atlas
Active Member
Posts: 177
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Post by atlas on Jul 26, 2008 10:00:24 GMT -5
For those of us playing Paladins are we allowed to roleplay Detect Evil or is there a hak that can be added to the server that gives it to Paladins?
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Thief Of Navarre
Active Member
When you get to the end of your rope, tie a knot in it and hang on!
Posts: 78
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Post by Thief Of Navarre on Jul 26, 2008 10:24:48 GMT -5
New forum user and probably no place to reply but couldn't you roll a wis throw for things like that circa the 'Sense Motives' skill in D&D modified by your paladin abilities? Probly too complicated but just a thought
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Post by whenwizardswar on Jul 26, 2008 16:37:26 GMT -5
I personally as a DM, dont allow it as its a cheap way to end a conflict.
Most paladins, actually nearly all paladins I have seen adopt the "I know with out a doubt he is evil there for i will kill him right now, no words".
Some of my villians dont hide the fact they are evil, but most of my villans you must actually *gasp* use your brain and intution to find out of they are really evil.
Just me though, its one of my personal house rules for my events.
Welcome to the server though! I dont think i have seen either of the two posters in this thread before.
Any questions or comments, hit me up in game.
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deserk
Active Member
Posts: 200
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Post by deserk on Jul 26, 2008 17:15:12 GMT -5
Yeh, paladins (or anyone for that matter) shouldn't go and hack suspected evil people just because of that. That would technically make them evil. And much welcomes to ya!
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Post by Zealote on Jul 26, 2008 22:03:57 GMT -5
Hi there. I just want to say something to the paladins out there. I agree that some paladins kill evil on sight, just because they are evil, but that, as was pointed, would make them evil as well, and the DM should be watching for this kind of behavior. I play a paladin, and i would like to have some sort of detect, or detect lie, and as some guys that i have RP with know, i dont kill anything just because they're obviously evil. I even have defended some players who were being treated like evil char, even knowing that they probably were REALLY evil. Because that was just prejudice, since tha evil characters didnt act hostile in any manner. It is the evil action that the paladin must correct. Not the evil tendency. If a evil char does something evil, the paladin must act, but if the same cha does something right, even to achieve his evil purposes, the paladin cannot act, and if he does so, he will kill a innocent. He cant be guilty of a thought or a plan. I dont need ''detect evil'' to know that a Lich is evil. But if the Lich ask to talk, or even for mercy, the paladin cannot deny to listen. Thats what makes the paladin right. I dont think that some form of detect evil is the problem. There is a diference between evil and hostile. Or we would never talk to monsters on a event.....that would be boring. This diference is what the paladins players should keep in mind. And is up to the DMs to punish the abuse of a paladin right? By the way, tendencies can change. Evil can turn good and good can turn evil. The paladins are not just to destroy, but also to convert.
-Raffael
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Post by Iceshard on Jul 27, 2008 15:18:07 GMT -5
As for my experiences on other servers with the Detect Evil thing, I have seen the good, the bad and the ugly. Some players will walk right into a major gathering of people and Detect EVERYONE there.. generally disrupting anything going on screaming something about Evil this and that.. I refer to those paladins as the Inquisition Paladins, those who think their word is final, and go on witch hunts for nothingness.. Then there are the good RPers out there who MAY detect some people depending on how they are dressed or what they say, and even if they get an evil ping back, they sit and observe waiting for them to slip up giving them reason to attack.. In my opinion, go ahead and send a tell to player asking if a Wisdom check would reveal Evil Tendencies, but dont roll it then demand a player tell you because you are some paladin.. So far I havent had a need for this in my events, I generally play the bad guys off as good guys so everyone gets confused and hates each other Hurray for moral delemas! -Ice
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Post by Zealote on Jul 27, 2008 17:53:35 GMT -5
