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Post by sevendust on Mar 3, 2009 0:29:10 GMT -5
I know this is probably not the best time to ask, since Clerics seem to be the target of so much controversy, but I beg for a priest vendor. Perhaps in the basement of the temple of Lathlander for good and neutrals, and maybe an evil priest type vendor in the woods of sharp teeth by the bane castle. It can be filled up with all the faith type spells and items currently in the magic shops, and... perhaps a few healer type stave's, maces and morning stars on par with some of the other weapon types in the beregost smithy?
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Igaryu
Senior Member
Posts: 366
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Post by Igaryu on Mar 7, 2009 4:38:59 GMT -5
Hey sevendust I believe this issue will be taken care of as soon as the devs have looked up the cleric stuff. As far as I know they are currently testing and balancing ranger and druid's gear but not entirely sure.
Since Clerics are supposed to be one of the strongest classes overall you might have to wait a while for your wishes to come true;).
Good luck with that though
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Post by adzling on Mar 7, 2009 10:48:22 GMT -5
there should be clerical items sold at each of the temples. they may be similar or the same items but they should be there. don't know why they're not...
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Post by DM mithari on Mar 7, 2009 11:14:49 GMT -5
I'd guess because they haven't been made yet.
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Post by adzling on Mar 7, 2009 12:16:51 GMT -5
it's beta biatch!!!
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Post by sevendust on Mar 7, 2009 20:34:48 GMT -5
"Perhaps in the basement of the temple of Lathlander for good and neutrals" = Good place to start.
Adzling, I have already heard your "Clerics are supposed to be..." mantra in another post that you made, but if you want to re-hash it here then go right ahead.
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Post by stinkymcgirk on Mar 7, 2009 21:46:42 GMT -5
If it's cleric-bashing time, I want in!
*The Epic of CodZilla*
Clerics are supposed to be the class to play if you want to play a fighter, but don't want to have all of those stupid weaknesses to, you know, mind effects, reflexes, etc. Oh yeah, and you don't have to party with a rogue to get enough money to buy magic equipment because- guess what? -your spells do better than anything you could buy! You know what? These clerics just aren't performing well enough! Let's give them a spell that protects them from all of those cool things other classes do so that any fight against them turns into a slugfest... and - no that's not enough... lets make them the one class that can heal all of their HP back in the middle of a fight so that we already know the result of the slugfest.
You know what? This is stupid. Let's just make a class that has all of that stuff clerics do, and some of those fighter-only feats, and high saves in every category. What?! Clerics don't get haste unless they pick a certain domain!? Give them that for free too! AND DR! DR That no monster can pierce! * * *
Clerics... don't really need any specialty items because they can enchant all of their equipment to be +5, then if they pick the right domain, they can have natural armor +5 too. I'm really having a hard time trying to think of an item that advances clerics laterally instead of even more thrust directly through any challenge roof that exists. Maybe staves with bonus feats to enhance healing? If you ask me, clerics domains should be enforced, and clerics should probably even be approval only classes. This class just laughs at DnD rules with its slew of immunities and spells that give them the abilities of virtually any class out there. Perhaps the worst cleric issue, however, is that mordenkainen's disjunction, greater dispelling, and the lesser versions are not single-targettable. Beyond that, I can only think of one mob in the entire mod that actually dispells players.
We really need some dispelling mobs!
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Post by sevendust on Mar 7, 2009 23:29:00 GMT -5
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Post by shoujo on Mar 8, 2009 4:45:56 GMT -5
I don't think there's a problem with the OP's request. He's just asking for staff, morningstar, and mace versions of existing gear. It's actually a bit of a downgrade considering those weapon types kinda suck.
As for cleric items, I think you could use light shields, simple weapons (except for spears), and gimped armor types (anything that isn't a chain shirt, breast plate, full plate, or robes) to give the cleric something. That way a cleric pays with AC or damage for those extra perks.
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Post by stinkymcgirk on Mar 8, 2009 5:14:20 GMT -5
I have a bone to pick with DnD 3.5, not the OP's reasoning. I just feel like that's a tough hurdle to cross. I certainly agree that I could have been more constructive earlier, so here are some ideas for potential cleric-type items that flesh out the party-benefitting aspects:
Staff/ mace/ morningstar of:
health: +(x) concentration, +(x) to heal. Bonus spell slots(s?)
deity specific items?:
Requires (lawful, evil): The Tyrant's Dictum, Morningstar +3 vs. good. +3 wisdom, +d6 divine damage vs. chaos
-so you get the only + attribute item available in the weapon slot. Someone has to sacrifice criticals in order to have more spells; a trade worth thinking about.
