Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Jan 24, 2009 11:23:07 GMT -5
1. Multiple Summons - Very cool but very laggy. Every tom, dick and harry will be walkin around with an army of summons. We might be looking into the summons in the nxt few updates so don't feel that we're not contemplating changes. 2. More spells - After the next few key updates we will likely be looking into adding some cool features like Teleport spells. There are a number of ways to implement it. 3. Gems/Component requirements - For more powerful spells we could add a component requirement such as a Diamond for create undead spells etc. which I think would make for more realistic RP and also highlight some key differences between being a sorceror and a mage/cleric. My own wish list is to have the specialist mages actually have a reason in NWN2 to be specialist other than gettng the additional spell slots. Think this is called specialist variants. Examples are: Necromancer - enhanced undead (undead created have +4 bonus to Strength & Dexterity and an additional 2 HP per Hit Die) although I think the necromancer looses the bonus slots for this. OR Have an undead familiar instead of the normal familiar where the AC and AB are normal plus a onehalf bonus for each lvl in necromancy. Think the necromancer keeps his bonus slot with this. All of these are just ideas at this stage though and not set in stone. Wishlists are easy for mages/spellcasters but what I'm interested in hearing are wishlists for other class types such as Thieves, Rangers etc. I mean do people want footprint placeables in the ground whereby a ranger can tell which creatures are in that area or are going to be in a cave ahead for example? Do people want a training complex for thieves or a barrack training centre for fighters? Do we have that many Necromancers/Demon Summoners who are high elvel enough where lag from number of demon/undead would be an issue? I know of 2 high level warlocks, 1 high level sorceror, and 2 high level wizards but one of the wizard is a goodie two shoes who refuses on pricniple to summon evil outsiders. I would love to be able to someone an army of undead and demons. hhmmm... I think it would be kool if two mages could summon an army each and have them fight each other. It would make for good entertainment and possibly rp.
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Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Jan 24, 2009 11:26:16 GMT -5
5. Sneak attack on touch and ranged touch attack spells. 6. 'True' Invisibility. Quoted for great truth and agreement. ;D I do agree very much so. Well said. True invis will help mages be able to combat characters with HIPS. I hate it when I attack some one and they just use HIPS to hide. Also people tend to meta game when they see someone who is invis.
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raenir
Senior Member
Smooching up to the Karma Lords
Quicken Disintigrate (Smile)
Posts: 469
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Post by raenir on Jan 24, 2009 11:34:29 GMT -5
Quoted for great truth and agreement. ;D I do agree very much so. Well said. True invis will help mages be able to combat characters with HIPS. I hate it when I attack some one and they just use HIPS to hide. Also people tend to meta game when they see someone who is invis. Etherealness ftw They can't actually target you for anything whatsoever And it only dispels when your spell hits them not when you cast it. But as for metagaming when invisible I actually have not had this problem. I was successfully spying on Watcher's and Spectators conversation for 2 whole hours (irl) Invisible and learned a few things that could've proved important had I not been ported to UD.
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thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
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Post by thegnomeherder on Jan 24, 2009 11:40:18 GMT -5
My Problem with Crappy Bugsidion is that the timers for Lv1 and 2 summons. You summon your dog or your badger and by the time it runs to and makes it to the target its already unsummoned, its totally worthless and makes it so grouping is UTTERLY required for the Low Lv Wizamajizz
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Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Jan 24, 2009 11:44:22 GMT -5
My Problem with Crappy Bugsidion is that the timers for Lv1 and 2 summons. You summon your dog or your badger and by the time it runs to and makes it to the target its already unsummoned, its totally worthless and makes it so grouping is UTTERLY required for the Low Lv Wizamajizz I know what you mean, if I had know mordikans sword had the same issue I probably wouldn't have gotten it. It last for like one minute in RL and then ends.
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Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Jan 24, 2009 11:46:28 GMT -5
I do agree very much so. Well said. True invis will help mages be able to combat characters with HIPS. I hate it when I attack some one and they just use HIPS to hide. Also people tend to meta game when they see someone who is invis. Etherealness ftw They can't actually target you for anything whatsoever And it only dispels when your spell hits them not when you cast it. But as for metagaming when invisible I actually have not had this problem. I was successfully spying on Watcher's and Spectators conversation for 2 whole hours (irl) Invisible and learned a few things that could've proved important had I not been ported to UD. I have had it happen to many times already. People like the ones you mentioned are dedicated to good rp and don't do so. but other will change what they are talking about or watch what they say. Also how is it possible to stay invis for two hours as a mage?
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Post by adzling on Jan 24, 2009 12:19:37 GMT -5
true invis can only come from bugsidian and is supposedly on the books
I asked rob mcginnis (one of the bugsidian devs) about sneak attack damage for ranged touch and touch attacks just yesterday (he had previously told me it was going to be in patch 1.23) and he said "maybe in the future".
