bogey
New Member
Posts: 14
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Guilds
Jan 14, 2009 9:21:38 GMT -5
Post by bogey on Jan 14, 2009 9:21:38 GMT -5
Can a character be part of more than one guild?
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Guilds
Jan 14, 2009 9:22:42 GMT -5
Post by Iceshard on Jan 14, 2009 9:22:42 GMT -5
No. 1 guild per person/account mate, to avoid metagaming things. -Ice
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bogey
New Member
Posts: 14
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Guilds
Jan 14, 2009 9:26:05 GMT -5
Post by bogey on Jan 14, 2009 9:26:05 GMT -5
Ok thanks for the heads up. Guess no moles allowed heh
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Guilds
Jan 14, 2009 9:27:19 GMT -5
Post by Iceshard on Jan 14, 2009 9:27:19 GMT -5
Nope, it can and would be taken advantage of..in a bad way.
-Ice
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Guilds
Jan 14, 2009 10:08:53 GMT -5
Post by broham2 on Jan 14, 2009 10:08:53 GMT -5
Hey Ice, are you sure about that man? I know for sure that there are players with multiple characters in opposing guilds, and some characters that have one character in two guilds.
*raises hand*
I've checked a few times and have been told that to limit it to one account/one guild would kill the guilds.. but that any metagaming would be crushed with an iron fist.
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Guilds
Jan 14, 2009 10:28:03 GMT -5
Post by Iceshard on Jan 14, 2009 10:28:03 GMT -5
We are tryin to get a solid answer now from Josh. Back in my day (heh) we didnt want to let people have multiple guilds.. but it seems things have come back into light whether or not a few possibilities happen:
-1 guild per person -Multiple Guilds -Multiple guilds, but only staying with allignment based (only good, or only bad, or only neutral guilds)
Maybe we can get an answer soon, talkin to josh now.
-Ice
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Guilds
Jan 14, 2009 10:34:23 GMT -5
Post by adzling on Jan 14, 2009 10:34:23 GMT -5
while ice and I feel the mostly the same way (i actually am a *bit* more liberal. see below for my nuanced position) i have been told by other dms that there is no server policy on this.
I have seen first hand on other PWs the type of RP destroying metagaming that can AND DOES occur from such inane multiple guild/ multiple toon membership. There is absolutely no reason why one player needs to know everything that goes on on the server.
AS the player base increases (and it will, this server is the best one out there for nwn2 in my opinion) the guilds will have plenty of people to drive their membership and the larger playerbase will make metagaming that much more common if unavoidable.
In my experience DMs cannot stop metagaming AT ALL because once the horse has left the barn it's too late so to speak, your secret RP thread is destroyed. What's worse it's possible for the metagamer to pass the information to non-metagaming players in such a way that the information is completely untraceable. And what's even worse is when playing a whole herd of alts it gets really hard to keep what one knows straight from what another one knows. Unintentional metagaming is also very common.
So I would agree with Ice, the best thing to do is just avoid the possibility all together by instituting some reasonable restrictions.
So if it isn't already the case I appeal to the dms to make something close to my recommendation below the server policy.
My recommendation:
A Player may not have more than one toon in an underdark guild and another toon in a surface guild (due to separation this is usually fine). Each of those toons can be a member in as many underdark or surface guilds as makes sense from their RP. This is because as long as the guilds know (or have the possibility to discover) that the toon is in another guild the metagaming can be managed IC. For example: as a member a drow quellar (house) in sshamath it makes sense that you would be a member of a wizards guild as well. The wizards guild would know that you are a member of the house and would manage the information flow to your toon as to reduce conflicts and manage secret RP plots IC.
Another example on the surface: one toon is a member of the flaming fist AND a member of the temple of tyr. The toon worships his god AND protects baldur's gate. Makes sense.
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Guilds
Jan 14, 2009 10:42:46 GMT -5
Post by Iceshard on Jan 14, 2009 10:42:46 GMT -5
Yeah the 1 church, 1 guild thing we have allowed in the past, its just now we need a more defined rule set on the guilds. We already know of a few players out there who metagame a lot, and we dont need it pouring into the more secret guilds and what ever else they can get their hands on.
-Ice
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Guilds
Jan 14, 2009 10:45:42 GMT -5
Post by adzling on Jan 14, 2009 10:45:42 GMT -5
THANK YOU!!!!!
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Guilds
Jan 14, 2009 10:45:49 GMT -5
Post by broham2 on Jan 14, 2009 10:45:49 GMT -5
If we are to limit players to one guild, we may want to consider consolidating the guilds. There simply arent enough players to support all the guilds if we limit it to one player/guild.
We haven't seen any metagaming issues thus far (that I am aware of), I'd hate to restrict RP opportunities for what might happen.
ON EDIT: Perhaps there is an issue and I just dont know about it I guess, lol. Damn the metagamers!
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Guilds
Jan 14, 2009 10:47:53 GMT -5
Post by adzling on Jan 14, 2009 10:47:53 GMT -5
The guilds should be self-moderating for the most part. People will gravitate towards the more active ones. The churches should remain in as is because, well each god needs his own church ;-)
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Guilds
Jan 14, 2009 11:10:13 GMT -5
Post by Zealote on Jan 14, 2009 11:10:13 GMT -5
Well, different from guilds as the Flaming Fist, Thieves Guild and the likes, the churches dont need more than one member to function. Of course they would be awesome with lots and lots of tons, but im pretty sure there are more thieves/mercenaries working in BG than priests. So, there shouldnt be a problem on having one guild member per church (And im sure it wont be like that). The Flaming Fist and the thieves guild will always have more members then the churches. The Weave Masters are a rare example of a big guild, sice it has atracted the majority of the casters. I, for one, would like to see a pure mage or a pure sorcerer guild. And you could see the huge difference between those two classes. ;D
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Guilds
Jan 14, 2009 11:16:36 GMT -5
Post by adzling on Jan 14, 2009 11:16:36 GMT -5
it's worth noting that some guilds live to infiltrate others, so imho it's best to leave the options open there for RP. It's also possible for example that member of the flaming fist might want to attempt to infiltrate the thieves guild which should be perfectly fine IC (and not using an ALT toon). You don't want to restrict RP you want to restrict metagaming as much as possible.
Hence my suggestion: 1 toon per player can join as many surface guilds as makes sense for RP. AND 1 toon per player can join as many underdark guilds as makes sense for RP.
This is because for the most part the UD and Surface RP is separated and players may wish a toon on the surface and a toon in the UD.
However I would understand if you just wanted to keep it simple and say "only 1 toon per player can join guilds".
The most important thing here is to NOT have ALT toons in other guilds as this cannot be countered IC.
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Guilds
Jan 14, 2009 11:19:48 GMT -5
Post by Iceshard on Jan 14, 2009 11:19:48 GMT -5
Keep in mind, the approach of the bridge between UD and surface is coming closer and fast. Shouldnt be long before we have that open so both can interact with each other once more.. Though we will be expanding a lot on the UD to enclude hives and enclaves of nasties...
-Ice
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Guilds
Jan 14, 2009 11:22:14 GMT -5
Post by earthsong on Jan 14, 2009 11:22:14 GMT -5
Um... Lyra is in the Weave Masters (and yes would still like to maybe be part of one or two others) Alley is in the Fist Alley has no idea what the Weave Masters are up to While Lyra keeps an eye out for wanted notices, and would anyways. They are completely separate pcs, and know different things. I actually have more trouble keeping track of who they know, rather than what they know.
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