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Post by Jadeite Feyern on Sept 7, 2008 12:56:00 GMT -5
Today I have witnessed a murder done by a halfling bandit. I will post screenshots below. Now I have knocked him out till he saw the stars, tied him up and carried him to prison, but nobody was home No DM that time as well (fair enough-nobody is 100% online). Everything was 100% RP, so no ban ideas please. I am still waiting under the door till our brave Flaming Fist opens, takes the body of a dead man and the murderer and be put on trial. Jacho has remained conciousness when I made a screen. The question is, what now? I had to let him go and postpone his sentence as there was nothing I could do. My idea is to make some sort of torture racks or stocks.
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Post by shawnystyle77 on Sept 7, 2008 23:52:33 GMT -5
Personally, I wouldn't "imprison" someone unless a DM was available and able to help. Unless of course the other player is ok with it. Next time try and RP a different outcome. Yes you defeated the villian, but maybe he manages to escape somehow. Maybe he repents and begs for his release, or lies to you or anything.
I "kill" a lot of people on my drow. Killing is the easy part, figuring out how to let them get away isn't. Technically ya, they are beaten and at my mercy, my character would either just kill them or drag them to the underdark and sell them into slavery. Usually a promise of servitude/spying gets them off the hook. Sometimes I just leave them for dead but they live. Or else I will just run off in fear of guards or something like that.
It sounds to me like your bandit was actually RP'ing. It's good to have some evil/villian types. Nobody wants their character permakilled/imprisoned or worse, let him get a lil more notorius. If he's level 20 and still doing the highway robber thing, ya maybe it's time for him to get strung up.
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Post by DM Sir Carnifex on Sept 8, 2008 1:05:54 GMT -5
In this situation, a chaotic good character would make it easy. Just bump off the bandit and be done with it!
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Post by Jadeite Feyern on Sept 8, 2008 1:09:25 GMT -5
There is no question about the bandit giving 100% roleplay. But the natural turn of events here would be him going to prison. Now the idea of a prison is something we can debate on. He can be tortured there for let's say 30 mins of gameplay, or locked up with some really notorious types and get beaten up or something. Nothing permanent that's for sure. I am not calling to burn the witch (probably because I am one myself ) but a RP solution as prison is something that follows a crime, once you get a criminal. Because how many times can you let your victim get away?!? Even left unconscious? Let me make this clear - I do enforce the idea of Highwaymen, robberies, murders - if I could, I would join you guys cause I love playing characters who cause unrest. But since I am an applicant to the Flaming Fist and yes, a do-gooder, today I stand on the opposite side of the road. The thing that is the problem is that there is and RP way to make a robbery, but there is no RP solution to this. (Zel you bring tears to my eyes A big + for bringing some spice to the game)
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Post by DM Sir Carnifex on Sept 8, 2008 1:16:54 GMT -5
A prison would present some great RP opportunities. Just the other day, I was imagining what Gulk (yes, the great Gulk again) would have done if he were thrown in a cell with a bunch of other prisoners. I don't know about you, but I would've paid for a ticket to see that.
Yes, you could have prison fights, corrupt guards (which would lead to an investigation), breakouts, etc. Of course, you'd need a DM for all that, but I think that could be arranged.
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Post by shawnystyle77 on Sept 8, 2008 1:26:38 GMT -5
Ya my point is, if a DM isnt one, it's best to find an alternate solution. Otherwise it doesnt make sense for them to go out killing goblins when they should be in prison. Now, if they escape and go kill goblins, when a dm logs in you go back and catch them.
In the meantime, you can make a letter to the flaming Fist about what happened, this identifies the person as a criminal... hopefully get hunted down and caught, and still can play their character in the between.
I do like the whole capture/jailed idea, just hard to go anywhere with it without a DM being involved. But hell, a lot of this roleplay could and SHOULD happen on the forums.
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Sept 8, 2008 6:56:24 GMT -5
if a prison were built, perhaps certain PCs could be given keys to it. like members of the fist. that way, they wouldn't need a DM to haul prisoners in, but a DM would be needed for the trial.
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BOGUS
Active Member
=Bjorl Barro=MAVERICK=17 lvl= ***with wolf and sylph***
Posts: 244
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Post by BOGUS on Sept 8, 2008 11:29:55 GMT -5
I think there can be a solution: We have second tower near gates. In one tower you can came in and come out threw the doors downstairs and upstairs. Is it possible to make doors on the second tower locked and unbreakable? And keys from that second tower doors must be given to all Flaming Fists. Sure that key can be stolen from the inventory, but it will be hard to do. So, when you bring a criminal to Baldur's Gate, Flaming Fist opens a downstairs door in a tower and criminal player steps inside. He appears above, in the middle of the tower. Behind him there is a locked and unbreakable door and he stays imprisoned on the tower untill restart or DM wish, or until Flaming Fist would not open the upstairs door (Flaming Fist, if he steps in a doorway downstairs, appears in a middle of tower as well, but he have key, that he can use on the upstairs door to open it and go down). Prisoner will be seen to everyone who are in Baldur's gate, he can shout from above, sing, dance, do what he wants. Anyone can talk to him using second tower, which is always open to anyone. After restart prisoners will be on loose and on run, in roleplay it can be - that they managed to climb down from the tower and escape.
if you steal key from Flaming Fist you can set free your friend.
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Post by whenwizardswar on Sept 8, 2008 13:29:54 GMT -5
Ehh, considering the rampant chaos in the region its very unlikely the fist would open up their secure compounds to just anyone.
First and foremost I personally as a player and a DM will never ever leave someone locked in a prison until reset/crash what ever with out someone to stand there and rp with them the whole time.
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BOGUS
Active Member
=Bjorl Barro=MAVERICK=17 lvl= ***with wolf and sylph***
Posts: 244
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Post by BOGUS on Sept 8, 2008 14:21:48 GMT -5
The rogue on a tower - bad rogue, don't get caught and no one forces one player to steal from another or rob on a road (in russian criminal language it's called Gop-Stop ;D) so - the punishment is quite normal i think. Place on above of the tower is best - all see you, you can not escape and anyone can roleplay with you if he wish. On other hand you can leave your PC there and play another PC until your friends trying to steal key from Flaming Fist player. I think it is fun, but let us listen to the rogues opinion on that.
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Post by corgano on Sept 28, 2008 22:03:13 GMT -5
Hello all,
Ok, so is there an RP solution to this? Is there some place where criminals are locked up at? The reason I ask, is because I'm a Flaming Fist member and I'm always on the look out for known criminals.
So, what happens once we catch one? I'd hate to have to just let him go or leave him unconscious or what not...
Thanks, Cor
AKA: Private Belferon Corgano - Flaming Fist
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Post by Iceshard on Sept 28, 2008 22:11:52 GMT -5
You need a DM on and a slight approval from the player you beat down.. then we put them into one of the jails, like Candlekeep and he stays there for a bit. -Ice
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Post by Jadeite Feyern on Sept 29, 2008 5:49:09 GMT -5
uhm... wow
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