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Post by caveman282 on Jan 8, 2009 12:58:32 GMT -5
Yeah I know they can be chaotic good.
I was putting all the references in mainly to show that when you look up warlocks they all point toward evil bases. We all know how well NWN2 has done things. I found nothing on the D&D wizards website saying that warlocks can be good aligned. My opnion is that nwn2 messed up by allowing them to be chaotic good.
A chaotic good warlock just as bad as everyone being a duel wielding schimitar good aligned ranger drow dritz wanna be.
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Post by driderman on Jan 8, 2009 13:00:28 GMT -5
Yeah I know they can be chaotic good. I was putting all the references in mainly to show that when you look up warlocks they all point toward evil bases. We all know how well NWN2 has done things. I found nothing on the D&D wizards website saying that warlocks can be good aligned. My opnion is that nwn2 messed up by allowing them to be chaotic good. A chaotic good warlock just as bad as everyone being a duel wielding schimitar good aligned ranger drow dritz wanna be. Pen and paper says they can be good aligned. It doesn't get any more canon than that Also, I'm assuming that the Wizards website doesn't say anything about Warlocks being prohibited from being evil...
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Post by caveman282 on Jan 8, 2009 13:04:55 GMT -5
Found a few more things on the wizards website I thought were interesting on warlocks.. Just furthers my thinking that warlocks are all evil. In the Realms, there are a number of possible supernatural origins for warlocks. The most common is an infernal source such as the fallen archdevil demigod Gargauth or the archdevils Asmodeus and Mephistopheles. These individuals represent the majority of warlocks and are, with rare exceptions, almost universally evil.www.wizards.com/default.asp?x=dnd/frcc/20070314www.wizards.com/default.asp?x=dnd/frcc/20070328
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Post by driderman on Jan 8, 2009 13:15:11 GMT -5
I actually think we're sort of agreeing here, I'm not sure why you're saying that all warlocks are evil when the PnP rules and links obviously state that only most warlocks are evil...?
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Post by caveman282 on Jan 8, 2009 13:55:43 GMT -5
I was just saying all because when I ask chars in game they all say but but I'm a good warlock. See I do good deeds and this and that. Good is the norm and it shouldn't be for warlocks. When somone sees a warlock they should think evil just like when they see somone running around with a skele they should think necromancer. With all the warlocks about its just like um so your a warlock ! the history and backgrounds not even asked about. If you see a necromancer summon undead as a LG paladin shouldnt you smite the evil right then?
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mrdeadman
Senior Member
I'll thank you to keep your reality out of my fantasy.
Posts: 308
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Post by mrdeadman on Jan 8, 2009 14:04:23 GMT -5
Actually, when someone see a warlock they should check their lore and see if they even know what a warlock is... I believe the check is rather high too. Warlock powers are incredibly rare (except in NWN2 player base). Looks like a funky mage spell to me LOL.
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Post by highwayman on Jan 8, 2009 14:23:06 GMT -5
Actually, when someone see a warlock they should check their lore and see if they even know what a warlock is... I believe the check is rather high too. Warlock powers are incredibly rare (except in NWN2 player base). Looks like a funky mage spell to me LOL. Well what about a high spellcraft? Because my priest can identify what a spell is when cast by most warlocks. Unless you have an int of 2 I'd say you'd be able to discern the difference between a mage's verbal component and the difference with warlocks. This is just a guess though.
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Post by caveman282 on Jan 8, 2009 14:38:00 GMT -5
Actually, when someone see a warlock they should check their lore and see if they even know what a warlock is... I believe the check is rather high too. Warlock powers are incredibly rare (except in NWN2 player base). Looks like a funky mage spell to me LOL. So im curious what the lore check should be to decern a warlock. Either way a mid teen char with maxed lore/spellcraft should be able to pass such a check.
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Post by Forumlord of Talos on Jan 8, 2009 14:52:26 GMT -5
Sometimes we have to get away from the numbers game a bit and think about your characters background in situations. my priest sees a warlock casting a spell. yes my spell craft recognizes it.
But why?
Ask yourself these things. One have I ever in my life seen a warlock before today. Two am I or my church indoctrinated in arcane arts that I would be able to differentiate the two. three does my priest with all this possible knowledge understand the origin of this warlocks pact as each and every warlocks blast is different.
