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Post by astralwyvern on Sept 29, 2008 8:24:34 GMT -5
I think we should get everyone's view on the new financial advantages of Beta 6. So, here is a poll.
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Post by Jadeite Feyern on Sept 29, 2008 8:26:20 GMT -5
What economy?
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Post by astralwyvern on Sept 29, 2008 8:29:56 GMT -5
The poll is added.
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Post by Jadeite Feyern on Sept 29, 2008 8:42:03 GMT -5
You can't call bounty hunting an economy, like you can't call buying equipment a circulation of money. It's very limited. It's like calling mushroom picking and making mushroom soup, an art of the finest cuisine. Come on now... How long can you survive eating mushroom soup?
It's not an economy as yet, but it looks like it's heading in the right direction
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liege
New Member
Posts: 22
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Post by liege on Sept 29, 2008 8:51:26 GMT -5
IMo, Go the way of Guildwars....., Add Npc's to Lvling area's who grant you gold for specific parts of a Spawn (like wolf pelts and Mino Horn's) That way u lvl and generate gold, DM events roll as quests so Gold Exp, and mby items (depending on dificulty) Add some nice loot areas aslo, like bandit loot and orc,, Basicaly anything Humaniod, with an IQ Above "Grrr Die"
***Edit, OW and make the items Straight to Inv, instead of loot bags, No lag that way's me thinks***
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Post by DEV Jlf2n on Sept 29, 2008 8:52:41 GMT -5
The reason for this is pretty simple. Things go 10 times smoother when we introduce something on a smaller scale, see how it works then add more if needed. As opposed to dumping everything out there and then having to scale back once we realize everyone has a ton of gold, all the items, and nothing to strive for.
I learned this lesson the hard way, from experience. Back before you or Astral came here, back when we first started, we made the mistake of having exp set way to high. Basically any class on the server could level from 1 -15 in about a week and a half. RDD's and the like took less than a week.
So of course if you want to challenge people and keep them around you need to tone it down right? When we did people tore the boards apart. 7 guys stormed off vowing never to return. At the time they made up half of the server population. try to remember, your playing in a Beta. I know it may be more advanced than some PWs released versions, but still, its a beta.
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Post by Jadeite Feyern on Sept 29, 2008 8:59:11 GMT -5
Josh, you got me wrong. I'm not complaining that the amount of gold is not enough. It's the number of sources where you get it from that's the problem here. Technically now we have only bounty hunting. Once crafting comes into play, maybe mining, performing- it'll open other sources of income and bards might finally populate the server I am moaning about that gold is just needed for buying equipment. No taxes e.g. BG2 tax for spellcasting, building upkeep for guilds and such. Just shops. OK you make a good source of income somewhere, think if there might be a good opportunity to relieve players of carrying bags of heavy yellow metal as well
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Post by DEV Jlf2n on Sept 29, 2008 9:16:08 GMT -5
No no I didn't take it as such J.
I know my posts seem short sometimes but thats because I am always running around like a chicken with my head cut off. And I agree we need more, and we will have more in time.
Would crafting help? What are other ways we can stimulate the economy? But remember, when planning ideas you always have to factor in "How hard will this be to script and make happen?".
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Post by astralwyvern on Sept 29, 2008 9:25:37 GMT -5
What are other ways we can stimulate the economy? But remember, when planning ideas you always have to factor in "How hard will this be to script and make happen?". A Casino with Dancers Magic Thayan Slot Machines I know it would be super hard and unrealistic. But, I like to imagine.
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davidb
Senior Member
Posts: 300
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Post by davidb on Sept 29, 2008 9:51:37 GMT -5
In a social game, gold is not an end in itself, but a mean for your character to achieve something. So don't ask if there's enough money. Ask if the money circulating right now is enough to achieve the money-dependant goals your character may have. As of now, there're limited things you can do with money. Buy medium-low equipment, mostly. I think the effort required to earn the gold to buy +2 equipment is reasonable, maybe a tad too easy but within reason. However, once you have purchased everything you need from merchants, what is next? Here is the crucial question. If you have more and more money in the PW, and limited ways to spend it, eventually money becomes meaningless. An answer (wrong one) would be simply scaling up the grinding and the items on shops. Put +3 swords for 35.000 gold, plus increasing loot in higher level monsters. That will keep people busy again for a while. I don't think this is what the development team has in mind, however, and I am glad, as I think shops could have an upgrade but eventually the very good items should be looted from bosses or earned in events. The best solution is to put in-game gold sinks. Things you spend gold on again and again. Potions, scrolls, (shrines I think) already do that or will soon do, but even better would be "social" expenses: houses, titles, factions. Something like a plaque saying "This bridge was financed by Sir XXX" would be cool. Make the people pay for changing their appearance. Pay for boat travel. That kind of stuff, is an endless money sink, just like life Edit: More ideas on money. -Fee for raising your rank in a faction. Want to be a Sergeant of the fist? ;D -Make mid/high level zones that require some potions/scrolls to survive. (maybe this already exists? I am only lvl 9). Like with lots of poison, or underwater.
