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Post by blackdiamonds on Jun 7, 2008 6:06:15 GMT -5
i would like to make sure the pw is balanced on its weapons and armor, nothing worse than having an unbalanced server as far as weapons and armor properties, for example you have +10 armor and a weapon with +10 AB that is out of balance.
for example a more balanced would be a +20 weapon and +6 armor or something similar, these are just examples
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Post by mongo988 on Jun 8, 2008 22:17:19 GMT -5
As this is my first real experience playing on a PW and RP server I just have to say that I am really impressed with it. first thing that would be nice to see would be a semi constant pricing system on items. and not use the NWN standard. I have to say i prefer the standard D&D 3.5 rules on this matter. although I havent played PW in the game I do play F2F in the Living Greyhawk world. what would be nice is have events where the PC's actions (or un-action) determines the history of the region and such in this "parrallel world" (being that Wizards owns the rights to Faerun) in major events which give you more excuses to use all those historical characters we all read about. In the living world characters are capped out at 15th lvl after which they may become a historic character and becoming heroes. this also prevents overpowerfull players. it seems that this kind of system almost mirrors that of what a PW server should be. anyway these are just reccomendations and thoughts on how I see things. See you in game
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Post by blackdiamonds on Jun 9, 2008 18:01:55 GMT -5
if i understand you correctly you are suggesting caping pc at lvl 15..........bad idea . what would motivate a player base to come here if there char were topped off at lvl 15. as for being overpowerful i believe this will be a low magic world and overpowerful pc's will not be a problem, besides every pc has faults that can be exploited by others pc's if you play long enough and figure the builds out.
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Jun 9, 2008 18:55:48 GMT -5
We have no current plans to implement perma death that I am aware of. -driller No, not unless a player requests it. I believe it has been brought up once Driller and I was thinking by you but anywho it was something along the lines of having an option once you get to the fugue Plane to retire a PC if you want. But yeah Perma isn't really for everyone. a few like it for the danger aspect but most detest it. the first PW i was ever on went by this rule, and i loved it. the few characters that were permakilled by their players went on to become legends in that world. the permadead characters were dead, but the legends of how, and why, they died lived on. the Pcs who were around to see the other charcter be permakilled spread the legend. it worked marvelously. you knew who brought you to this point. honestly. i haven't gotten a chance to see the server in game, as i haven't gotten MotB yet..., however, from what i have seen from jlffn has been nothing short of amazing. and i can only assume that the staff has continued along that path. as far as "LOW MAGIC" is concerned, don't bother. just go by what's in the books and you can't go wrong. i can tell you from personal experience on many other servers, that having a 21st level shadowdancer who's best piece of gear is +2 is just demoralizing. the same aspect applies to the same 40th level character with +20 gear. there is never a reason to stray beyond the books. the books are what keeps D&D balanced, even though many don't see it. well, feel fortunate that you don't have to dechypher gary gygax's stereo instructions to try to figure out how to play. damn. it's been 17 years and i still don't have a clue as to what that dude was trying to explain in the majority of the 1st edition books. if anyone can explain 1st edition psionics, you deserve a friggin medal. the main worry i have from all my PW experience is the cocky low level characters. i've run across a few on other servers that have made it a point to piss my PC off. however, my main PW PC "Phantom" is a no nonsense type of soldier, and in all IC means would have cut the low level dude up. however, the dude has always said "no, i don't agree to CvC because you're a lot higher level than me." needless to say, this cowardly behavior sent me into a whole new world of pissed off. i have always been libereral on the CvC front as long as there was rp reason. and someone repeatedly challenging me, yet refusing CvC, i get sent into a whole new world of dego pissed. and we italians aren't ones to take that stuff lightly. the sad part is that i've found these people on all types of servers. i've seen DMs try to mediate the situation, and i've seen DMs not only ignore, but elevate the situation. it just leads to pointless OOC drama. i HATE OOC drama. it's like watching an episode of a damn reality TV show. there has also been a trend on all NWN server's i've been on. the trend is "you're PC starts here!!!" well, i've been playing my character "Phantom" for about 8 years in PnP and he has a considerable backstory. i've only found a seldom few servers that have been willing to embrace him and his story. well, my whiskey's drawing low, and i'm getting tired. even though i haven't had the chance to check out the masterpiece i know has been created, i hope that my experience has helped.
