Candlekeep already has an excellent, Lore-based faction framework set in place. I would highly encourage that we all work together to develop this, in lieu of non-canonical guilds.
Should I ever nominate myself for DM status -- and were my nomination to be picked up and accepted -- I would be happy to make Candlekeep my pet project; However, as a player, the least I can do is to get the ball rolling here.
HIERARCHYCandlekeep has a hierarchy in place that looks a little like this:
Keeper of Tomes (Ulraunt)
|
First Reader (Tethtoril)
|
Great Readers
|
Chanter ------------------------- Guide ------------------------- Gatewarden
| --------------------------------- | --------------------------------- \
Voice of the North --------------- Readers --------------------------- Watchers
Voice of the East ------------------ | ----------------------------------- \
Voice of the South -------------- Scribes ------------------------------ Keeper of the Portal
----------------------------------- | ------------------------------------- |
--------------------------------- Seekers ----------------------------- Candlekeep Guard
----------------------------------- |
--------------------------------- Acolytes
DESCRIPTIONCandlekeep's community, its hierarchy, and its traditions are described in
Volo's Guide to the Sword Coast (32-33):
This citadel of learning stands on a volcanic horn, or crag, overlooking the sea. It is a many-towered fortress, once the home of the famous seer Alaundo, and preserves his predictions along with all the written records and learning of the Realms that can be assembled. The price for any traveler to enter the Keep proper is a book. Those wishing to examine any writing in the Keep's library must gift Candlekeep with a new tome of no less than 10,000 gp value. The monks of Candlekeep (who claim to be nondenominational, and call themselves the Avowed) also purchase certain books brought to them and even commission agents in great secrecy to procure writings they desire to possess. Those who wish to browse in the library must normally be sponsored by a known mage of power, so many books given to Candlekeep in payment are minor spellbooks.
This community is ruled by the Keeper of the Tomes, assisted by the First Reader (the second in authority and traditionally the most learned sage of the monastery). There are up to eight Great Readers under these two offices, who are assisted by the Chanter, the Guide, and the Gatewarden. The Chanter leads the endless chant of Alaundo's prophecies that wends its way around the citadel day and night in continuous utterance of the sage's predictions. He is spelled in this duty by three assistants, the Voices: the Voice of the North, the Voice of the East, and the Voice of the South. The Guide is in charge of teaching acolytes, and the Gatewarden deals with visitors, the security of and supplies for the community, and with the clergy, who are regarded as honored guests rather than part of the monastery's hierarchy.
The citadel bears mighty, many-layered wards that prevent anything from burning except wicks and wax, prevent the operation of teleportational magics and many other destructive spells, kill all molds and insects (such as paper wasps), prohibit the entry of bookworms, and have other, secret properties. Because of these wards candle lamps are often used, but no paper can ignite anywhere in the Keep. An additional ward, whose token is shown at the far left, prohibits entry into the Inner Rooms except to those bearing a token. (1) The Inner Rooms are where the most powerful magical tomes are kept and where none but the Great Readers may go, except in the direct company of the Keeper or the First Reader.
The central, highest fortress of the Keep is surrounded by a terraced rock garden of many trees, where natural springs rise and bubble down the rocks in small cascades and pools. These beautiful grounds descend to a ring of buildings along the inside of the massive outer walls: guesthouses, stables, granaries, a warehouse, an infirmary, a temple to Oghma, and shrines to Deneir, Gond, and Milil.
Except in cases of illness or when someone joins the order as an acolyte, no visitor can remain in Candlekeep for more than 10 days at a time, or enter the monastery less than a month after leaving it. Order in the Keep is kept by the Gatewarden's five underofficers: four Watchers (who take turns patrolling the monastery and watching the land and sea around from its tallest towers) and the Keeper of the Portal (or gate guard), all five of whom have 12 armed monks (all experienced warriors) as assistants. These underofficers are also said to wield magical rods and rings to enforce their will.