As for my experiences on other servers with the Detect Evil thing, I have seen the good, the bad and the ugly. Some players will walk right into a major gathering of people and Detect EVERYONE there.. generally disrupting anything going on screaming something about Evil this and that.. I refer to those paladins as the Inquisition Paladins, those who think their word is final, and go on witch hunts for nothingness.. Then there are the good RPers out there who MAY detect some people depending on how they are dressed or what they say, and even if they get an evil ping back, they sit and observe waiting for them to slip up giving them reason to attack.. In my opinion, go ahead and send a tell to player asking if a Wisdom check would reveal Evil Tendencies, but dont roll it then demand a player tell you because you are some paladin.. So far I havent had a need for this in my events, I generally play the bad guys off as good guys so everyone gets confused and hates each other Hurray for moral delemas! -Ice Hmmm... I still have nightmares about those Iron Throne thugs at the bridge....lol. And i agree that ''detect evil'' kinda ruins some of the RP for the evil char, since their lies become evident... I kinda hate you now for being so right But believe me as i say that you will never see Valek act like that on any event. He is too naive for that. He always thinks that people are good at first... -Raffael
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laurk
Active Member
Posts: 105
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Post by laurk on Jul 27, 2008 20:16:34 GMT -5
On the NWN 1 server we had, we never allowed Detect Evil because there is no way to counter it. In PnP D&D there are tons of ways to shield yourself from alignment scans. Planar motes, mislead, undetectable alighnment items. Tons of things. However, in NWN, there are no built in ways to do this, therefore it is utterly unfair that a Paladin should get this ability.
Thats my two cents.
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secretmask
Active Member
Retired Dungeon Master
Posts: 143
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Post by secretmask on Jul 28, 2008 8:05:07 GMT -5
Id have too Agree with Laurk, Dectecting evil Shuld be used as Common sence related too IC roleplay, like we all do in our real lives.
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Post by quadhund on Jul 28, 2008 11:17:27 GMT -5
On the NWN 1 server we had, we never allowed Detect Evil because there is no way to counter it. In PnP D&D there are tons of ways to shield yourself from alignment scans. Planar motes, mislead, undetectable alighnment items. Tons of things. However, in NWN, there are no built in ways to do this, therefore it is utterly unfair that a Paladin should get this ability. Thats my two cents. I come from the same server as Laurk, and he forgot to mention 1 inch of lead also blocking the ability . Yeah, unless you want to go through the scripting of all the different things to block detect alignment abilities ... it isnt really fair.
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Thief Of Navarre
Active Member
When you get to the end of your rope, tie a knot in it and hang on!
Posts: 78
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Post by Thief Of Navarre on Jul 28, 2008 11:53:19 GMT -5
Its a shame they didnt include include Sense Motive in NWN2, its not a failsafe skill it just pits the paladin (or anyone with Sense Motive as a trained class skill, including rogues I believe) against the opposing character bluff skill to determine whether their lies are seen through or not!
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Jul 29, 2008 3:00:30 GMT -5
hmm... what if if detect evil worked so that it just detected it in the area, and not on a specific target? and it just gave the general feel of intensity in the area(none, low, medium, high). they'd just know there's something evil there, but couldn't pinpoint it and home in on it like a tracking pigeon.
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Post by quadhund on Jul 29, 2008 11:01:25 GMT -5
Its a shame they didnt include include Sense Motive in NWN2, its not a failsafe skill it just pits the paladin (or anyone with Sense Motive as a trained class skill, including rogues I believe) against the opposing character bluff skill to determine whether their lies are seen through or not! Sense motive could be added as a custom skill. It is very easy to do and should get even easier with patch 1.13
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atlas
Active Member
Posts: 177
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Post by atlas on Jul 29, 2008 13:51:19 GMT -5
The way i see it, Detect Evil is a core Paladin ability that like so many things should have been added by Obsidian but wasnt. Like what has been echoed of course you shouldnt just kill someone because you can detect they are evil by nature, that would be murder. You have to actualy know they have done something to warrant the death penalty. And then if you are a particularily lawful Paladin theres always considering taking them in to the authorites, at least if the authorities of the land are just.
Im fine with no Detect Evil for Paladins so long as Mages and Clerics and what not dont get their similar abilities like Scrying, Geas, summoning up planar portals etc.
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