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Post by volendrung on Jun 10, 2008 0:49:09 GMT -5
Hi lorgin, nice to see a fellow countryman now and then (saw the match yesterday? we got pwned.....). Anyhow let me get started.... On the topic of permadeath, I agree that it should be implemented but only for RP reasons, my characters would be HAPPY to die for a real reason, we're adventurers! not pussies! But the PD should be restricted to that, I bet no one wants to loose a character with hours of leveling and RP story built due to a lag spike or a simple killer spawn. PvP should be allowed for the same reasons, RP! Like Lorgin posted a low level character could go around and insult everyone, be cocky and even spit in Helm eye in front of one of his paladins and THEN refuse PvP? no way punk! you asked for it I say! Reading back on the previous topics I have to agree with Sojourn, what if a drow meets one of his elven cousins? you BET he wants to skin him, on the same extent tho, a drow should not be able to walk in towns with no problems if he is RPing correctly. The experience should not be too hard to gain, as long as I think one should level more by questing than farming mobs, sometimes it is just not possible cause of time zones, work and girlfriends. I'd hate to see my character at level 4 after a couple months of playing, but also I would not like to see him at 40 either... On the matter of the items, a medium/low magic world sounds good to me, with maybe some better pieces earned from long quests or from extraordinary deeds. Maybe some more gold from killing mobs at this very moment might be helpful, from level 1 to 4/5 I got only 2 chests with a total income of 120 gold
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Post by Sojourn on Jun 10, 2008 5:07:49 GMT -5
Maybe some more gold from killing mobs at this very moment might be helpful, from level 1 to 4/5 I got only 2 chests with a total income of 120 gold Yeah proper loot scripts and more variety in drops will come soon hopefully, right now its still very early and we need to get the the areas and npcs built first. Building an area in nwn 2 is about 10 times the work compared to nwn1, not to mention JL is our only builder at the moment.
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Post by Iceshard on Jun 10, 2008 7:41:50 GMT -5
Maybe some more gold from killing mobs at this very moment might be helpful, from level 1 to 4/5 I got only 2 chests with a total income of 120 gold Yeah proper loot scripts and more variety in drops will come soon hopefully, right now its still very early and we need to get the the areas and npcs built first. Building an area in nwn 2 is about 10 times the work compared to nwn1, not to mention JL is our only builder at the moment. Actually I have already put in about 60 NPC's, and he has my 500+ items with more coming, and over 100 areas from me to choose from.. so there is plenty of material to choose from just from me Im like a suplimental builder lol, but yes loot will be changing soon and more things will be added as well. -Ice
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Post by DEV Jlf2n on Jun 10, 2008 7:49:08 GMT -5
Yep I got the items and the NPCs, thanks! Rogerwilco and myself have been writing quests, so hopefully Driller cans start adding those to the PW very soon. The plan is to add a few quests to hold people over, then shoot for a "Go Live" launch.
The "Go Live" will have the NPCs, updated merchants, quests, religions, and factions. We will always add more, but this will be good enough for an official launch.
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Post by mayhemmonkey on Jun 10, 2008 13:04:44 GMT -5
Here are a few things that I think would help the server.
PvP should be allowed and Balanced. By balanced I mean that Classes and Races that are overpowered should Have Vulnerabilities added or features taken. ( Examples are The Underdark races Having spell Resistance, and For classes The Pale Master, Immune to crits and sneaks AND + 8 ac) PvP should be RP'd, and Rules about Auto Consent could be used to deal with those who want to Insult and then Deny Consent.
Loot, Drops need to be improved form what they are atm. But I have read that that is already on the To Do list.
XP, XP , in my opinion, should not be Extremely hard to get. I know many players that like to level more then rp, until they get to max level. Then they like to do the majority of their RP. ( including myself for the most part)
Crafting system: 2 parts of this would be nice. Crafting armor and weapon looks and their properties. For the properties Maybe something to do with the Gems that already drop in game. Based on your craft skill you get Better results. It would be Nice to have it so that it was Semi Difficult to get the Max craft. So that only those who specialize can be Crafters. (that can make for some good rp)
And about one of the suggestions that Mongo made, If there is a level 15 cap added, then I guarantee that the server will lose many players.
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Post by DEV Jlf2n on Jun 10, 2008 14:19:50 GMT -5
The level 15 cap would only be temporary. Its just a safeguard to keep players from getting ahead of us building wise. Its not something that would be permanent.
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Post by Iceshard on Jun 10, 2008 21:34:33 GMT -5
WE NEED A SAVE FEATURE!!! This is something that SoH has for example in their DMFI setup. Without this, there is no telling how frequen the server saves our chars and how much we will lose when we log out.. it sucks, but its needed.
-Ice
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Post by Sojourn on Jun 10, 2008 22:05:55 GMT -5
Easiest solution to a save feature is by implementing heed's pc tools. No need for extra scripts.
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Post by Iceshard on Jun 10, 2008 23:34:40 GMT -5
Yeah this is true.. only issue with those right now is the looping feature.. oh well spam it if you have to, but the save feature is pretty much required.
-Ice
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Post by DEV Driller on Jun 11, 2008 6:01:10 GMT -5
I will add character exporting to the rest event.
-driller
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Post by Iceshard on Jun 11, 2008 9:35:49 GMT -5
I for one will be resting then every chance I can get... -Ice
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