On a side note, I am absolutely positive I saw a Bone Phoenix for sale the other day as well as a Writ of the Vizier at Maltz's.
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Post by sevendust on Mar 8, 2009 13:01:45 GMT -5
Look, I have not played the pnp version for a loooonnnng time. When I did play it was Greyhawk, and basically I did the against giants, drow and finally lolth in the abyss thing (in the end "set" jumped in as well). It was fun and took almost a year, but after that I pretty much stopped playing and just read the occasional module or dragon/dungeon magazine. That being said, I have greatly enjoyed the computer games (TToEE being my favorite) and NWN2 does a great job of getting the look and feel for all the books over the years ( I was really bummed when I found out they are dumping D & D in Dragon Age that is coming out later in the year). I played either a cleric or druid ( I am not into druids anymore), and when I played a cleric I enjoyed having the heavy armor and smacking heads with a mace or club (st. cuthbert style).
I do not want to be forced to light shields and medium armor, but I do see a few things that are a bit over-reaching that might settle everybody down a bit:
(I do not know if these could be coded in)
1) Enforce the domain by patron rule, but keep in mind that some deities (like Jergal) will need other domains substituted, or even created to match the books. (And fix the death domain, my shadow is a wimp).
2) No fighter/clerics. I hate class restrictions of any kind, but I am not buying the legitimacy of any deity allowing a fighter/cleric when you have favored souls and paladins in the world. I would put a hard stop on class restriction right there ( no slippery slope stuff) and the one exception would be elven fighter/wizard/clerics from he original version. Paladin and Favored soul/clerics I would consider ok to because the just cant get access to all those feats like fighters do.
3) No weapon specialization, great cleave, or whirlwind attack for clerics. I have no problem with basic weapon focus and cleave (cleave is fun) , but clerics are too busy being devout to learn advanced fighting skills and AOE weapon attacks. Clerics (non-multi classed) may not even have access to some of what I am talking about, so it is kind a a blanket policy.
4) This one some will say FU at. I never understood why a non-fighting class would get ALL martial weapons with the selection of one feat. In my opinion, fighter classes should get all the martial feats without question. However, other class categories would only be allowed to use the martial or exotic feat to choose one weapon per feat (EX: If I chose a martial feat and picked warhammer, then I would on be allowed to use a warhammer in addition to my simple skills). I understand the you could simply multi-class, but with the 3 level minimum in this game - It prevents people people from pulling the 1/every other level thing they were doing on D & D online (which sucks). That being said, clerics should be allowed to use the weapon of their patron (no weapon focus to start though).
Getting back to the weapons part of my post, the point I was trying to make is that in the mace/morning star categories, selection is severely lacking. I could just take the martial weapon feat, but that could "over power" my character.
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Post by sevendust on Mar 8, 2009 13:05:22 GMT -5
I saw the Writ of the Vizier - Its a flail (martial). Somebody must have gotten the Bone Phoenix before I saw it. The problem with hoping a player sells one to a vendor is that it is very few and far between an opportunity to snatch one up.
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Post by adzling on Mar 8, 2009 13:12:16 GMT -5
"Perhaps in the basement of the temple of Lathlander for good and neutrals" = Good place to start. Adzling, I have already heard your "Clerics are supposed to be..." mantra in another post that you made, but if you want to re-hash it here then go right ahead. hey i was just sayin' i agree should be some cleric stuff. but now that you mention it yar i like think it's imperative that domains + stormlord=talos gets enforced. i would like to see favored souls DR removed (yes removed) as they are the most overpowered class followed by clerics. Clerics i would love to see no multi-classing with base classes. that's all move along now...
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nebulonb
Active Member
Monkeys can be Scientists Too!
Posts: 107
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Post by nebulonb on Mar 8, 2009 16:28:11 GMT -5
Hmmmm heres the easiest way to help anyone who doesn't understand why a cleric with no restriction in place is the most powerful character in the game.
What is the Cleric bad at? OR What is a Clerics Weakness?
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Post by sevendust on Mar 9, 2009 19:44:15 GMT -5
Compared to what? A fighter? A wizard?
A general?
1) A cleric has the weakest choice of offensive spells. They seldom have enough fire power or penetration ability to kill an equal opponent outright, which leads to pulling out the mace when the foe closes in on you. ( And the inflict line requires a touch attack - Not asking for a change, but if your up close and personal with something nasty, you have to think twice trading an attack of opportunity for a possible miss).
2) The least amount of personal stat spells.
Thats off the top of my head.
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