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Post by whenwizardswar on Aug 10, 2008 17:53:03 GMT -5
-Deleteable place-effects. -The ability to level up NPCS (Not Reset Level which gives them more levels in their current class, but actually give them XP and level them up how-ever you wish. -Fix the apperance changer, some forms make you invisable. -More ability changes for NPCs and monsters other then being able to change only STR/CON/DEX and SR -The maltz quest fixed!. I think I know why the maltz quest is broken. You can get the item but no option appears to return it, this only happened after the custom appearance feature appeared. My suggestion is to make a seperate NPC for custom apperances, or add a forth conversation option to matlz.
-We need DM play grounds! On the last server I DM'd on we had stand-alone blank area templates that we could port players into for adventuerors or settings. *We had a blank castle template where a DM could spawn what ever placables he needs to make it a dark-oriented or holy castle...what ever. *A tomb that fit nearly any DM's undead needs. *A tower that could be used for any magical things. *Barracks *There were quite a few things that made it really awsome for ANY DM needs.
We called them play grounds.
I have been working with the toolset for creatures but listening to everyone talk about area designs and what not I'm thinking of trying my own little area, not really any scripts or anything just a blank purdy lookin area.
-I personally, if we have the room would like to see some planar realms, maybe a small sectin of the Astral plane, or the Nine Hells/Abyss or my favorite the Etherial plane.
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Post by 3blackholes on Aug 10, 2008 18:03:03 GMT -5
Id first like to say, lovely server.
Id like to see the temple to Umberlee built. The temple in BG is supposed to be one of the biggest temples Umberlee has in the world. hundreds of boats, thousands of sailors pass through the port here weekly... need that temple.
Maybe it hasnt been added because there hasnt been a whole mess of umberlant players, but you have at least 3 now.
Also, i really like the push to make a rule for stupid names and names from real life or literature. Id also like to say that we need a rule to stop people from running in game... very ooc and ugly to be running around. If we are going to be upset that people exclaim "christ" then we sure should be worried about people running full speed everywhere. You can ignore someones poor RP if you dont like what they say, just dont party with them... but even if you dont adventure with soemone they can still ruin your immersion by ZOOMING past you at full speed on the road.
Since i was told the server was in beta, and not yet live, im guessing that after we go live all our PCs will be set back to 1rst level, it would be nice if the server were slower progession then. About half as fast as current would be appropriate.
The death penalty is to light too, assuming the server wont go permadeath (id love that) it would still be good to make death really sting. Id say stripping a full level for death would be about right once we go live. maybe all your gear too, something terrible that would at least make people a lil cautious with their play styles, and more likley to party up for survival.
Oh yeah, and id like to see the server... go back up. been sitting idle thinking about my PC for too long without any clicky-clicky.
J
PS- Id like to add that i read about the XP reducing widget, and i disagree with its use. the whole point of reducing XP awards to increase the time to earn the levels is to add more value to each level earned. allowing someone else to bypass this totally undermines the effort of cutting back XP.
Cutting the XP in half wont punish those people with "less time" to play. It simply isnt a punishment to expect everyone to take some time to develop their characters. Maybe if they have just one character instead of five there would be more RP development too.
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jasonpauldegraaf
Senior Member
"There is a crack in everything God has made." -Emerson
Posts: 331
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Post by jasonpauldegraaf on Aug 10, 2008 18:41:34 GMT -5
XP and the death system are circles of arguements. Everyone and their mother has an opinion. We'll leave it up to the DMs and DEVs.
Naming rules currently being worked on.
No need for a rule about running. This is an RP lite server. Run all the hell you want. Just don't do it in events please. DMs appreciate walking as better RP and time to get thing set up.
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Post by human destroyer on Aug 10, 2008 18:49:42 GMT -5
Etched In Blood has the core system done except for the death system.
I would love to see more custom things as far as hair and heads, armor.... I'm currently trying to find them. Also a crafting system would be nice.
And about lowering the xp scale. I think its fine. ECL's have a hard enough time as it is, especially drow. Lowering it would make it almost impossible to level. I know I don't want to spend 3 months trying to make level 1.
I want to actually enjoy my character.
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Post by 3blackholes on Aug 10, 2008 19:29:07 GMT -5
Id like to conter two points made here. first i DO understand its an RP-lite server.. my suggestion includes making a bit more RP intensive. If it is RP lite then theres no need to take issue about "christ" exlimations and characters named "richard cranium" or "justin case" any more than running or l33t speak.
So again, i am not asking if running is allowed, im making the suggestion that it be banned. And yes of corse I realize theres some circular arguments that erupt from the subject, but it dosnt at all invalidate the need for its implementation.
I also understand the server wants to be open to as many kinds of players as possible, but this is not really possible in any PW. the server population WILL make the choice for themselves with either the "RP-crowd" moving on to an actual RP server as the "PG-crowd" fill the server and make immersion less and less possible or youll have the "PG-crowd" moving on to action servers because of the elitist rp crowd.
Also about the ECL races and slower advancement. playing the ECL races is a choice, you chose to advance slower when you take the race, theres a certain level of acceptance of being behind the rest when you take these special races. I would argue that your reaction is proof such a thing is required, as ECL is SUPPOSED to make you feel a sting when everyone levels past you.
Im playing a water genasi myself, not quite the same ECL as the drow but close enough for me to get a grip on the difficulty. Im still for half our current pace.
J
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jasonpauldegraaf
Senior Member
"There is a crack in everything God has made." -Emerson
Posts: 331
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Post by jasonpauldegraaf on Aug 10, 2008 19:37:08 GMT -5
RP Lite doesn't mean RP None. The Christ issue is valid.
