Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Jan 8, 2009 18:49:13 GMT -5
Those are some good ideas grcrush. I didn't have a couple of questions about warlocks my self. Sure spell craft wouldn't be able to automatically discern that you were a warlock, but if you fought with and against warlock before wouldn't you be able to recognize one if you saw them using there powers?
"rogues or assassins shout "kidneystab!" every time they sneak attack or that paladins yell "By the power of Greyskull" every time they brandish their sword." lol, nice
Also I believe and correct me if I'm wrong but aren't warlocks supposed to be a rare commodity? I believe I saw somewhere before. If so is that what your point of recognizing them based off of? I can understand if the lore is that but I've seeing quite a bit of warlocks around even a few epic ones. With plenty of warlocks around these days wouldn't that suggest that they are not as rare as intended to be. I know the PW doesn't always follow the lore but we do try to, but when we don't we just embrace it in a sense. Just a thought though, what do you guys think?
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Post by caveman282 on Jan 8, 2009 21:40:35 GMT -5
I'm glad to see this conversation going. Before today I didn't know much about the warloks but I knew they were suppose to be rare. I als knew most of them were suppose to be evil. One of the warlocks I met last night said he made a pact with a fey. That was somthing I never heard of so, its good to see that he least did some research and found some background.
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mrdeadman
Senior Member
I'll thank you to keep your reality out of my fantasy.
Posts: 308
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Post by mrdeadman on Jan 9, 2009 10:14:46 GMT -5
Warlocks are supposed to be incredibly rare. This does not take into account what fifty people will do on a PW, especially when you can have multiple characters.
I've spent the last day trying to find the great article I read on warlocks, spellcraft, and lore a while back with no luck.
I'll just say this and we'll keep it as my opinion. A warlock invocation and eldritch blast are nothing like a spell or prayer in anyway. The fact that spellcraft identifies it is a restriction of the program rather than an actual ability of your character. A warlock does not need to say anything specific to activate his powers, just the force of will.
As far as lore identifying a warlock, I would say it would require, at least, a lore check at DC 20. Not only because it is rare, but because people that contract with demons and devils don't usually talk about such things.
As for identifying them after fighting with one, like any spell cast by different wizards, I'm sure that no two warlocks invocation are same. Someone else once told it too me like this:
"As for warlocks, according to the Complete Arcane book, Warlocks, unlike sorcerors and wizards have this magic flowing through them and they channel it by shear force of will. They actually have to learn how to wield this power they have in them, but of course, it manifests for them in different ways based on how they bend it to their will. To summarize it, think of a warlock like Dragon Ball Z. They all have power levels. And one guy might go "Kamehameha!" and a blast of energy comes out and another guy might go "SPECIAL BEAM CANNON!" and a blast comes out. It's all done by their will and actions and are unique to that warlock. This isn't limited to eldritch blast either. It's EVERY ability they use. It's a spell-LIKE ability but not a spell. Therefore Spellcraft really can't tell you much..."
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Post by adzling on Jan 9, 2009 10:33:30 GMT -5
more like a lore check then eh?
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Post by driderman on Jan 9, 2009 11:28:47 GMT -5
Warlocks are supposed to be rare and yes most Warlocks are supposedly evil. I'm not liking these hordes of good-aligned no-strings attached pact Warlocks any more than the rest of you.
But, when all that's said and done, making assumptions on how peoples characters behave due to the fact that you as a player recognise them as Warlocks is poor form. If it comes down to it, does your character really need a defined class to think that whatever spell-like abilities they wield are infernal in nature? I realise we can't just go ahead and dump the class system, but we need to remember that classes are an artificial construct we use to define what we can and can not do. It's just a label used to define that specific set of (infernally powered) abilities, you could as easily call it a witch, or a cheddar monk.
I recommend trying to think beyond the class system rather: My Fighter character certainly doesn't think of himself as a Fighter. Yes, he can fight, but he's a mercenary, a drifter, a craftsman and more. Neither is a wizard "just" a wizard, one could as easily call themselves a magician, mage, enchanter, demonologist, hedge wizard or alchemist, much as a cleric might be a frior, a monk, a priest, guru or simply a (classic) holy warrior.
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Post by Zealote on Jan 9, 2009 11:39:20 GMT -5
Or a Fighter Extraordinaire!
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Post by telinarius on Jan 10, 2009 10:57:13 GMT -5
A another rather classic act to gain a pact with a Demon , Devil or whatsoever in order could be that the character have sacreficed his/her firstborn child , I mean it's most likely one of the most classic evil ceremonies in order to acheive something evil. Gargauth the fallen archdevil /demigod could demand someone to make a great betrayal of some sort toward a beloved one or close friend in order to be able to make a pact with him. I'm sure there's still space left for creative suggestions for things that could have made that person be able to get a pact with that certain Archdevil or God or whatsoever.
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