raenir
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Post by raenir on Jan 23, 2009 23:31:41 GMT -5
1. Multiple Summons:
Many of the Spell descriptions for Create Undead, Planar Binding, gate, Summon Planar Ally etc have rules or officially supported varient rules that allow for the summoning of not just 1, but MANY Outsider or Undead Minions, whats the fun of being an evil necromancer or warlock and not having the ability to draft an army of minions to lay siege to some unsuspecting town? Imagine the RP Possibilities!
2. More Spells; personally I'ld like a number of the PHB spells that while aren't useful in NWN2 SP OC can be useful in a PW if for nothing more then RP reasons or in SoZ dungeon crawling. Such as Mordenkainen's Magnificient Mansion, which could in a PW give a passworded link/portal to a Instanced room where you can rest and store items and only people you give the password to can walk in.
There's a number of "Wall" spells that are nifty, Spell Turning and Counter Spelling would be awesome, Plane Shift if for no other reason then to teleport to Baator, Abyss, Celestia if devs made x many mentioned levels. Basically a "Spell" that acts as teleport but moves from 1 zone to other. Gate could be reprogrammed to work in this fashion as well.
Then theres a number of wizard friendly shape change spells into more then just the 4 given, I want to turn into any of the 10 True Dragons darnit.
Teleport Teleport Teleport Teleport Teleport Teleport. I cannot stress how awesome of a getaway spell this would be, as long as I had some kind of ingame "save character" sort of option to make sure I know where I am teleproting to if using the lvl 4ish version, though Greater Teleport and Teleport Without Error I do not think require I be familiar with where I port to.
PnP Friendly Feats: Casting when Shapeshifted, I have NEVER in any PnP based book whether Dragonlance, Order of the Stick, Frogtten Realms seen a situation where a wizard couldn't cast a spell when shapeshifted, outside of the exceptions where once had to use on of the metamagic feats silent/still spell to be able to cast. At the very least if a DRUID can do it with a feat let wizards do it with a feat.
3. Gem magic, in SP I get hundreds of gems and never use them magic items are almost always worth thousands times more and less of a hassel to sell, and I almost never craft anyways, I'm more a Build optimizer not a item/equipment optimizer. So ya, ild love to be able to sacrifice a gem to get an extra 1d6 to my rolls, or higher save DC, higher chance at overcoming SR etc.
4. True Name magic.
Anyone else know of things theyld like Obsidian to put in one fo these days?
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Post by broham2 on Jan 23, 2009 23:44:05 GMT -5
1. Multiple Summons - isnt this an SoZ update or an update from the last patch? For some reason I thought I read that it was added or going to be. I agree though, multiple summons would be very very cool.
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raenir
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Post by raenir on Jan 23, 2009 23:47:10 GMT -5
Like yeah, I want Raenir to probably go the evil mastermind route, but I can't really do that if I'm limited to only one summon y'know
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mrdeadman
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Post by mrdeadman on Jan 23, 2009 23:54:19 GMT -5
I want Monk orders. Not only that I want them to be strict on what their people can and can not multiclass into.
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raenir
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Post by raenir on Jan 23, 2009 23:55:25 GMT -5
Thats an issue right now with monks? Speaking of which, we should probably have something similar with Paladins.
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Post by adzling on Jan 23, 2009 23:56:58 GMT -5
multiple summons are possible with reeron & kaedrin's fixes, as well as many many other pnpizing of spells, abilities and feats.
im sure the devs are aware of the work just from the number of times i keep mentioning it ;-)
but as far as wishes go here are mine:
I wish that players would actually bother to RP based upon some level of common sense. You know sheathe weapons in town, take off full-helms in town, restrain from attacking people in the street, the normal run-of-the-mill thing you would expect from people with common sense. Players that don't pick a race or class just based on "powaz" but on some reasonable level of internal consistency. I wish that the devs will continue their great work on removing the worst exploits and wish that the rare races will be DM approved only.
I wish....
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Post by Zealote on Jan 24, 2009 0:03:11 GMT -5
Yeah man, I know genasi are cool, but they're goddman weird to see walking around all the time. Nothing against people that play them, but cmon, Fire Genasi is completely insane with the fire for hair. Specially when you see them walking by like regular people. I feel like the kid from Sixth Sense...I see fiery people...Like in your dreams?....No all the time...walking around like regular people...
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raenir
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Post by raenir on Jan 24, 2009 0:09:26 GMT -5
Aren't we technically NOT the population though? Sure the PCs could be say 30% Outsider but we'ld be realistically, 0.005% of the population? We're jsut the adventurors, de creme, de la creme not the jon q public.