No running seems like a rather silly rule, mainly because sometimes people have real life issues that need to be taken care of and they must sometimes hurry.
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Post by 3blackholes on Aug 10, 2008 19:41:44 GMT -5
im going to counter again that silly is only a matter of perspective. to you the exclamation is an issue, but i can solve that problem by not playing with the people i dont think are RPing.
I cant escape it when someone just wants to hit level before going to bed... and they only have 10 min left... so they gotta rush the spawns fast fast. eh, id rather them recite the lords prayer in game than that.
You can disagree, and ill respect that, but my suggestions stand.
J
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Post by whenwizardswar on Aug 10, 2008 19:53:24 GMT -5
The no running rule frankly while it makes sense is in my opinion a bad idea.
If people running past you bothers you IC, make a response IC.
"Hey, where is he/she/it off to in such a hurry? He/She runs as if Beshabas thrown fixed dice against them".
If the server becomes Running Nazis, alot of players will leave and new ones will rarely stay.
Forgotten realms cormyr, a famous nwn1 server is considered to be one of the running nazi servers and only a select few can stand it.
Look at it this way, running is dangerous, if someone chooses to run chances are they will find danger before then can stop running.
You deal with others action in a way that you would, someone runs past? If it bothers you IC-ly, make a comment ICLy and if it bothers you OOCly? React how you will just dont make a big deal out of it.
I do agree with the running posters statement, the server is right now RP-lite and caters to many many play styles, but in time the server will shift one way or the other, its a proven FACT about RP worlds. As a staff memember its just one of the things we will have to learn and adapt to.
A cardinal rule to remember is thus.
A persistant worlds player base almost never-ever adapts to the world, but instead the world often adapts to the players.
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BOGUS
Active Member
=Bjorl Barro=MAVERICK=17 lvl= ***with wolf and sylph***
Posts: 244
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Post by BOGUS on Aug 10, 2008 20:07:49 GMT -5
About armor modification of appearanse system - its really poor, better use the one where you can change a full plate into a leather jacket, or have naked tors (in inventoru you still have an icon of what you are really wearing). But this other system allows to make really awesome models because you can change your armor apart: shoulders, upper arm, elbow, braslet, uper foot, kneel. And you can make it different for left and right side, use three tints and any color. Some models are really astonishing. And mages can wear armor (they are dressed in clothes - but it looks as a fullplate, nobody does it - its just for example). When you can make your character really individulistic - thats cool, believe me :-)
ye, and if anyone knows where is this system on the nwn2 vault or whereever else - please give me the link. I saw such system on two servers: Haven and Anphillia.
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Post by Iceshard on Aug 10, 2008 21:30:45 GMT -5
Bogus the system you are talking about is Charlies Item Changer.. and that is the system that had an exploit bug in it, hence we are using the other one. On the note of Item crafting, there are plenty of items in game and coming in game, and the time to create these items for you takes a bit of time. Considering Im the only item crafter and NPC maker really, and the Head DM.. my time gets split up a lot so your item updates may very from time to time.
On the death penalty.. the permadeath thing wont happen. JLF wants the server a little more laid back than that.. and trust me A LOT of people wouldnt play here if it were perma-death. Also the death penalty may be a little "light" for you now, but when you get to mid levels that 5% xp loss can sting quite a bit..
The walking everywhere rule has been brought up on everyones servers.. and everytime it has been shot down. The reasons are some people dont have time to walk everywhere. Other people just log on to kill something and leave everyone alone, or have other reasons for such.
-Ice
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Post by shawnystyle77 on Aug 10, 2008 21:38:09 GMT -5
On the death penalty.. the permadeath thing wont happen. JLF wants the server a little more laid back than that.. and trust me A LOT of people wouldnt play here if it were perma-death. Also the death penalty may be a little "light" for you now, but when you get to mid levels that 5% xp loss can sting quite a bit.. -Ice What about DM's permakilling chars? Is this a no-no as well?
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Post by raethen on Aug 10, 2008 21:39:46 GMT -5
I'd like to see the actual loot system that will be in the end module implemented, and i like the idea about the temple to umberlee, you could put it out IN the water, on poles.
The DM playgrounds seem like a great idea, and i'd also like to see some areas with monsters that are more varied (y'know, an area where you could encounter ogres, goblins, gnolls, and more instead of just one single type of monster)
But the first thing that needs to be done is fixing the maltz quest! i'm still carrying around his supplies.
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Post by Iceshard on Aug 10, 2008 21:47:46 GMT -5
The loot system is being reworked by Etched I believe. The DM playgrounds would be cool, but we run into the space issue. I think the server would much rather see more areas for all than blank areas for events. As for the creatures I am still expanding them. Not only will there be more, but the ones you fight now are getting replaced and hopfully Etched can get some sort of Challenge spawn script up for them. Taking the PC's level and spawning X amount of creatures according to the highest level tripping the spawn. Should be easy to set up. As for DM's perma killing PC's.. we could kill them in game, tell them not to log on with them anymore, then have an admin delete the character from the vault. No quick button for permakilling -Ice
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BOGUS
Active Member
=Bjorl Barro=MAVERICK=17 lvl= ***with wolf and sylph***
Posts: 244
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Post by BOGUS on Aug 10, 2008 22:31:16 GMT -5
its not a Charlies Item Changer, its something else, without bugs and working normally on two popular servers.
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Post by astralwyvern on Aug 10, 2008 22:43:38 GMT -5
I would like to see opportunities for shifting in alignments. If a character is influenced by another and makes a decision that goes against their nature, they should have a shift in alignment. May haps, we could get some evil players neutral or even good; the reverse is also an idea I would like.
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