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Post by borton on Sept 4, 2008 14:39:08 GMT -5
hi guys iam working on a mok cleric build currently i had a re roll don and did 2 mok 5 cleric it don't seem to be working out for me wondering if i should as for a re roll a gain and go a strait monk
borton
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Post by blackbird on Sept 4, 2008 14:47:18 GMT -5
I'm actually doing a similar build for my main character right now with an end result of 24 monk/2 cleric/4 sacred fist.
It's really dependent on what you want to do with the character. The only reason I have cleric levels at all is for a little RP as part of the church of Ilmater.
For sheer damage/durability, it's probably best to just go straight monk and if you really feel like adding cleric levels, do it mid-way. If you're looking to RP a monk who is affiliated with some church's clergy, then just popping a cleric level in early for basic healing spells won't screw things up too much.
If you keep the current character, five cleric levels gives you some decent spells and you can just go monk the rest of the way.
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Post by Zealote on Sept 4, 2008 16:47:26 GMT -5
As i told you IG, you should at least go to lvl 12 with monk. Good dmg and good class feats. Your cleric class allows you to buff up, so right now, you need to get some monk lvls to increase your dmg(If you're using unarmed strike). If you need any more ideas, shoot me a PM, so our talk remain private.
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Post by Iceshard on Sept 4, 2008 19:42:18 GMT -5
*cough* I may know of some things you could do... IF... well no, nevermind secrets are good... *grins* -Ice
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Post by DEV Akavit on Sept 4, 2008 19:51:00 GMT -5
I like to use the module "Heroic Dreams" to test builds. It allows me to level up to 20 instantly and gives me the chance to see if the stats and feat selections will enable me to attain my goal.
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slig
New Member
Posts: 18
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Post by slig on Sept 6, 2008 6:33:50 GMT -5
Sacred fist is your friend. It's an easy class to get for any monk / cleric (just 8 points of the lore skill and combat casting, every other requirement comes for free with monk or cleric) and not only does it use high bab progression, divine casting progression (except at levels 4 and 8) and monk damage / movement progression, but it also gives you uncanny dodge and a nice damage bonus in the form of Sacred Flames.
The real question is, do you go high cleric (11 monk / 9 cleric / 10 sacred fist) and get a good selection of spells or go high monk (19 monk / 1 cleric / 10 sacred fist)? Essentially, if you can rest often you do the latter because it makes better use of short-duration buffs. If resting is limited, go for high cleric and you'll be able to outlast your enemies with spells like stone body and regeneration. You could also do a mix for the sake of spells like stone body, but that's for you to decide.
The damage for sacred flames is sacred fist level + wisdom modifier, so at level 10 sacred fist you can expect at least an additional +15, maybe even +20 or above depending on your build and what's available item-wise.
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Post by Ryokami on Sept 6, 2008 13:12:09 GMT -5
*cough* I may know of some things you could do... IF... well no, nevermind secrets are good... *grins* -Ice Looks like Ice is getting a cold as well I guess he got that from me. I wonder how
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