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Post by Zealote on Mar 5, 2009 5:05:17 GMT -5
Very interesting. It has some problems with transitions and attacking invisible, but maybe it can be solved with a closer look. Looks very promissing.
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Fly
Member
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Post by Fly on Mar 5, 2009 6:55:48 GMT -5
Yep the current invisibility procedure pisses me off a bit, if a person A is on the other side of the zone and you hide on an opposite one, the person A will still see you, you'll be just a bit transparet and to hide properly you need to hide before the transication to the zone you need to be hidden at, not to mention you need to re-enter the zone if you blow your cover. Same goes for assasins invisibility spells.
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redradim
Member
Life sucks, then you die.
Posts: 42
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Post by redradim on Mar 5, 2009 9:14:04 GMT -5
I'm all for it..by all means.....I say... GO INVISIBILITY!!!
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Post by luna on Mar 5, 2009 13:44:54 GMT -5
I think someone else posted this HAK a few months ago, but we decided not to try it.
It looks to buggy. Look at the two reviews below. Both have crashing problems on Persistant worlds.
------------------------------------------------------------------------------ Posted by la_crampe at 2008-05-04 15:17:18 Voted 7.50 on 05/04/08 Updated my vote :
After many test, this fix is not what we seek. The player remain invisible even after an attack. The invisibility create a player crash when a transition is taken. It may fit for some PW, maybe.
Will wait for the Obisidian fix.
Posted by Drakanoiderna at 2008-05-28 05:22:11 We tested it on My PW as well as we fix so they are not invisible in battle we don't know how to fix the Crash. and its not only transitions if a dm jump he can also crash.
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Post by DM Sir Carnifex on Mar 5, 2009 14:22:53 GMT -5
Yep the current invisibility procedure pisses me off a bit, if a person A is on the other side of the zone and you hide on an opposite one, the person A will still see you, you'll be just a bit transparet and to hide properly you need to hide before the transication to the zone you need to be hidden at, not to mention you need to re-enter the zone if you blow your cover. Same goes for assasins invisibility spells. Actually hide DOES work in the same transition. I tested this with someone. He could go behind a building, switch to stealth mode, then I could walk right by him without noticing him. And it was NOT HIPS. Invisibility is a whole different thing though.
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Post by Zealote on Mar 5, 2009 15:51:35 GMT -5
I think someone else posted this HAK a few months ago, but we decided not to try it.
It looks to buggy. Look at the two reviews below. Both have crashing problems on Persistant worlds.------------------------------------------------------------------------------ Posted by la_crampe at 2008-05-04 15:17:18 Voted 7.50 on 05/04/08 Updated my vote :
After many test, this fix is not what we seek. The player remain invisible even after an attack. The invisibility create a player crash when a transition is taken. It may fit for some PW, maybe.
Will wait for the Obisidian fix.
Posted by Drakanoiderna at 2008-05-28 05:22:11 We tested it on My PW as well as we fix so they are not invisible in battle we don't know how to fix the Crash. and its not only transitions if a dm jump he can also crash. The guy posted the solution for the crash. Maybe you guys can take a look at the script to see if you can solve the problem with attacking while invisible.
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Post by DM mithari on Mar 5, 2009 15:52:52 GMT -5
I can confirm what Carnifex says. I have done so on many occasions. You just have to make sure you're out of sight (usually moving so that you can no longer see the people you wish to hide from) and it will work out fine.
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Fly
Member
Posts: 70
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Post by Fly on Mar 5, 2009 15:55:47 GMT -5
Actually hide DOES work in the same transition. I tested this with someone. He could go behind a building, switch to stealth mode, then I could walk right by him without noticing him. And it was NOT HIPS. Invisibility is a whole different thing though. Indeed maybe you need to be behind an object to hide properly.
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Post by luna on Mar 5, 2009 17:07:05 GMT -5
I think someone else posted this HAK a few months ago, but we decided not to try it.
It looks to buggy. Look at the two reviews below. Both have crashing problems on Persistant worlds.------------------------------------------------------------------------------ Posted by la_crampe at 2008-05-04 15:17:18 Voted 7.50 on 05/04/08 Updated my vote :
After many test, this fix is not what we seek. The player remain invisible even after an attack. The invisibility create a player crash when a transition is taken. It may fit for some PW, maybe.
Will wait for the Obisidian fix.
Posted by Drakanoiderna at 2008-05-28 05:22:11 We tested it on My PW as well as we fix so they are not invisible in battle we don't know how to fix the Crash. and its not only transitions if a dm jump he can also crash. The guy posted the solution for the crash. Maybe you guys can take a look at the script to see if you can solve the problem with attacking while invisible. Can you cut and paste the text in here with the solution so I can search for it. I'm not seeing it...
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Post by Zealote on Mar 5, 2009 17:19:09 GMT -5
I think its this:
Posted by GilGwath at 2008-06-04 09:09:02 the workaround i posted here was and is just a workaround, and not a *fix*. When i posted this i thought Obsidian was fixing this in 1.07. And i still have hopes they will fix it (hardcoded) in a near future. Anyway if you integrated MP invisibility into a PW, there is something you should be aware of. IF invisible players cast on themselves *other* spells before transitioning, the players most probably (but strangely NOT always) will crash. Transitions can be standard transitions, or dm jumps. There is a workaround to evitate this annoyance (and make invisibility crash free): basicly before transitions you *turn off* the non-cutsceneinvisibility and mark the pc transitioning so he hasn't it applied on hertbeat, and you turn it on when PC is safely landed past the transition. Obviously to make this you have to make a custom script for the transitions, (in the onclick event of a trigger) and not to use the standard transition triggers, and custom script on area load (check the entering PC and reapply non-cutsceneinvisibility, and unmark the PC). I didn't provide the code here because almost every PW has their own custom code for transitions
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