Post by DM Sin on Jul 19, 2007 17:31:17 GMT -5
(This is not my work but an old post by Darkblack on another forum. Though I nicked this from another forum which had nicked it from the one Darkblack put it on My thoughts are, if its helpful, use it!)
Monastic Orders
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Here you go. A brief description of the major monastic orders here in Faerun. I threw in a bit of background info to help you out. A monk should ideally be part of one of these and the multiclass options they have for their PC should go in hand with their order.
Broken Ones (Good)
Deity: Ilmater
Multiclass options: Freely Multiclass as cleric or divine champion (HotU) (others listed, but not an option).
Background Info: No great monasteries, though many monks of Ilmater stay in the area of the Dalelands, staying the temples of Ilmater.
Dark Moon (Evil)
Deity: Shar
Multiclass options: Freely multiclass as sorcerors so long as their monk level and soceror level stay within two levels of each other.
Races: Human mostly, occaisionally half-orc, shade or drow.
Background Info: Maintain open temples only in lands ruled by eveil overlords. Otherwise temples are out in remote locations, back alleys or the underdark.
Hin Fist (Neutral or Good)
Multiclass options: Fighter or Rogue or Paladins (usually of Yondalla)
Races: Halfling, occaisionally gnomes or dwarves
Background Info: Lurien, a country inhabited almost entirely by halflings is where the majority of monasteries are for the Hin Fist, though there are a few elsewhere as well.
Long Death (Evil):
Deity: None. Worship priciple of Death regardless of deity with Deat portfolio.
Multiclass options: Mutliclass freely as Fighters, Assassins, or Blackguard
Background Info: Strong order in Thay, not sanctioned by Red Wizards. Clerics of Kelemvor should hate this order, Velsharoon, wishes to use them somehow, and clerics of Myrkul see them as part of the previous lord of the dead's plans.
Old Order (Neutral, Sometimes Good, Rarely Evil)
Deity: None. They follow a deity who is long dead or never existed here.
Multiclass Options: Multiclass Freely as Rogues, Sorcerors, and Shadowdancers, but must maintain more monk levels than the combination of the other classes.
Background Info: Never have huge monasteries but this order has spread widely throughout Faerun.
Shining Hand (Good or Neutral)
Deity: Azuth
Multiclass Options: Multiclass freely as wizards so long as their monk level equals or exceeds their wizard level.
Background Info: Oldest order in Amn, though with magic use being cracked down upon, the Shining Hand has gone underground.
Sun Soul (Good or Neutral)
Deity: Lathander, Selune, or Sune
Multiclass Options: Mutliclass as one other class as long as their monk level remains the highest level
Background Info: Most likely to have monasteries in outlying wilderness areas.
Yellow Rose (Good or Neutral)
Deity: Ilmater
Multiclass Options: Multiclass as Rangers or Shadowdancers
Background Info: Also known as Disciples of Saint Scholars. Monastery fround in the Earthspur Mountains of Damara. Order known for loyalty, and destruction of enemies. Respected for Truth and Diplomacy, they also travel with Paladins of the Order of the Golden Cup, or other Ilmaterian Paladins.
Monastic Orders
--------------------------------------------------------------------------------
Here you go. A brief description of the major monastic orders here in Faerun. I threw in a bit of background info to help you out. A monk should ideally be part of one of these and the multiclass options they have for their PC should go in hand with their order.
Broken Ones (Good)
Deity: Ilmater
Multiclass options: Freely Multiclass as cleric or divine champion (HotU) (others listed, but not an option).
Background Info: No great monasteries, though many monks of Ilmater stay in the area of the Dalelands, staying the temples of Ilmater.
Dark Moon (Evil)
Deity: Shar
Multiclass options: Freely multiclass as sorcerors so long as their monk level and soceror level stay within two levels of each other.
Races: Human mostly, occaisionally half-orc, shade or drow.
Background Info: Maintain open temples only in lands ruled by eveil overlords. Otherwise temples are out in remote locations, back alleys or the underdark.
Hin Fist (Neutral or Good)
Multiclass options: Fighter or Rogue or Paladins (usually of Yondalla)
Races: Halfling, occaisionally gnomes or dwarves
Background Info: Lurien, a country inhabited almost entirely by halflings is where the majority of monasteries are for the Hin Fist, though there are a few elsewhere as well.
Long Death (Evil):
Deity: None. Worship priciple of Death regardless of deity with Deat portfolio.
Multiclass options: Mutliclass freely as Fighters, Assassins, or Blackguard
Background Info: Strong order in Thay, not sanctioned by Red Wizards. Clerics of Kelemvor should hate this order, Velsharoon, wishes to use them somehow, and clerics of Myrkul see them as part of the previous lord of the dead's plans.
Old Order (Neutral, Sometimes Good, Rarely Evil)
Deity: None. They follow a deity who is long dead or never existed here.
Multiclass Options: Multiclass Freely as Rogues, Sorcerors, and Shadowdancers, but must maintain more monk levels than the combination of the other classes.
Background Info: Never have huge monasteries but this order has spread widely throughout Faerun.
Shining Hand (Good or Neutral)
Deity: Azuth
Multiclass Options: Multiclass freely as wizards so long as their monk level equals or exceeds their wizard level.
Background Info: Oldest order in Amn, though with magic use being cracked down upon, the Shining Hand has gone underground.
Sun Soul (Good or Neutral)
Deity: Lathander, Selune, or Sune
Multiclass Options: Mutliclass as one other class as long as their monk level remains the highest level
Background Info: Most likely to have monasteries in outlying wilderness areas.
Yellow Rose (Good or Neutral)
Deity: Ilmater
Multiclass Options: Multiclass as Rangers or Shadowdancers
Background Info: Also known as Disciples of Saint Scholars. Monastery fround in the Earthspur Mountains of Damara. Order known for loyalty, and destruction of enemies. Respected for Truth and Diplomacy, they also travel with Paladins of the Order of the Golden Cup, or other Ilmaterian Paladins.