Each blast are sculpted to that warlock and one may be a fire slinging all brimstone and hell While the Fey pact bunny lover who foolishly made a pact with a mischievous sprite type may be casting rainbows and daisy chains . Yes a warlock could even have his blast resemble spells that a priest or wizard may actually cast
Consider this when thinking of spell craft. Your characters knowledge is spell craft of a certain type. Be it arcane or divine it is not global. the limited generic layout of skills is far less defining then PnP
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Post by caveman282 on Jan 8, 2009 15:02:12 GMT -5
Thats good information gcrush. I will do my best to keep these thoughts in mind.
mrdeadman thanks of going back and forth with me. I mainly was just tring to make a point about people playing a warlock here.
Just so you know I never intended anything person if it was taken that way.
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Post by highwayman on Jan 8, 2009 15:16:27 GMT -5
Not to go back and forth with you to be a douche here, but what if a character can speak a language of the lower planes? I'm sure somewhere in the casting a warlock blurts out some reference. ??
And in terms of these pacts, has anyone actually read up on the process of one outside of Nwn2. I'm assuming some pretty vile rights are being performed for these favors.
Maybe we need a Dm's opinion on this.
* are these chaotic good warlocks 4.0 rules?
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Post by driderman on Jan 8, 2009 16:13:39 GMT -5
Chaotic good warlocks are 3.5, 4th Edition don't even have the same alignments and I'm pretty sure Warlocks can be any aligment in 4th, although I won't put my head on the block for it. You can't assume that another character speaks infernal while casting just because warlock power is usually infernal in nature. That's no more feasible an assumption that assuming rogues or assasins shout "kidneystab!" everytime they sneak attack or that paladins yell "By the power of Greyskull" everytime they brandish their sword. Its putting words in their mouth, so to speak. This isn't anime after all
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Post by adzling on Jan 8, 2009 16:42:50 GMT -5
"rogues or assasins shout "kidneystab!" everytime they sneak attack or that paladins yell "By the power of Greyskull" everytime they brandish their sword."
haha driderman im lmao!
i think my thief may actually start shouting "kidneystab" whenever he backstabs something!
har
actually i thought warlock casting had no somatic component....i'm sure i read that somewhere...
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Post by Forumlord of Talos on Jan 8, 2009 17:33:56 GMT -5
Some of what is missing from this conversation is a lack of RP on the warlocks side of things.
It is sad to say but true but Warlocks are a class that gains all their benefits without a negative only because most fail to play any pact repercussions. The so called birth rite pact is a gay excuse to avoid Rping a pact. Beings of power such as dragons demons devils and fey don't hand out power of the level a warlock would have without something in return.
I am not going to beef on folks to much as BG is a RP lite server. But all these questions on how to identify a warlock come into play and some of the biggest identifiers are involved in Rping the pact out
Some examples may be
Sanity. Whether you became insane the moment you accepted the conditions or the powers are slowly taking their toll on you, you're fighting to maintain your sanity for as long as possible, but you know it's a losing battle.
Sickness. Ever since you signed the Pact, you've been wracked by disease. While the Pact ensures that the disease will never kill you, you are a lot weaker physically than you once were.
Soul. You signed away your soul to the Powers that Be. When you die you will not go to the Afterlife you once would, but to your Master. (BTW this would mean Perm death and your soul would never even reach the undead plane)
Pound of flesh - A pound of flesh is Fugue missing from your body. Could also be something like a finger or eye.
Praiseworthy - You may never miss a chance to proclaim your master the greatest, or risk losing your powers ( basically you are the herald of your master)
Age. you gave up a year, or ten years, of your lifespan to some being in exchange for the power.
Dreams. Every night you have the same or similar nightmares. alternately, as you sleep you soul could actually be in service to the creature you got your power from.
Memories. Friends, good times, marriage, all the good memories of your life have been traded for power. Particularly interesting if the memory of why you made the trade was lost in the trade itself. Ex. Warlock wanted the power to save his sister, who he now cannot remember.
Beauty. You were pretty, now you aren't. Good one for Fey pacts.
Emotions. You traded the ability to feel a particular emotion, or all of them, in exchange for power.
These are just a few ideas some of the warlocks out there may consider
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Post by adzling on Jan 8, 2009 18:47:03 GMT -5
karma for that gcrush great rp stuff there.
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