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Post by Zealote on Feb 4, 2009 14:45:11 GMT -5
Attention evil doers who want to test their might and skill. Sir Valek, Knight of the Grimjaw, is patroling the Tradeway everyday. If you can kill me, I will give you gold and items. If you die I will arrest you. Then its up to SirC to punish you. And give you a nice alignment shift. And remember....Valek was a Fist in the past. ;D
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Post by DM Sir Carnifex on Feb 4, 2009 14:53:45 GMT -5
Actually, unless I am RPing something specific, I don't mention names of people who were captured and hanged. I do the "stunt dummy" routine for both sides and I NEVER said that I wouldn't. Hence the reference to hanging and beheading.
On that note however, let me say that the Fist PCs die about twenty times as much (or more) than the evil PCs do which is why giving them an XP loss or some such upon death would be completely ridiculous. The Evil PCs RARELY get caught and therefore, yes, they do get a VERY minor penalty, whether it is just a pinch of XP or a tad of gold (both easily made up in a VERY short time) and a few days in the lock up.
When we get better spot equipment in and more and more of the evil-doers get caught, we may rethink exactly how we do the death/penalty system, but until then, what we have has and will continue to work just fine.
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Post by bleedingdeath on Feb 4, 2009 15:13:38 GMT -5
I don't mind being locked up /docked gold or xp for being caught. I do mind spending hours on end grinding for gold and lvls and then end up getting killed. I love the RP so I dont mind even rping the execution as long as i end up being a random theif. Maybe someday I will kill off my char.
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Post by DM Sir Carnifex on Feb 4, 2009 15:19:10 GMT -5
I don't mind being locked up /docked gold or xp for being caught. I do mind spending hours on end grinding for gold and lvls and then end up getting killed. I love the RP so I dont mind even rping the execution as long as i end up being a random theif. Maybe someday I will kill off my char. This is something I always talk about to the player because if the player wants to do a perma-death, then I will go ahead and mention names in the execution thread. I have nothing at all against doing that. ;D Note that I have, in the past few threads regarding execution, mentioned names. However, you will also note that I allowed the person to get out without being killed, OR the whole thread is something closely tied with a plot line and requires a name.
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Post by luna on Feb 4, 2009 17:31:22 GMT -5
It's funny how back when the only two Fist member out there were Aiden and Justin, not many people attacked them. That's probably because they were high level. I have a feeling that people now are using that challenge rating to see if they can get away with killing a Fist for fun. So people, as fun as it may be to pick on the law (whether it is because you just got a traffic ticket for real and want to take it out on the in-game law, or are actually RPing) please remember that the Flaming Fist PCs probably get tired of dying every other map transition. Do we need to get the members of the fist a widget that spawns a bunch of flaming fist soldiers for backup in case of emergency when an attack happens?? Otherwise it seems a DM should intervene in some cases. I doubt a strong organization like the flaming fist would allow it's members to get killed while patrolling the trade way. It's a huge organization with thousands of members. Under real RP circumstances,..you would have patrols out scouring the lands for anyone who harmed a member of the Fist. I don't think it would be un-reasonable to have a DM spawn a bunch of flaming fist soldiers comming in for backup or poping out of a bush in a suprise counter attack and arrest people who are out attacking flaming fist PC's. Not trying to derail the subject about alingment shifts... I agree on that. But also if people are just gonna pick on the flaming fists...then perhaps something should be done about it.
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Post by adzling on Feb 4, 2009 17:39:49 GMT -5
flaming fist members (and sshamathian guards?!) should have the ability to use the shout channel to call for backup (from dm or other players).
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Post by broham2 on Feb 4, 2009 17:47:00 GMT -5
It's funny how back when the only two Fist member out there were Aiden and Justin, not many people attacked them. That's probably because they were high level. I have a feeling that people now are using that challenge rating to see if they can get away with killing a Fist for fun. So people, as fun as it may be to pick on the law (whether it is because you just got a traffic ticket for real and want to take it out on the in-game law, or are actually RPing) please remember that the Flaming Fist PCs probably get tired of dying every other map transition. Do we need to get the members of the fist a widget that spawns a bunch of flaming fist soldiers for backup in case of emergency when an attack happens?? Otherwise it seems a DM should intervene in some cases. I doubt a strong organization like the flaming fist would allow it's members to get killed while patrolling the trade way. It's a huge organization with thousands of members. Under real RP circumstances,..you would have patrols out scouring the lands for anyone who harmed a member of the Fist. I don't think it would be un-reasonable to have a DM spawn a bunch of flaming fist soldiers comming in for backup or poping out of a bush in a suprise counter attack and arrest people who are out attacking flaming fist PC's. Not trying to derail the subject about alingment shifts... I agree on that. But also if people are just gonna pick on the flaming fists...then perhaps something should be done about it. I disagree, wholeheartedly. If the Fist have the backup with them first, then great. But spawning backup out of the blue is unrealistic unless the back up is spawned in BG and walked/ran to the attack location. The thieves and assassin, not to mention the Zhents, would probably be a lot stronger (size wise) than they are on the server as well.. but we dont all need widgets-of-doom. I see your point, but unless the patrols were with them prior to attack I think its pretty metalicious.
