Fly
Member
Posts: 70
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Post by Fly on Mar 18, 2009 0:27:02 GMT -5
Uhm, all the mobs in durlags tower have means to detect hide/magical invisibility thats logical ok, but can the way they do it... I don't know if its working as intended or not, seems like hide detection is made with mobs having 9000 points in spot, this renders my feints useless, and sadly those are the only mobs I *could* kill and some xp from then, but since its imposible to sneak attack them, well. I may only add that you did good in making this place totaly impossible for rogues, but well that doesnt stop guys who can cast a bunch of energy immunities on themselves from soloing the place. Maybe there is a way of detection that doesn't kill feint?
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yogo
Active Member
Posts: 79
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Post by yogo on Mar 18, 2009 6:20:03 GMT -5
An alternative could be boosting Listen instead of Spot.
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Post by adzling on Mar 18, 2009 9:06:34 GMT -5
whats your feint & hide/MS score?
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Post by Unseen on Mar 18, 2009 10:08:59 GMT -5
Maybe if you go with a party, you can still sneak them? Just wont need HIPS or feint. Simply walk behind them and hit them.
By the way, wouldnt be awesome to see dispelling traps? ;D
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Fly
Member
Posts: 70
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Post by Fly on Mar 18, 2009 17:54:25 GMT -5
adzling Bluff 29, Hide 37, MS 35, as far as I can remember. Before I was hunting ogres and feint worked perfectly on them. They are one level less then durlags mobs I belive, and feint also worked on trolls but they are tough. There were few mobs besides durlags that resisted feint but that was proper resisting (I had a system message about those mobs being non intellegent -> immunity to feints). On durlags mobs it just fails every time I use it.
Unseen Now tell me why would someone need a rogue in a party when you can solo pretty much everything be it traps or mobs and get more xp for doing that alone. Besides as far as I noticed only two dungeons have DC on their chests > 25, so having 1-2 points in lock picking allows you open 90% chests, which results rogue being even more useless in a party, oh and dont forget you can just bash open any lock.
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Post by DEV Akavit on Mar 18, 2009 18:40:24 GMT -5
New trap scripts should be in soon. The idea behind Durlag's tower is that rogues will get killed by the mobs but casters and fighters will be killed by traps. Once everything is worked out properly, soloing the place should be very dangerous for everyone.
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broham1
Senior Member
QC Team - Karmic swing
Posts: 386
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Post by broham1 on Mar 18, 2009 18:56:09 GMT -5
New trap scripts should be in soon. The idea behind Durlag's tower is that rogues will get killed by the mobs but casters and fighters will be killed by traps. Once everything is worked out properly, soloing the place should be very dangerous for everyone. Unless you're a STR build rogue....
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Post by DEV Akavit on Mar 18, 2009 19:52:09 GMT -5
New trap scripts should be in soon. The idea behind Durlag's tower is that rogues will get killed by the mobs but casters and fighters will be killed by traps. Once everything is worked out properly, soloing the place should be very dangerous for everyone. Unless you're a STR build rogue.... I'll dream up some ways to get them killed too and pass along the information to the scripters. hehehe!
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Post by DM Sir Carnifex on Mar 18, 2009 20:13:20 GMT -5
Put ultra-high listen Wizard/Cleric NPCs in there that spam Bigby spells. That'll get 'em!
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broham1
Senior Member
QC Team - Karmic swing
Posts: 386
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Post by broham1 on Mar 18, 2009 21:21:48 GMT -5
Unless you're a STR build rogue.... I'll dream up some ways to get them killed too and pass along the information to the scripters. hehehe! Don't hate...Congradulate!!!! LOL!!! You too SirC!!!!
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Fly
Member
Posts: 70
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Post by Fly on Mar 19, 2009 2:16:34 GMT -5
New trap scripts should be in soon. The idea behind Durlag's tower is that rogues will get killed by the mobs but casters and fighters will be killed by traps. Once everything is worked out properly, soloing the place should be very dangerous for everyone. Right. Just dont put same ones as in Crystal Keep, I tried to scoop one up there and got short sword that had "?" icon
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Post by hnefi on Mar 19, 2009 2:17:35 GMT -5
Unless you're a STR build rogue.... I'll dream up some ways to get them killed too and pass along the information to the scripters. hehehe! Sonic and mind effect immunities.
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Post by adzling on Mar 19, 2009 9:55:47 GMT -5
adzlingBluff 29, Hide 37, MS 35, as far as I can remember. Before I was hunting ogres and feint worked perfectly on them. They are one level less then durlags mobs I belive, and feint also worked on trolls but they are tough. There were few mobs besides durlags that resisted feint but that was proper resisting (I had a system message about those mobs being non intellegent -> immunity to feints). On durlags mobs it just fails every time I use it. dunno how good they are but my AT has his hide/ms up over 50 now and i made out alright in the tower last night. those traps are biatch though, on one trap i was counting how many i disarmed...i actually disarmed 12 traps on top of each-other and there were still more beneath so i gave up. also oddly enough after the first few traps they stopped giving XP. can any devs tell me if that's how they are intended to work? cheers
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Post by DEV Akavit on Mar 19, 2009 17:32:53 GMT -5
I don't think they are supposed to stack like that.
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Post by adzling on Mar 20, 2009 10:06:03 GMT -5
thanks something wrong with the script then.
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