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Post by astralwyvern on Sept 28, 2008 0:16:50 GMT -5
All the shops fixed with the good gear and scrolls. Potions of Cure Critical wounds.
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Post by Zealote on Sept 28, 2008 16:14:47 GMT -5
I'd love to see the Friendly Arm Inn... I don't think it's here, but I could be missing it, somehow, I suppose. Its there friend, but its not the Arm Inn yet. Its the Temple of Bhaal. Zeal
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tlantl
Active Member
Posts: 198
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Post by tlantl on Sept 28, 2008 16:37:45 GMT -5
All the shops fixed with the good gear and scrolls. Potions of Cure Critical wounds. ...and upper level healing scrolls ie. cure serious and critical wounds. some mass cures might be nice too.
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davidb
Senior Member
Posts: 300
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Post by davidb on Sept 29, 2008 10:26:55 GMT -5
Boss / Named monsters with special loot.
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Post by Iceshard on Sept 29, 2008 19:54:08 GMT -5
Higher level healin scrolls are in game still think candlekeep magic shop.
-Ice
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Post by DM haunted on Sept 29, 2008 20:23:02 GMT -5
Boss named monsters would be cool.Maybe for some future quests.In Sundren , when they implemented crafting , they wanted to keep crafting materials at a low drop rate.By doing this , it would keep the server well balanced as a low magic server.So what they did , is they made boss quests.These quests were a one time go , also.So when killing one of these bosses it would drop a random gem which is used for crafting and of course some coin and its severed head which you turned in for bounty.
Just keep in mind , this is just an example , but it would be cool to see something similar or even 10x better here =p
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Post by DM Sir Carnifex on Sept 29, 2008 20:33:39 GMT -5
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Post by borton on Sept 29, 2008 22:19:25 GMT -5
how bout a sewer system under BG
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Post by DM haunted on Sept 29, 2008 23:56:23 GMT -5
A sewer system or something of that nature would be pretty sweet
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Post by DM Cephas on Sept 30, 2008 0:24:55 GMT -5
I propose persistent storage. Low STR PC's can't carry a lot. It also helps with guilds that hope to build an "armory".
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Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Sept 30, 2008 0:33:24 GMT -5
I think monster should have gear that we can loot such as weapons and armor. we can keep it or better yet sell it. also a bag of holding would be nice. also more belts and weapons with effects would be cool.
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Post by DM haunted on Sept 30, 2008 8:41:38 GMT -5
I propose persistent storage. Low STR PC's can't carry a lot. It also helps with guilds that hope to build an "armory". I second that theo!!
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tlantl
Active Member
Posts: 198
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Post by tlantl on Sept 30, 2008 18:28:47 GMT -5
I propose persistent storage. Low STR PC's can't carry a lot. It also helps with guilds that hope to build an "armory". This might give us wanna be merchants a place to store our collection of items and goods. I have a couple of old items I want to sell to get a higher return on my investment. In the past I have had to sell these things to the in game merchants for a significant loss. The ability to store gear in a safe place so that we don't have to waste precious space in our inventories and carry around 30 or 50 pounds of useless gear would be nice.
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Post by DEV Jlf2n on Sept 30, 2008 18:50:54 GMT -5
Otomo is looking into the Banking system now. we are both excited about it as well.
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davidb
Senior Member
Posts: 300
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Post by davidb on Oct 1, 2008 6:23:18 GMT -5
A suggestion, persistent storage in case of server crash could lead to big trouble, log all transactions with bank to a file if it can be done.
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