Acolytes are robed in black. Seekers (full brothers) wear robes of mauve. The Seekers are the lowest monks. They do research and fetch and carry. Above them are the Scribes, who copy out works to order or compile books from various sources in the library for sale -- the chief source of income for the community. (Visitors are forbidden to write in the library.) Over them are the Chanter and the Readers, from whose ranks the offices of the Avowed are filled (and who vote to fill vacancies). All the underofficers wear brown homespun, while holders of the high offices wear robes of various colors that bear adornments of gold thread and stripes of white. Only the Keeper of the Tomes can wear robes all of white. Travelers who enter the Keep proper clad all in white can expect to be stripped on the spot or cast out.
The current Keeper of the Tomes is Ulraunt, a proud and haughty minor mage. It is well not to cross him. The traveler should humble himself to avoid doing so or try to keep out of the Keeper's notice. Unfortunately, all petitioners who enter the central Keep must sit at Ulraunt's left shoulder for at least one eveningfeast meal and endure his searching questions. The current First Reader, Tethtoril, is often mistaken by visitors for the Keeper because of his intelligent, regal, and sensitive demeanor. Ulraunt rather resents this.
Candlekeep has but one absolute rule: "Those who destroy knowledge, with ink, fire, or sword, are themselves destroyed." Here, books are more valuable than people.
(1): Tokens are built into the staves of office borne by the Keeper, the Gatewarden, and the First Reader. These are known as
glow staves for their most-often-used power. If one fails to utter or think of a watchword when passing a ward boundary by means of a token, all bearers of other ward tokens are instantly made aware of the location of the ward breaching, regardless of where the other token bearers are on Faerûn.
PLAYER CHARACTERSThanks to the lack of Lore here, there are a
lot of open positions for player characters.
Great Readers: The highest level that player characters can ascend to within the Candlekeep faction is the Great Reader position. These (up to) 8 PCs would be the player leaders of the faction: The only people that they would concede to in terms of authority would be Tethtoril and Ulrant, DM-NPCs. These player should be scholar-types and classes: spellcasters, mostly, with their assorted base and prestige classes.
Chanter, Voices: The Chanter, and the Voices, would be excellent offices for bards to aspire to; There is only one Chanter, but there are probably 9 or more Voices, who rotate shifts in leading the twenty-four-hour chanting of Alaundo's prophecies. PCs would normally be "off-shift," but every once in a while it might be fun for them to deliver some of Alaundo's prophetic messages.
Guide, Readers, Scribes, Seekers, Acolytes: The backbone of the Candlekeep faction is its monks. Although there can be only one Guide, there can be numerous Readers, Scribes, Seekers, and Acolytes. Their uniform and duties are given in the description above. These need not be only Monks, as per the class, but they can also be Clerics, Sorcerers, Wizards, or even other builds; Candlekeep's monks are training for study not for battle, after all, so any PC with the personality for a more Western (as opposed to the martially-artistic Eastern) style monk would fit in here.
Gatewarden, Watchers, Keeper of the Portal, Candlekeep Guard: This is the faction arm for those of a more martial bent. There can be one PC Gatewarden, 3 PC Watchers, 1 PC Keeper of the Portal, and up to nearly fifty guards (meaning that there is plenty of room for PCs and NPCs).
Clergy: Denominational clergy, especially of Oghma, but also to Deneir, Gond, and Milil (and probably Azuth and some others as well) would be welcome in Candlekeep as "unofficial" members, but they would not have the authority to speak or act in Candlekeep's name, since their devotions are primarily to their god.
Of course, adventurers are apt to be hired by Candlekeep at any time to locate and acquire books, artifacts, and the like, but they wouldn't be official members of the Candlekeep faction; and there's no reason faction members couldn't also quest for such lore.
CONCLUSIONI think I will stop here. There is more to be said (about the important NPCs of Candlekeep, for instance), but I want to see how interested players are in making this faction come to life, before I spend any more time on it!
Let me know your thoughts, everyone.