|
Post by aom1986 on Jul 17, 2008 6:28:42 GMT -5
I might be me and this has surely been talking over a few times but i failed to find the thread. I would like to know what spells has been altered if any, also what is the magic settings beside medium? from my years of nwn1 i know if there isnt some sort of rule of what x item can have of propertise it will increase year by year ) plus it is nifty for a lone ranger to know just how hard he can hit those goblins ;D
|
|
|
Post by norikcain on Jul 17, 2008 6:43:59 GMT -5
I havent noticed much different from the normal game to tell the truth. Although i have a feeling the spell fixes have been added as Flame Arrow has a medium range on the PW when i think its long on the actual game before adding reerons spell fixes. Dont quote me on that as im going from memory and in all probability am completely wrong
|
|
|
Post by DEV Jlf2n on Jul 17, 2008 6:49:58 GMT -5
Nothing has been done to the spells.
|
|
|
Post by aom1986 on Jul 17, 2008 14:56:43 GMT -5
what about items. what are the highest + avaible? how about traps.. do you get xp from a kill with a trap. just asking because im not very found of high magic
|
|
|
Post by infernaldragon on Jul 17, 2008 15:34:19 GMT -5
The highest items you are likely to get is +2, even at level 20. You can buy +2 armor and jewelry and +1 weapons, and I haven't really been able to find anything from drops. I don't know anything about traps, but a merchant does sell them. Gold is also extremely hard to come buy, so +2 stuff is kinda out of reach.
|
|
|
Post by DEV Jlf2n on Jul 17, 2008 16:42:12 GMT -5
Yep, we haven't had a chance to add things higher than that. We will get around to it soon.
|
|
|
Post by Iceshard on Jul 17, 2008 17:27:32 GMT -5
yeah I have some stuff that is +3 coming into the mod, but then again you cant afford them. I dont think Ill be adding in anything above +3 unless told to do so by Dev's. But +1's and +2 are very attainable, +1's are in drops now, +2's are buyable, and +3's are in when Driller updates that section , but they wont be in merchant right away unless he puts them there.
As for the Trap getting XP on the kill, I dont know, and I havent tested this out on anything. -Ice
|
|
|
Post by aom1986 on Jul 18, 2008 12:05:29 GMT -5
thanks for the heads up : )
|
|