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Post by Zealote on Jan 24, 2009 0:21:46 GMT -5
de creme, de la creme not the jon q public. LOL, not me pal, im just another guy trying to survive the world full with crazy creatures and nasty things... ;D
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raenir
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Post by raenir on Jan 24, 2009 0:47:43 GMT -5
But your technically still an adventuror, sure your not you know a mysterious stranger in a tavern but your still of the .005% who actually CHOOSE to leave the farm.
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Post by Tiefling on Jan 24, 2009 1:56:46 GMT -5
5. Sneak attack on touch and ranged touch attack spells.
6. 'True' Invisibility.
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Post by DM mithari on Jan 24, 2009 4:19:44 GMT -5
5. Sneak attack on touch and ranged touch attack spells. 6. 'True' Invisibility. Quoted for great truth and agreement. ;D
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Post by DM Sin on Jan 24, 2009 7:25:26 GMT -5
1. Multiple Summons - Very cool but very laggy. Every tom, dick and harry will be walkin around with an army of summons. We might be looking into the summons in the nxt few updates so don't feel that we're not contemplating changes.
2. More spells - After the next few key updates we will likely be looking into adding some cool features like Teleport spells. There are a number of ways to implement it.
3. Gems/Component requirements - For more powerful spells we could add a component requirement such as a Diamond for create undead spells etc. which I think would make for more realistic RP and also highlight some key differences between being a sorceror and a mage/cleric.
My own wish list is to have the specialist mages actually have a reason in NWN2 to be specialist other than gettng the additional spell slots. Think this is called specialist variants. Examples are:
Necromancer - enhanced undead (undead created have +4 bonus to Strength & Dexterity and an additional 2 HP per Hit Die) although I think the necromancer looses the bonus slots for this.
OR Have an undead familiar instead of the normal familiar where the AC and AB are normal plus a onehalf bonus for each lvl in necromancy. Think the necromancer keeps his bonus slot with this.
All of these are just ideas at this stage though and not set in stone. Wishlists are easy for mages/spellcasters but what I'm interested in hearing are wishlists for other class types such as Thieves, Rangers etc.
I mean do people want footprint placeables in the ground whereby a ranger can tell which creatures are in that area or are going to be in a cave ahead for example? Do people want a training complex for thieves or a barrack training centre for fighters?
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raenir
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Post by raenir on Jan 24, 2009 11:13:45 GMT -5
Yeah being only generally a Wiz/Sor player I don't generally know what other classes are missing from PnP, the point of being a thread, so others can read and comment Maybe a Tutor/Mentor system? If your under level 10, a guy whose lvl 10 or higher can boost your XP gain (and his by a little bit) by "mentoring" you like in Everquest 2. Another thing for Wiz/Sor, a Wizards Tower/School where if your under lvl 11 you can stay in there and gain XP through "studying" rather then fighting 10000 bug bears.
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raenir
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Post by raenir on Jan 24, 2009 11:15:14 GMT -5
1. Multiple Summons - Very cool but very laggy. Every tom, dick and harry will be walkin around with an army of summons. We might be looking into the summons in the nxt few updates so don't feel that we're not contemplating changes. 2. More spells - After the next few key updates we will likely be looking into adding some cool features like Teleport spells. There are a number of ways to implement it. 3. Gems/Component requirements - For more powerful spells we could add a component requirement such as a Diamond for create undead spells etc. which I think would make for more realistic RP and also highlight some key differences between being a sorceror and a mage/cleric. My own wish list is to have the specialist mages actually have a reason in NWN2 to be specialist other than gettng the additional spell slots. Think this is called specialist variants. Examples are: Necromancer - enhanced undead (undead created have +4 bonus to Strength & Dexterity and an additional 2 HP per Hit Die) although I think the necromancer looses the bonus slots for this. OR Have an undead familiar instead of the normal familiar where the AC and AB are normal plus a onehalf bonus for each lvl in necromancy. Think the necromancer keeps his bonus slot with this. All of these are just ideas at this stage though and not set in stone. Wishlists are easy for mages/spellcasters but what I'm interested in hearing are wishlists for other class types such as Thieves, Rangers etc. I mean do people want footprint placeables in the ground whereby a ranger can tell which creatures are in that area or are going to be in a cave ahead for example? Do people want a training complex for thieves or a barrack training centre for fighters? Do we have that many Necromancers/Demon Summoners who are high elvel enough where lag from number of demon/undead would be an issue? I know of 2 high level warlocks, 1 high level sorceror, and 2 high level wizards but one of the wizard is a goodie two shoes who refuses on pricniple to summon evil outsiders.
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