So given their track record it looks like the only way to un-nerf the AT class is for the devs here to implement reeron and kaedrin's pnp spell fixes as they have managed to implement it fine. Bonus would be that they have also added a lot more spells from pnp. im sure the devs here are sick of me mentioning it over and over again but it's really a stellar fix & addition for spells and classes in general (they pnp-ize palemaster making it worth taking again).
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Post by Tiefling on Jan 24, 2009 13:48:40 GMT -5
Pale Master with Eldritch Knight spell progression. Red Dragon Disciple with Bugsidian Pale Master spell progression.
;D
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Post by Tiefling on Jan 24, 2009 13:49:23 GMT -5
Pale Master with Eldritch Knight spell progression. Red Dragon Disciple with Bugsidian Pale Master spell progression. But I'm in love with Arcane Tricsters so I won't play with those classes. ;D
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Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Jan 24, 2009 14:41:52 GMT -5
true invis can only come from bugsidian and is supposedly on the books I asked rob mcginnis (one of the bugsidian devs) about sneak attack damage for ranged touch and touch attacks just yesterday (he had previously told me it was going to be in patch 1.23) and he said "maybe in the future". So given their track record it looks like the only way to un-nerf the AT class is for the devs here to implement reeron and kaedrin's pnp spell fixes as they have managed to implement it fine. Bonus would be that they have also added a lot more spells from pnp. im sure the devs here are sick of me mentioning it over and over again but it's really a stellar fix & addition for spells and classes in general (they pnp-ize palemaster making it worth taking again). Has the development team looked into this by chance?
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Post by gulli05 on Jan 25, 2009 8:56:13 GMT -5
I like this list. I got a wishlist of my own and I hope DMs take time to read it. [glow=red,2,300]MY WISHLIST AND IDEAS:[/glow]1. FAMILIARS: I really wanna see some new and cool familiars. Like psuedo-dragon, fairies, sprites and more magical like beings. 2. ANIMAL COMPANIONS: Since I request familiars the animal companions must enlarge as well, right? I think some new animal companions would be nice. 3. RP SPELLS: I have seen this before and this adds an extremely new, fun element to the game and RP in the PWC. Now I am talking about spells like: -Detect Magic -Disguise Self -Illusionary Wall -etc. This adds a new element to RP gameplay. 4. DISGUISE KITS: Kits that will work for a specific lenght of time and alter your characters appearance (Then it uses premade appearance and the people just have to RP around it ) 5. EXPANSION OF APPEARANCE CHANGER: nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=230And I don't have mucmore for now.
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atlas
Active Member
Posts: 177
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Post by atlas on Jan 25, 2009 10:55:56 GMT -5
Here's some:
Detect Evil for Paladins
The Paladin Mount (Which is no doubt impossible)
Extra Smiting to add an extra four smites a day instead of two, which is how it is in PnP.
All the extra spells from Unearthed Arcana to be added to Paladins, Rangers and Bards. Wizards, Sorcerers and Clerics got theirs afterall, which is an example of Obsidian leaving out the classes they knew most people wouldnt play.
As for restricting Paladin multiclassing options, I would vote a big fat no since the class is already weak as piss right now as it is.
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Post by adzling on Jan 25, 2009 11:25:36 GMT -5
kaedrins expansion gives some love to paladdins regarding spells and what not.
paladin mounts aren't possible now.
detect evil for paladins is possible via an item, last PW i was on there was a paladin's helm of detect evil that worked, mostly.
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Post by DM haunted on Jan 25, 2009 12:16:59 GMT -5
Well,far as familiars and more wold shapes...Implement the Master of Many Forms PRC. For more than one summon at a time...Implement Dreadmaster of Bane. Arcane Trickster can be fixed,my DEV friend(previously Sundren)Has done a complete overhaul on RDD Harper Agent Arcane Trickster Pale Master Arcane Archer and many more.
I would personally like to see custom PRC's I would like to see more spells.Teleport or (switch places with your familiar , spell target fam that you have moved across the map,for those paranoid folks).Sending spell...(the rp way of sending a tell without the meta). More wildshapes can be done,by utilizing the appearance changer somehow,but not sure how..Seen it done. Make druids wear non metal armors...lol...Thats just mean,no breastplates for you.. Detect evil and good can be made into a feat spell...Only paladins,clerical good domain,blackguards.Seen it done.If you are low level trying to detect evil on a high level evil pc,it will stun you haha vice versa with the detect good...Seen that as well.
Plenty of stuff to wish for,I will stop now,cuz I can just keep going.
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Post by adzling on Jan 25, 2009 12:58:35 GMT -5
some nice ideas in there haunted...
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