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Post by astralwyvern on Sept 29, 2008 10:18:26 GMT -5
I have made use of my gold for RP. I will continue to devise more extravagant ways to employ it in my game play. Ask Nicotino about Pandoriah's feast and drinking party (he will probably tell you IMAO).
Potions and scrolls are my thing right now (I agree with a level three cap if you are not a high caster and have special connections; things are getting awesome now). My equipment is incredible and I like to switch things around for fun. I will buy more stuff just to play. I have been know to give stuff away and barter.
I say make use of what we got, and be creative; it is fun. I like it. *thinks about buying someone a dress lol*
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Post by Zealote on Sept 29, 2008 10:28:18 GMT -5
No no I didn't take it as such J. I know my posts seem short sometimes but thats because I am always running around like a chicken with my head cut off. And I agree we need more, and we will have more in time. Would crafting help? What are other ways we can stimulate the economy? But remember, when planning ideas you always have to factor in "How hard will this be to script and make happen?". Oh crafting would help alot. To have Players as Merchants greatly improves the economy. Im looking foward to see a crafting sistem, as well as *cough* BLANK SROLLS. *cough* Zeal
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Post by otomotetsuo on Sept 29, 2008 13:12:07 GMT -5
Is there a draft in here? What is it with all this coughing?
Oh - Wiz forgot to close the window - Nevermind.
Making as many of our players as happy as possible and balancing that with a believable and fun world to develop is not and never will be an instantaneous event.
Game developers spend months and sometimes years fine tuning every last element of a game. This PW is sure to be no different. We will have our ups and downs but so long as we are still making progress (which we very much so are now, IMO) we will be doing things the right way.
If I could ask everyone a small favor it would be to try to temper your requests with a little bit of consideration of a few very important points. 1.)Not one of the developers here is being paid for his/her time. We all do this as a hobby and out of a genuine interest in creation and Dungeons & Dragons. If you think that what we are doing sucks - then find a cordial way to present it to us or you are welcome to leave. No one is making you stay and play here.
2.)We are all basically human. Some of the staff may exhibit supernatural abilities from time to time but moreover we are not immune to things like sarcasm or attitudes or even being cranky every now and then.
3.)Please and thank you goes a long way. If you, as a player, have a suggestion, try not to post it within the same thread as an announcement that new content has just been released. Seriously, how excited do you think it makes a developer to have to field a list of complaints or as some would prefer to call it "constructive criticisms" before he has even been thanked or acknowledged for his effort? All I am saying is - if you find something that is not to your liking or you think a particular element of the PW may not be functioning correctly, just start a new thread - say thank you and then proceed to tell us exactly what you think - but politely please. You don't have to kiss our butts to be heard around here, but some general courtesy can go a very very long way. (Especially with me.)
Good gaming all, and please have fun.
-OT
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Post by otomotetsuo on Sept 29, 2008 13:38:29 GMT -5
@the economy @crafting I agree that crafting should be taken into serious consideration, and I can tell you that we are doing just that. We will be looking into ways for the crafting feats and skills to directly benefit those who choose to put points into them as well as any customers they decide to serve.
Our primary concern is balancing. I am not so concerned, myself, with the costs incurred for crafting or perhaps lack thereof as I am with maintaining a firm control on the power level of the items that our players can create. A pretty straight forward example of what I do NOT want, is for our players to be able to craft a +5 longsword out of 100gp worth of components at level 10. IMO, if we are to include crafting and item creation feats, then we will need to do so gradually. But so everyone knows - I am all for it. In the grande scheme.
@grind quests wolves/minos For a very long time the wolf hides were the absolute ONLY viable source of income on the server. The inclusion of the minotaur horns was meant as a way to provide players a means to acquire the kind of gold, in a reasonable amount of time that is required to buy arms and armor of a moderate quality standard. They were never intended to be the only means of reliable income in the long run. Equally, they haven't even been in game now for an entire week yet and we are already having a large amount of complaints about their impact on the PW's economy and the amount of fun our players are able to have here - *shaking his head* How about a little bit of patience, guys? Other than this - seriously - if you have an aversion to earning gp while you earn a little bit of xp - just move on to the Haunted Mansion or go play with the Hill Giants - they are sure to give you a nasty lump on your head WITHOUT the benefit of a little bit of gold. But really - the inclusion of the Minotaur Horns quest was "supposed" to be a way to tide you guys over. We are still working diligently on what will be our Master Loot System as well as a few fun and inventive ways for our players to earn said loot.
@for now Keep your ideas coming. Just try to post them with a little bit of perspective. We are far from being finished with the work that we have left to do here, everyone should try to keep that in mind from here on out.
Good gaming all, and have fun, -OT
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Post by DM haunted on Sept 29, 2008 13:47:46 GMT -5
I was just wondering,is this a low magic server? Also,when it comes to loot,you could always make each hostile killed have a 50% drop rate or something or just depending on the CR of the creature how much they will drop.Dunno.
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