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Post by knightmare on May 8, 2009 11:45:18 GMT -5
Greetings.
This is not an issue nor a gripe, but merely a suggestion.
I would like to propose that the current resting system is altered so that it takes character level into account.
Based on my experience with my caster, the first 5 levels are preposterously hard to to gain compared to non-casters. In my opinion the first couple of levels should not be too painful and frustrating to acquire.
So, what if the resting penalty starts to kick in at level 5 with a 1 hour resting penalty, and then gets gradually harder untill we reach the current penalty at 5 hours?
Just my two cents...
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Post by DM Sir Carnifex on May 8, 2009 12:51:53 GMT -5
Well. . .
One could also say that as caster, leveling is preposterously easy at later levels. However, fighters, while having an easy time leveling up to mid level, then have it extraordinarily hard to level. Having a rest system like this would help casters and hurt melee overall.
Do we really want casters to be even stronger?
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Post by knightmare on May 9, 2009 1:02:55 GMT -5
I cannot tell how it is like to level a mage at higher level. All I have to go on is my level 12 wizard who has not hurled a single fireball yet because doing so would empty his spellbook quickly and force him to stand idly for in-game hours. The only path to tread is to shapeshift into something and act like a fighter... but I hope that'll change a bit later on then I am certain that casters are strong enough as they are, don't get me wrong. Divine casters are rather good at soloing at low levels, a privilege the arcane casters doesn't have, so when there's no party oppertunities around life becomes very tough. I still think that it would be okay to go a little easier on the low level characters Cheers!
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Post by sel on May 9, 2009 1:47:28 GMT -5
I cannot tell how it is like to level a mage at higher level. All I have to go on is my level 12 wizard who has not hurled a single fireball yet because doing so would empty his spellbook quickly and force him to stand idly for in-game hours. The only path to tread is to shapeshift into something and act like a fighter... but I hope that'll change a bit later on then I am certain that casters are strong enough as they are, don't get me wrong. Divine casters are rather good at soloing at low levels, a privilege the arcane casters doesn't have, so when there's no party oppertunities around life becomes very tough. I still think that it would be okay to go a little easier on the low level characters Cheers! Just adjust your spellbook where you can cast fireball several times. I use to hate playing the wizard thinking I could cast fireball once a day, or after I have to rest. But when I learned that I could cast a spell multiple times, my wizard was death and damnation. Just try to figure what spells your gonna need for the day by knowing where you are going. I know that it sucks sometimes, but a high level arcane caster becomes too powerful where melee fighter cant really do anything to them. Don't give up man.
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Post by hnefi on May 9, 2009 4:05:27 GMT -5
Do note that while a melee fighter doesn't stand a chance against a high-level caster in PvP, the caster never catches up to the fighter in terms of damage in PvE. The most damaging spells of a caster lets them do 60d6 damage in a round (assuming the opponent doesn't make the relatively easy fort save). A well-built fighter can do more than do 100 damage on a critical, 40% chance to crit, with 6 attacks in a round. A wizard can never do that sort of damage except via Save or Die spells.
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Post by sel on May 9, 2009 6:39:40 GMT -5
Very true indeed. But if the wizard is intellegent, he shall first reduce the save or even the fighters wisdom (which is normally not high) and cast a death spell that requires a will save or die.
I prefer Bigbys Grasping hand, followed but multiple casts of missle storm. Works very well indeed.
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Post by hnefi on May 9, 2009 7:15:53 GMT -5
Well, yeah; as I said, arcane casters are very strong in PvP. But in PvM, that sort of tactic doesn't work because it requires several spell slots to kill a single target, and in PvM you usually aim to kill several hundred enemies in one grinding session. Arcanists simply can't keep up with fighters, rogues or clerics when it comes to dishing out lots of damage in a round, and the longer the fighting continues the worse off the arcanist is.
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Post by sel on May 9, 2009 7:20:39 GMT -5
Since hnefi put it that way, It would be best to go with that his input.
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Post by knightmare on May 9, 2009 11:11:42 GMT -5
Playing a mage later on isn't problematic to the same extend. Eventually you'll be able to shape-shift into e.g. a troll and you can also choose tenser's transformation later on which essentially turns the mage into a fighter, and you can serve as a good team-buffer as well, so no problem there. The problem lies with the first 5-7 levels, and whether you play a mage, rogue or bard, I think the resting penalty kicks in a little too early. But as I said earlier on, that's just my two cents
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Post by hnefi on May 9, 2009 11:41:48 GMT -5
Of course, if you're a sorcerer, you may not be able to fit any of the shapechanging spells in.
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Post by DEV Akavit on May 9, 2009 11:44:26 GMT -5
Bards are actually some of the easiest to level. My bard had a 10 AB on his attack at level 4. Compare that to my level 7 pure melee PC with just 11 AB. I think the bard's AC is higher at level 8 too in spite of having poor gear.
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nat10
New Member
Posts: 17
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Post by nat10 on May 10, 2009 5:02:38 GMT -5
Nice idea.
If rest timer was longer than 25 min on epic lvl, epic mages needed more tactic.
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