying, but you have a massive advantage if you are a caster of any sort. So this could bring people back into towns and more RP interaction with less mass grinding. The server may not want to admit it, but most of you have done this to your self by selecting casters.. you out grew the material, the challenge and now you want it to be fixed, but you dont like the obvious fixes. SOO... untill things have been balanced out the encounters in DM events will remain hard, and this tug of war remains a stalemate. -Ice
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Raist
Senior Member
Official BG:SCC Birthday Greeter Player name: King Baldur
Posts: 279
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Post by Raist on Dec 13, 2008 10:40:04 GMT -5
The server may not want to admit it, but most of you have done this to your self by selecting casters.. you out grew the material, the challenge and now you want it to be fixed, but you dont like the obvious fixes. If levels are brought down to match the material and challenge, then caster will automatically be balanced down to that of fighters....honestly, think about it
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Post by driderman on Dec 13, 2008 11:06:23 GMT -5
I like the idea, although a bit over the top perhaps. Simply restricting resting to specifically chosen spots, like wayshrines, peaceful glades and such might be viable
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Post by Zealote on Dec 13, 2008 11:13:34 GMT -5
I agree 100% with Akavit and he has my vote. About events with near death experience: If the rest was to be made harder, the events will have more RP and less powerfull mobs. We're not crazy and we hate to see people die on events( Yes its a pain in the ass, we have to bring you back, refund xp, and that disrupts the RP) Also, we can rest someone with a click of a button. Lets say you're in a party on a event and the DM says its ok to rest now, even with the restrictions, the DM can make you have a full rest( Spells and all your nasty stuff/day back) So wont make any difference for those on events, only for good of course. But i do agree with the 'set camp' for a better (Maybe not complete) rest. We have the tent and the campfire ready to use. the PC Tools is a wonderfull thing! ;D
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Post by magicshisha on Dec 13, 2008 11:18:40 GMT -5
The server may not want to admit it, but most of you have done this to your self by selecting casters.. you out grew the material, the challenge and now you want it to be fixed, but you dont like the obvious fixes. If levels are brought down to match the material and challenge, then caster will automatically be balanced down to that of fighters....honestly, think about it Raist is right. Casters virtually get +5 equipment with spells like magic vestment, shield of faith, barkskin etc; virtual equipment that non-casters are lacking. That's also one reason why there are only few epic non-casters. Because at some point it will get incredibly difficult for them to beat epic mobs when they have only equipment available that is appropriate for mid-teen levels.
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Post by Zealote on Dec 13, 2008 11:26:36 GMT -5
So despite the fact that the obvious solution seems to be make it easier for the non-casters, i vote to make it harder on casters. AKA new rest system.
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Post by DEV Jlf2n on Dec 13, 2008 11:51:38 GMT -5
Not going to happen guys, sorry. Its to restrictive and causes way to many unneeded transitions. We still plan to bring the casters down into range with the other classes though, it just takes time.
We may end up blocking a few spells soon, or approaching it from another angle. I would rather bring healers and casters down a notch than boost anyone else. It just makes it harder when trying to create quest bosses if you just keep boosting. Bear with us, its a Work In Progress. This is one of the numerous reasons why we still call it a Beta.
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Post by DM Sir Carnifex on Dec 13, 2008 12:03:28 GMT -5
Oh well. It was worth a shot anyway. I would've voted for it. ;D
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Post by Zealote on Dec 13, 2008 12:17:38 GMT -5
I would rather bring healers and casters down a notch than boost anyone else. I thought so. And i agree. The rest was just a thought. But the ones who know what do do in fact are the Devs. But the thread has served its purpose. ;D At least my fear of +5 equipment is gone. heheh
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Post by DM Cephas on Dec 13, 2008 13:50:18 GMT -5
Not going to happen guys, sorry. Its to restrictive and causes way to many unneeded transitions. We still plan to bring the casters down into range with the other classes though, it just takes time. We may end up blocking a few spells soon, or approaching it from another angle. I would rather bring healers and casters down a notch than boost anyone else. It just makes it harder when trying to create quest bosses if you just keep boosting. Bear with us, its a Work In Progress. This is one of the numerous reasons why we still call it a Beta. No worries with the patience, Josh. We know it takes a lot of time to build, balance, and fix things in a beta. All the hard work is appreciated! If you're looking for ideas in how to bring casters down a few notches, here's my suggestion: Get rid of these feats:-persistent spell (gets rid a lot of unbalancing perma-buffs that were intended to only last a battle or two) -epic auto still spell feats (gets rid of the wizards in a tin can mentality. EK's can still be formidable and are still cool even if they don't have the 40+ AC) ---still spell is still okay since the spells cast cost one level higher and you can't put any other meta-magic on it. Spell modification: -limit GMW to +3 to balance out with current magic items on server
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