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Post by drachii on Feb 4, 2009 18:07:37 GMT -5
I'm not entirely opposed to the concept of the fist having 'backup', but I'd want it to be out with them all the time - not magically appearing if they're attacked. If you're on patrol your buddies probably aren't crawling sekritly through the bushes Basically, couple of extra (visible) fists, maybe, to show it's a proper patrol - not emergency out-of-thin-air backup.
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Post by DEV Akavit on Feb 4, 2009 18:39:18 GMT -5
I'm in the process of changing the vunerable Fist image at the moment (as are a few other players). When they get their new items and my new PC is up in action, things will get much more difficult for the evil-doer's.
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Post by broham2 on Feb 4, 2009 18:40:18 GMT -5
I'm in the process of changing the vunerable Fist image at the moment (as are a few other players). When they get their new items and my new PC is up in action, things will get much more difficult for the evil-doer's. Good. That is how it should be handled, IMO. I look forward to the chase!
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Post by luna on Feb 4, 2009 18:43:28 GMT -5
I disagree, wholeheartedly. If the Fist have the backup with them first, then great. But spawning backup out of the blue is unrealistic unless the back up is spawned in BG and walked/ran to the attack location. The thieves and assassin, not to mention the Zhents, would probably be a lot stronger (size wise) than they are on the server as well.. but we dont all need widgets-of-doom. I see your point, but unless the patrols were with them prior to attack I think its pretty metalicious. Essentially due to game mechanics.. there is no nice way to handle this. Just as an example, you can sit in town and beat on an NPC in front of a guard and nothing will happen due to the game mechanics. You will not go to jail, get killed, etc. I would treat beating on members of the fist the same way under certain circumstances. Sure you can get away with it because the game mechanics don't allow it to be stopped without intervention from a DM or we would have to build them a widget or something to help them. And sure there are lots of Zents, but they don't control the region. The Flaming fist does. They are the law, and they are a huge organization. RP wise it doens't make much sense that they would be getting killed all the time with no reprocusion. Granted I'm not there to see every time a flaming fist member gets killed, so I can't speak for every circumstance. But I have also seen a few of them die in a matter of seconds actually. Not even a fair fight.
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Post by Zealote on Feb 4, 2009 18:44:27 GMT -5
I dont need backup for my Fist soldier. Yes hes a lowbie. Yes people kill him in 2 blows. I dont really care. But when he is high lvl and you try that again, do not complain if I throw you in the brig, and after so many attacks, you get hanged. Im not sure if the assassins will try that when im at the same lvl though. Lets wait and see. If a DM is online, I will call for backup, as I did before with SirC. But if there are no DMs, consider that you got surrounded or are in a bad luck. Thats all.
FYI: Paladins of Tyr do not arrest murderers. They kill them. Careful there.
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Feb 4, 2009 19:16:14 GMT -5
Essentially due to game mechanics.. there is no nice way to handle this. Just as an example, you can sit in town and beat on an NPC in front of a guard and nothing will happen due to the game mechanics. You will not go to jail, get killed, etc. i know there was a script in 1 that was able to do something like this. it's been a while, but i'm pretty sure that whoever made the first attack got switched to hostile for the guards. then they had to deal with all the guards that happened to be around, and any they passed if they tried to flee, would end up just surrounding and beating down the attacker. granted, there are a few flaws with this design, such as if a fist member made a pre-emptive strike, but it could work alright for the normal everyday matters.
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Post by DM Sir Carnifex on Feb 4, 2009 19:23:14 GMT -5
Well backup is something I thought about a lot, but I foresee a lot of complaining when I spawn some extra Fist. . . In fact, after about six or seven sneak attacks (I watched this a couple days ago) on the two Fist members barely south of the transition from Wyrm's Crossing there would have been plenty of time for the Flaming Fist to arrive and beat off the attack (they are stationed AT the bridge, though we don't have NPCs to show it). However I refrained from doing it and let the attacks continue as they weren't amounting to anything at the time.
But yes, there will be times when I spawn some Fist (after a short time). The assassins will have a short time to do their work, but they will not get unlimited attempts. Although it's impossible to attack them with NPCs without having the NPCs attack everyone right now. Maybe they could just RP being caught? (j/k) And also, the area that the attacks are done in would determine how long until help arrives. To ask that the DMs go to the city, spawn the Fist there (after crashing two or three times), then march them to the gate, unspawn them, transition, spawn them back in the farmlands, repeat to the next map, then the next and the next. . . that would be out of the question.
Personally, I like the idea that the Fist is considered to be patrolling in groups as they would never go alone considering the present danger (especially not the officers).
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Post by DM williamfredrickson on Feb 4, 2009 20:16:42 GMT -5
Yeah, I'm all for the Fist patrolling in groups! That's how they really would be doing it! And also any Fist officer would certainly have an escort with him! It would also be neat to see NPC Fists rushing to the aid of human controlled Fists somehow...
As to people that attack the Fist... it's only right that they should be slaughtered!
The Fist are more or less the police of the area. In the original Baldur's Gate, did anyone run about killing all the Fist? No... but if they did, it was because they were extremely high level and bored or cheating or something because those Fist were tough!
So why should anyone be killing them left and right on the server?
William Fredrickson for one, won't stand for such offenses, and if he sees such a thing happening, expect him to intervene and assist on behalf of whatever Fist is being attacked (unless for some reason the one who is doing the attacking is of the Weave Masters, in that case he'll be demanding to know what's going on =])
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