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Guilds
Jan 14, 2009 15:45:48 GMT -5
Post by Tiefling on Jan 14, 2009 15:45:48 GMT -5
If the 'awful' meta-gamers are going to take over, they will. Until that happens, couldn't we all just have fun? After the take-over, just continue having fun? It should not be hard for - mature - role-player to act the bigger person But it does bug me when people greet my Nebbie as they know her, and I have no idea who they are. But, I suppose it is just one way to meet new people.
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Guilds
Jan 14, 2009 21:05:55 GMT -5
Post by Erulaan D'Anhoor on Jan 14, 2009 21:05:55 GMT -5
Here is my take:
One player = one guild. If you have multiple characters who are in multiple guilds, then the temptation for metagaming isn't even a temptation. its just reality. We are not all like Hershel Walker. We do not have multiple personalities in the true sense. all of our alts are part of us, and we cannot separate, even as much as we might like to think we can.
Now enforcing this is extremely difficult. folks can have multiple logins for different characters, and even go so far as to have multiple IP addresses if they are hard core.
I like the idea of a character infiltration another guild, but that can only be accomplished if its understood that folks only have one guild active character. Again, messy and nearly unenforceable.
I play one character here, and only one. I do this because I have had a TON of experience playing and operating PW's, and know first hand the difficulty keeping metagaming out of my personal multiple characters actions, and keeping other players honest.
Mom always said, keep it simple stupid, so thats what i am doing here.
Erulaan and Erulaan only.
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sen
Active Member
Retired Dungeon Master
Posts: 175
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Guilds
Jan 15, 2009 10:53:33 GMT -5
Post by sen on Jan 15, 2009 10:53:33 GMT -5
I can see the point of those who suspect that meta-gaming canĀ“t be avoided when allowing players to enter multiple guilds, and they are right.
I ask myself: Could it interfere with the guild rp that much? Well, you may argue a thief could use the knowlege of his complices to use this against them when his alt plays a Flaming Fist. And you are right with this again.
It does not matter, however, when someone has a cleric of Ilmater, has an alt who is member of a drow house, and another one who is a Weave Master.
So, is there a way even for a good roleplayer to avoid to metagame when one of his alts is of the secret organisation he has to work against? Definetely no. But you can learn to watch yourself to try to limit it, and this is part of the responisbility you have when carrying secrets.
Is that reason enough to introduce a one player - one guild limit? Maybe. But at the cost of massive massive suffering of the small guilds, and at the cost of preventing new guilds to form themselves with experienced community members.
As far as I am concerned, the benefits of such a rule are outweighed by the amount of limitations to the guild system and player flexibility.
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Guilds
Jan 15, 2009 11:22:06 GMT -5
Post by adzling on Jan 15, 2009 11:22:06 GMT -5
i would offer the caveat that having two toons in opposing guilds (such as one in the flaming fist and another in the thieves guild) is just ridiculous and asking for trouble.
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Guilds
Jan 15, 2009 12:59:12 GMT -5
Post by broham2 on Jan 15, 2009 12:59:12 GMT -5
i would offer the caveat that having two toons in opposing guilds (such as one in the flaming fist and another in the thieves guild) is just ridiculous and asking for trouble. I have a character in both guilds and I havent run into any issues. Some people dont have a problem playing a GAME and keeping in game info separate. Ask any DMs involved with my characters. Lets just worry about problems we have and not problems we might have.
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Guilds
Jan 15, 2009 13:06:13 GMT -5
Post by adzling on Jan 15, 2009 13:06:13 GMT -5
if you never worry about problems you may have then you are just reacting rather than being proactive which is a recipe for trouble but that's not for me to decide.
as has been pointed out before by me broham just because you feel you can keep your toons' knowledge separate (?!) other people cannot and will not.
but it's pretty pointless arguing about it anymore as the server is taking a wait and see position lets wait and see.
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Guilds
Jan 16, 2009 9:49:22 GMT -5
Post by whenwizardswar on Jan 16, 2009 9:49:22 GMT -5
Now that I think on it, I dont think it matters if we limit the guilds.
