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Post by shorn on Dec 18, 2008 17:55:49 GMT -5
Im sure everyone notices that non magical types face an extreme unbalance in some cases. I considered buy a rod of ressurection so that I could safeguard the lives of the people I party with, since sometimes, like a few moments ago, your spell lags out and takes 3 rounds longer to go off than it is supposed to. You cant always stop accidents, and figthter types have the lowest damage red, and the lowest ac, of them all.
So, does ressurection in fact work, or if not, as I was told, will it be fixed so that it actually functions properly?
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Post by DEV Jlf2n on Dec 18, 2008 17:58:19 GMT -5
I wasn't aware a rod of ressurection didn't work. Can anyone confirm?
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Post by shorn on Dec 18, 2008 18:12:04 GMT -5
I asked two DMs about it. One didnt know, the other was under the impression full xp penalty was given. Due to the expensive nature of it, and the rate at which we get gold, I cant justify buying one with even a sliver of doubt.
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Post by Iceshard on Dec 18, 2008 18:32:52 GMT -5
Resurrection does indeed charge the full amount, but its not a problem pertaining to the rod it self. Its a matter of XP fee to leave the fugue. Perhaps the script it self needs re-examination so that you are either charged a reduced rate or nothing at all when you are Raised or Ressurected.
-Ice
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Post by shorn on Dec 18, 2008 18:35:17 GMT -5
I figured that it wasnt pertaining to the rod itself. But for all intents and purposes, its part of the rod, as it effects the spell cast in all circumstances. I would be much oblidged, though, if you guys could see fit to change the script to make the whole process function properly.
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Post by broham2 on Dec 18, 2008 18:36:34 GMT -5
Right, that is the way I believe it works (full xp penalty). I've been in a party and that is what I was told happened anyway.
Given thats how it works, a rod or ressurection doesnt seem like such a good deal! It basically just saves you a stroll down the fugue and a talk with myrkul...
Unless I am missing something?
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Post by Iceshard on Dec 18, 2008 18:40:39 GMT -5
It would have to be the script it self. Even the spell if casted by a cleric or scroll still charges full XP to get out of the fugue. -Ice
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Post by shorn on Dec 18, 2008 18:51:10 GMT -5
*beats the hell out of the script, and tells it that it better work right next time*
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Post by shorn on Dec 18, 2008 19:17:26 GMT -5
So, on a serious note, can we expect this to be "fixed." I know you guys are busy, but it would help group questing/grinding out a good bit.
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Post by DM blessedone on Dec 18, 2008 22:51:42 GMT -5
Resurrection does indeed charge the full amount, but its not a problem pertaining to the rod it self. Its a matter of XP fee to leave the fugue. Perhaps the script it self needs re-examination so that you are either charged a reduced rate or nothing at all when you are Raised or Ressurected. -Ice Bah! I been prayin' o'er yer arses all dis time fer no reason! Ok really, if it does indeed charge a full XP penalty, then beyond the RP use for it, what is the mechanical use of the Rod or even a Cleric who can RD and Rez other than the avoidance of runnin all the way back from the Tavern? On the flip side of this, I can see how a lack of penalty would create a ripple effect of those who would abuse this system severly if there was not at least a lesser penalty for being killed in the first place. 50% of the penalty let's say? Otherwise, where is the fear of death if your buddy has a Rod to bring ya back with no penalty......or make the Rod VERY exspensive to buy or remove it all together and then allow a Cleric only to Raise you up and then perhaps consider a no penalty? Still, there is a potential for exploitation of that as well.......((Just an idea is all))
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Post by DM Sir Carnifex on Dec 18, 2008 22:55:55 GMT -5
I like the idea of removing the rod. Make the clerics do what they are supposed to do!
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atlas
Active Member
Posts: 177
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Post by atlas on Dec 18, 2008 23:08:05 GMT -5
Considering how easy it is to die in some places and the extremely harsh death penalty, I dont think making the raise rod a useful item could be seen as an exploit. It's only got 1 charge and they cost 10,000 gold each remember. Right now any form of resurection is pointless when you still get hit with the death penalty. I actualy think the whole focus on dying and going all the way to the fugue plane should be removed because death should be a big thing and you shouldnt be visiting Myrkul very often. I think there should be a system where if at least one party member is still standing at the end of the battle then the fallen members are just counted as being knocked out or badly wounded.
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Post by shorn on Dec 18, 2008 23:18:41 GMT -5
It has 10 charges, I beleive, but it is also 12k. And having planned to save up for one, let me tell you that is several HOURS of grinding purely for cash and nothing more. Making it impossible for others to raise you wont make clerics raise you. It will mean you die even more, because no one else will raise you either. Granted, we are lucky to have a few great clerics, who arent OMGWTFKILLKILLKILL with my divine power, favor, might, and whatever else they care to add to the list. But Ive also partied with a cleric once, ever. That doesnt lead me to believe that removing the rod, or still adding a penalty is a good idea, or an effective one.
And while I agree with the party member still standing as a great idea, its also far too easily exploitable, by a character with HIPS, etherealness, ect. One overpowered character would basically save the others, even if they committed greivous mistakes that deserve to get them killed.
Basically, what im saying is, I dont mind clerics doing what they do. I dont mind the death system too much either. I dont mind how easy it is to die. But I would like ressurection to work, so that I as a player character, willing to spend the large sum of gold on a rod of ressurection, can save my partymates through doing so. It cannot be argued that I will gain tangible benefit out of this, or that its an omgwtfabuse ability, because I dont know a whole lot of people with 12k sitting around to readily spend.
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meldor
Senior Member
QC Team
Posts: 369
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Post by meldor on Dec 18, 2008 23:21:48 GMT -5
The new death system from SoZ is awesome.. you need to reach -50% of your health before you are really dead.. when you hit 0% you are just unconscious. I think I remember from DnD edition 2.0 it was like that and you were slowly regenerating 1 hp per round from being unconscious.
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Post by shorn on Dec 19, 2008 3:26:18 GMT -5
Hmmm, interesting, but caters to partying...I like it but mabye 10 percent or 25 percent, not 50
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