mute83
Active Member
Posts: 196
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Post by mute83 on Apr 19, 2009 10:54:29 GMT -5
can this be toned down, it gets annoying to fight a mob, and before you kill it, another 1 respawns. i was just in the orc cave, and i killed a mob in the room with the statue of gruumsh, went west and attacked a mob in the south room, of those 2. no mobs where around (i got track) as i was fighting it, another mob appeared (hard to say from where, as its dark, even with elf sight) and as i killed the first and was fighting the second, a new 1 appeared. i went to the other room, and there where 1 mob, and a second 1 appeared as i was fighing it, by now im over ½ dead, the the spell caster hurts me a good amount with 2 spells, almost killing me, as im retreating. and something similar happend in the forest with the spiders. i was fighting a spider on the tree, a second 1 comes ( it was near, so thats fair) but 1 more comes during the fighting, and yet another 1. so i was fighting 2 spiders most of the time, even though only 2 where near me, some respawned behind me, where i just came from. i didnt get out of combat until after 4 mobs...
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Post by broham2 on Apr 19, 2009 11:22:56 GMT -5
I, on the other hand, would like increased mobs in some areas.. I like being able to feel danger during my adventures.
So maybe where they have it set is more balanced. To me it sounds like you went to an area that you shouldnt have went alone really. Party up or try an area more suited to your character for soloing.
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mute83
Active Member
Posts: 196
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Post by mute83 on Apr 19, 2009 14:23:55 GMT -5
im level 13... the mobs are rated moderate.. i shouldnt die because they spawn faster then they can be killed
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Post by broham2 on Apr 19, 2009 14:39:33 GMT -5
My point is that my hopes are that we (as a server) do not begin catering to weaker builds.. it just makes it too easy on others and if we are going to err on one side or the other I prefer it being on the difficult side. Danger is more fun than routine slaughter.
You don't have to be a powerbuild to succeed here..but you do need to understand your classes limitations. I have never seen any areas that would be too difficult for a solo melee fighter if the mobs were rated moderate. If you arent a front line type (clerics I am assuming have it just about as easy) you really need to look at your class that you picked and play it accordingly. Mages and thieves arent going to be able to go into all of the areas and walk out unscathed (unless they are higher level as mages, and sneaking as thieves), its going to be brutal going it alone and expecting to kill everything. Dungeon interiors (like the orc cave) should be especially difficult for a solo'er.
Anyway, thats just my opinion and I respect yours as I am sure you respect mine. I am just pointing out that the current level is somewhere between what you want and what I want... so what we have now seems to be a good compromise.
You are a level 13 what? That is the answer to your issue.
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joleda
Active Member
Posts: 238
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Post by joleda on Apr 20, 2009 12:26:43 GMT -5
IMO ... A force with overwhelming numbers rated as moderate should be able to kill a lone adventurer. Increase the spawn rate, please. Put more danger in the world, please.
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Jerick Silverkin
Active Member
Recovering from Karmic stun
Sharp pointy sticks... keeping enemies at bay since the dawn of time
Posts: 138
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Post by Jerick Silverkin on Apr 20, 2009 12:41:04 GMT -5
I lean towards the side of CHALLENGING instead of making things weaker as well.
By the way DEV's... I see what you did there with goblin cave... I solo'd it at 10 no problem... now at 12 I have a problem... You sneaky stat-killing, trapped-chest-laying, Goblin Chieftain Spawning bastids. Haha. It was the change to traps that really got me. By the time I walked out I had ZERO and I mean ZERO constitution.
I think that was from just 2 traps that actually hit me. Glad I didn't go pure-fighter!
Anyway, I'm getting side-tracked. I like more mobs, I like to know my char can die. Being forced to at least group with 1 other person isn't bad... just as long as it doesn't mean I need a raid to get to Amn, we sould be fine.
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mute83
Active Member
Posts: 196
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Post by mute83 on Apr 20, 2009 13:23:07 GMT -5
but if you cater the server to power builds, that kind of forces people to make PB's. and i dont say a several of them should be able to kill me, just dosnt seem fair, that the spawn faster then dying. what i would like to see, is, no respawning in the room you are already in. dont mind they respawn in other rooms, just aslong as they dont rush to the room i am fighting in, as they seem to do, they apparently know, that fighint is going on, near them
edit: i just looked, and they are rated easy. and its not just there. its other places aswell
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Post by broham2 on Apr 20, 2009 13:32:29 GMT -5
You don't have to be a powerbuild to take on multiple 'moderate' creatures if you are playing a class designed to fight them alone. A straight fighter is hardly a powerbuild.