If someone is going to meta-game all they need to do is look at the factions information on the guild forums and they can meta-game anyway.
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Guilds
Jan 16, 2009 10:16:43 GMT -5
Post by adzling on Jan 16, 2009 10:16:43 GMT -5
which is why each guild should have it's own secret forum that only registered guild members (and dms) can access ;-)
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Guilds
Jan 16, 2009 20:19:58 GMT -5
Post by Erulaan D'Anhoor on Jan 16, 2009 20:19:58 GMT -5
^^^^ agrees 100%
Thats how we always did it on my old PW.
Sanctioned guilds go their own section.
I of course took it a step further and moved my guild to their own private board outside the PW
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Guilds
Jan 17, 2009 10:08:45 GMT -5
Post by Tiefling on Jan 17, 2009 10:08:45 GMT -5
Hide the guilds? I honestly have to doubt it would do so much good. Sure, you like to shoo-shoo when it comes to meta-gaming, however, reading what the guilds have done and are going to can enchance role-playing by giving people outside the guild a chance to join up. Get involved. Stumble and notice how they've gotten in a mess way over their heads - have fun.
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Guilds
Jan 17, 2009 12:33:24 GMT -5
Post by adzling on Jan 17, 2009 12:33:24 GMT -5
keeping in mind this is only a theoretical discussion as the server's current policy is anything goes:
well guilds would still post their public knowledge stories, events etc. they would just keep their secret machinations and plans to themselves. which is how it should be imho. you don't boradcast to your enemies that you have infiiltrated their organisation and are going to use political pressure to elect your plant to head their group in a bloodless coup. that would be silly now wouldn't it? i mean then they wouldn't elect him! imho with open guilds you greatly limit your opportuntiy for these kinds of devious, secretive maneuvers. and the type of player i am, these are the most fun rp for me. if you can't surprise someone its all bit pointless imho.
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Guilds
Jan 17, 2009 12:46:11 GMT -5
Post by borton on Jan 17, 2009 12:46:11 GMT -5
i say n nore is ok to join our ranks
ter
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Guilds
Jan 17, 2009 13:44:28 GMT -5
Post by Erulaan D'Anhoor on Jan 17, 2009 13:44:28 GMT -5
?? ^^
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Guilds
Jan 17, 2009 13:46:13 GMT -5
Post by Zealote on Jan 17, 2009 13:46:13 GMT -5
i say n nore is ok to join our ranks ter *Lore check roll* Failed. PS: I've learn with Eldur.
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Guilds
Jan 18, 2009 11:25:46 GMT -5
Post by Tiefling on Jan 18, 2009 11:25:46 GMT -5
keeping in mind this is only a theoretical discussion as the server's current policy is anything goes: well guilds would still post their public knowledge stories, events etc. they would just keep their secret machinations and plans to themselves. which is how it should be imho. you don't boradcast to your enemies that you have infiiltrated their organisation and are going to use political pressure to elect your plant to head their group in a bloodless coup. that would be silly now wouldn't it? i mean then they wouldn't elect him! imho with open guilds you greatly limit your opportuntiy for these kinds of devious, secretive maneuvers. and the type of player i am, these are the most fun rp for me. if you can't surprise someone its all bit pointless imho. If you want secracy. You can handle such with personal messages. And whole heartedly, you presume that people would automatically meta-game. However, when people know what is going to happen it also makes it easier to role-play. As they will have a glue on what to expect, they'll a chance to think beforehand how their characters would react to the whole deal. And when secret plots are not 'all that hidden', it makes it possible to give and recieve critigue about the 'secret plots'. What would work, what would not, making things a bit more plausible. But I'm not saying everything should be written to these boards in clear daylight. Surprises are nice to have too. But in my experience, often giving out tip such as: Guild X is going against Guild Y helps people role-play it, while giving wider amount of people a chance to join up. But, each to his own I suppose.
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