nael
Senior Member
42
Posts: 294
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Post by nael on Apr 6, 2009 16:08:09 GMT -5
Since 8-5 it seems as if every time I transition my Stunning fist count is being reset to the levels I have in Shadowdancer (2). I should have 11 total given my 11 monk levels. After resting, I get my full 11 SFs, but if I use SF once, and then transition I will come out the other side with 1 SF left. If I use 2 or more and transition I come out with 0 (EDIT: To be thorough, if I use no SFs and transition I come out with 2 every time ) Are any other multi-classed monks experiencing this?
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nael
Senior Member
42
Posts: 294
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Post by nael on Apr 11, 2009 10:27:00 GMT -5
Have any devs tested this out yet to see if it's an issue with multiclassing a monk at the moment, or if it's a fluke with my character? Honestly I didn't see this start happening until after version 8-5 was released. It really is a big pain for me as I use Stunning Fist quite often. Any research the Devs could perform on this would be very much appreciated. Thanks!
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Post by DM Sir Carnifex on Apr 11, 2009 14:26:18 GMT -5
I have a full monk and stunning fist is fine for me. I haven't tried any multiclassing though.
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Post by Zealote on Apr 11, 2009 15:45:53 GMT -5
My Monk had the same issue, he had multiclasses. But my problem was not on transitions, but upon logging in. After the first rest the issue was solved.
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nael
Senior Member
42
Posts: 294
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Post by nael on Apr 11, 2009 15:51:38 GMT -5
My Monk had the same issue, he had multiclasses. But my problem was not on transitions, but upon logging in. After the first rest the issue was solved. I usually rest as a rule upon logging in, so I probably didn't notice this before as a result. But as I said, since 8-5, it's happening after transitions now.
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mrdeadman
Senior Member
I'll thank you to keep your reality out of my fantasy.
Posts: 308
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Post by mrdeadman on Apr 14, 2009 6:25:08 GMT -5
I have this problem as well, and know one other character with it. Both character are straight monk, no side classes. Mine is Level 9 and loses all uses on trans the other is epic level and loses all but one or two at trans. This did just start happening with the last update to the PWC.
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mrdeadman
Senior Member
I'll thank you to keep your reality out of my fantasy.
Posts: 308
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Post by mrdeadman on Apr 17, 2009 11:29:17 GMT -5
Can we get a Dev response to this please? Is anything being done? Is anyone even reading this? Would be nice to have an update.
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Post by caveman282 on Apr 17, 2009 12:13:53 GMT -5
Checking in on it will get back as soon as I hear something.
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Post by DM Sir Carnifex on Apr 17, 2009 12:34:57 GMT -5
I have a full monk and stunning fist is fine for me. I haven't tried any multiclassing though. I take this back. It's starting getting rid of the stunning fist now.
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kos
New Member
Infernal Karma Diplomat
Posts: 15
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Post by kos on Apr 18, 2009 18:32:09 GMT -5
From my experience traveling the 4 levels of bugbears and purple bugs. And few other transitions.
-not all zone transitions are equal. I notice a stark difference in the times my knock-down and stunning fist could be on cool-down between zones.
-zoning could cool-down my knock-down to variable times. Generally it was 10mins, 30mins or 40mins.
-zoning could negate(activate) a knock-down on cool-down.
-every time my knock-down is on cool-down. I could pop my instant heal, if available, and restore my knockdown.
-zoning could(more like always99%) cool-down my stunning fist to either 1, 8 or 9(on a current 11max). The instant heal trick never reset or gave more points to stunning fist.
-stunning fist, unlike knock-down, couldn't reset upon zoning. Only resting would reset it.
All those above happened when I was a pure-bred and even now as a mutt.
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nael
Senior Member
42
Posts: 294
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Post by nael on Apr 19, 2009 7:06:14 GMT -5
-zoning could cool-down my knock-down to variable times. Generally it was 10mins, 30mins or 40mins. If you use Knockdown through the right click menu it will reset knockdown. Dunno if you knew that. Still a pain in the arse though
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Post by DEV Driller on Apr 19, 2009 8:58:40 GMT -5
A fix has been sent to Josh for this.
-driller
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Post by Zealote on Apr 19, 2009 9:06:36 GMT -5
Thanks man! Thats awesome.
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mrdeadman
Senior Member
I'll thank you to keep your reality out of my fantasy.
Posts: 308
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Post by mrdeadman on Apr 19, 2009 16:59:33 GMT -5
Sweet. Thanks.
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kos
New Member
Infernal Karma Diplomat
Posts: 15
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Post by kos on Apr 21, 2009 23:49:58 GMT -5
-zoning could cool-down my knock-down to variable times. Generally it was 10mins, 30mins or 40mins. If you use Knockdown through the right click menu it will reset knockdown. Dunno if you knew that. Still a pain in the arse though I do now. Thanks for the info. The only thing now is a way to refresh stunning fist beyond resting.
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