If the server was nothing more than rooms of spawns with breaks in between, where would the fun be in that? Of course if there are spawns nearby they are going to hear the sounds of battle and come running.
What sort of build are you playing? Should you be trying to go heads up, solo, in a dungeon with the class combo you are playing?
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mute83
Active Member
Posts: 196
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Post by mute83 on Apr 20, 2009 14:54:45 GMT -5
its not that they are that tought. but just about every mob that can hurt you, can get tought when there is a never ending wave of them, comming for you. this has with 2 different toons, in different places. dont want to go into details with all of it, especialy since i cant remember it all
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Jerick Silverkin
Active Member
Recovering from Karmic stun
Sharp pointy sticks... keeping enemies at bay since the dawn of time
Posts: 138
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Post by Jerick Silverkin on Apr 20, 2009 15:06:42 GMT -5
What sort of build are you playing? Should you be trying to go heads up, solo, in a dungeon with the class combo you are playing? Rogue/Fighter/Shadowdancer No I should not be trying to go in solo. Though my character is as wise as a lemming and perpetually broke, so the idea of going in solo fit. Oh, and the first time I went in, my character thought he might be a goblin and wished to speak to the cheiftan. He is as curious as they come and got a wisdom of 8. (Wish I could delevel, relevel and get rid of Shadowdancer. Shadowthief of Amn or just reg rouge would have been a better fit RP wise and playstyle wise. HiPS is cheap too... but since it's available I use it. Would ask for a delevel/relevel but it's against the rules). [MODIFIED] Oh, and I'm not complaining about the traps or anything. It should be keeping my dude for solo'ing a dungeon! Without a cleric... am I nuts!? Well... that char... yes he is actually.
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Post by broham2 on Apr 20, 2009 15:44:07 GMT -5
Hehe.. yeah my post was more referring to mute, who to me is wanting things adjusted for solo play by any build. I am forced to solo for much of my time, and my build really isnt made for such things...
Buuuut I do what I do and I have fun with it. I like the ever present danger that seems to be around every bend.
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mute83
Active Member
Posts: 196
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Post by mute83 on Apr 21, 2009 9:33:02 GMT -5
have you tried to see how many are LFG???
and the post wasnt about how tough the mobs are. it was how fast the spawn/respawm *points to the topic name
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Post by broham2 on Apr 21, 2009 12:49:09 GMT -5
I don't ever put myself as LFG.. but that doesn't mean im not open to an RP flow leading to a group. I just prefer to RP it out rather than have someone come up and say "party up?" with no pretext.
When I talk about difficulty I am not referring to the per-mob difficulty I am talking about the difficulty of the environment. Hordes of kobolds (an easy mob to kill) would/should be able to take down a powerful melee fighter in the right circumstances.
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mute83
Active Member
Posts: 196
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Post by mute83 on Apr 21, 2009 13:31:47 GMT -5
I don't ever put myself as LFG.. but that doesn't mean im not open to an RP flow leading to a group. I just prefer to RP it out rather than have someone come up and say "party up?" with no pretext. When I talk about difficulty I am not referring to the per-mob difficulty I am talking about the difficulty of the environment. Hordes of kobolds (an easy mob to kill) would/should be able to take down a powerful melee fighter in the right circumstances. i didnt say that either. maybe you should re-read what i postet. lets say you attack 5 goblins. you take a chance. but then suddenly, there are 10, because of the respawn. and do go writing now, "oh that wont happend" i have ended up, after the fight, having fought, twice the number of mobs that are near me. they werent near me when i startet the fight. i killed some on my way to the bridge-tree. and i have seen big groups of mobs. 6 orcs in 1 room. i nicely left them alone. also remember, the server is for us, not the mobs
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Jiszo
Senior Member
Posts: 449
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Post by Jiszo on Apr 21, 2009 20:10:45 GMT -5
I think the spawn rate is ok, to be honest I'd like to see it increased in certain areas so I don't have to run around looking for more to kill. I've gone LFG a couple of times but for the most part there are a few players that I regularly hunt with, I meet most of them by the campfire and asked them were they were headed and tagged along or invited them to join me in my hunt. Either way, if you ever see me on, feel free to pm me to group, but fyi, i like to rp.
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