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Post by Ryokami on Jun 26, 2008 9:51:57 GMT -5
I was curious not sure if it was talked over or not. I was wondering is this more than enough xp per kill for PC's? or should it be nerfed a tad so everyone has to work a little bit.
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Post by DEV Jlf2n on Jun 26, 2008 10:24:10 GMT -5
Thanks for this poll. This is something me and Driller have spoke about several times. Its a balancing act as you want to keep people interested but not give them to much at the same time.
On one hand, if experience is to easy to come by then people will max out and become bored, not to mention the high amount of uber PCs you have.
On the other if it is to low, then people get discouraged again as well.
So please vote, and give us an explanation as to why you voted the way you did if you can. Suggestions are appreciated as well.
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radium
Active Member
... ON THE DARKNESS!
Posts: 169
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Post by radium on Jun 26, 2008 11:02:29 GMT -5
Compared to a lot of other servers I've played on for NWN1, this mod has very high xp. But I think for the moment with the areas we have, this is fine. Maybe when there is more areas it should be nerfed a little?
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Post by Sojourn on Jun 26, 2008 11:16:42 GMT -5
Its only beta so the xp system can be off a bit...personally I think people are gaining levels way too fast. First two weeks of beta and there were pc's level 13 already...at this rate I'm not sure if we can keep up with accomodating them in terms of challenge and items if they level this fast. Its just unbalanced a bit...if this keeps up, in the long run the server will turn into monty haul...where every drop from a wolf or goblin will be like a flaming sword +3...because everyone will be maxed out in levels, and drops and creatures need to reflect the power of the players. This will be unbalancing for new players who log on.
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Post by Ryokami on Jun 26, 2008 11:21:54 GMT -5
Its only beta so the xp system can be off a bit...personally I think people are gaining levels way too fast. First two weeks of beta and there were pc's level 13 already...at this rate I'm not sure if we can keep up with accomodating them in terms of challenge and items if they level this fast. Its just unbalanced a bit...if this keeps up, in the long run the server will turn into monty haul...where every drop from a wolf or goblin will be like a flaming sword +3...because everyone will be maxed out in levels, and drops and creatures need to reflect the power of the players. This will be unbalancing for new players who log on. Exactly.. I am rolling in at level 14 right now.. I mean really I would run around and RP but it is Beta and most of the time people are doing the same as I am. When I am playing I involve myself with as many events as there are going, and when that is over I sit and chat depending on if I see people. The Xp in my opinion needs to be lowered just a bit if someone can get 1-10 in a day easily I think it is to much. It should be xp is super low when alone, And if in a party is raises just a bit.. not to much. ~I wouldnt really say that wolfs drop.. maybe like ulti creatures.. or (special creatures) that take 3-4people to kill and they still have a ruff time. If you have loot drop like +1,+2,+3 and so on drop.. would be really rare and off like the lvl 15-30 mobs or some shit.. not wolfs.. Then it would be GG a level 20 running around grinding wolfs for epic loots to sell.
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Post by DEV Driller on Jun 26, 2008 12:14:08 GMT -5
I assure you, when the treasure system is finalized, a wolf will never drop a +3 flaming sword. -driller Its only beta so the xp system can be off a bit...personally I think people are gaining levels way too fast. First two weeks of beta and there were pc's level 13 already...at this rate I'm not sure if we can keep up with accomodating them in terms of challenge and items if they level this fast. Its just unbalanced a bit...if this keeps up, in the long run the server will turn into monty haul...where every drop from a wolf or goblin will be like a flaming sword +3...because everyone will be maxed out in levels, and drops and creatures need to reflect the power of the players. This will be unbalancing for new players who log on.
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Post by souljaa on Jun 26, 2008 12:41:27 GMT -5
I think the xp progression is crazy, didn't take long to notice either. I thought maybe that was intentional to test higher level characters and spell effect lags etc. If the choice was mine I would definately lower the XP to somewhere under half of what it is currently, and when things are all running the way it seems this server is headed and it leaves the beta stage I'd clear the players PC vaults. (though I'm sure that would go down well ;D)
It's always good if the players keep a reasonable amount of self control with their own XP progression, the XP will still be there to get tomorrow or next week. Have fun with the RP, spend some time developing your characters and let gaining XP happen in between.
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Post by soullich on Jun 26, 2008 15:35:48 GMT -5
......... Here I was reading the last post made by Souljaa and was agreeing on the xp reduce to a point ... then I came to this : when things are all running the way it seems this server is headed and it leaves the beta stage I'd clear the players PC vaults. ... [INSERT FLAMING HERE!] well to make things less rude and a long story short I I think that pretty much tells you about my opinion on that comment...
Marduk holds her rotting heart In his fist In ecstasy of her demise.
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Post by whenwizardswar on Jun 26, 2008 16:07:31 GMT -5
I voted that its fine for now, because it IS beta form, and yeah i do see a few people mid level, and people leveling pretty fast. I've only been with the server a few days now and harlims level 8.
The final, finished product should indeed have the XP system looked at. The way I look at it, is that our player base is small, and some of the time there are no dms to run events, so that cuts down on two things.
DM based RP PC based RP
So that leaves one thing to do, and that is to hunt monsters. The way things are now is ok if you ask me, it helps players become comfortable with the server, and frankly, helps them gain the experience to travel the servers many areasd (More travel=more bugs discovered).
I'm not to worried about it, but like I said when the server goes-live a character vault should be almost assumed. The nwn1 server THAY that I dmed on, we didnt really show to much concern with leveling since the areas were few, but once we went live (IE finished beta testing) we did a complete server wipe and the players found it challengeing to level.
I do have one itsy bits complaint, the XP is fine but not for the easy monsters. The monsters in my opinions definatly need some revamping as I, and others find them abit too easy (there was something wrong about a level 1 char takeing out ten gnolls by himself and yes I've seen it done).
Er'go since I dont have access to the ERFs of the monsters in the server, I am (as many of you know) developing monsters and critters in the nwn2 tool set, some of which I will submit to the staff for approval, and some for personal fun. I have taken the liberty of creating my own personal versions of the most commonly encountered monsters to-date on the server.
I have rarely had issues in the past with over balanceing and under balanceing monsters eitheri n PnP or nwn1, sure every monster takes some fine tuneing, but usually its not much.
I cant say for sure, since I dont have the blue prints of the servers monsters, but it seems to me that the monsters being used (at least the majority of them) are standard pallate monsters, which I'm sorry just dont fly with online servers.
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Post by DEV Jlf2n on Jun 26, 2008 16:55:52 GMT -5
The bad thing about that is though Wiz is that I have already told the PCs they could keep there characters from the beta when we go live. If they agreed to a wipe then fine, but they would all have to agree to it.
But on the other hand we only have about 10-20 really active players. Our goal is to max it out at the full 96. Once we start getting close to that those few high levels will be diluted into the masses.
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dezlathoth
Active Member
Chosen of Vhaeraun
Posts: 97
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Post by dezlathoth on Jun 26, 2008 17:28:34 GMT -5
If you really want to cut back on the number of high level PCs about, rather than wiping everyone's vault, you could allow people to keep only one or two. If you wipe anything at all. Personally I am against full vault wipes from beta. I always felt it was like saying "Hey guys, thanks for testing out our module for us, now start all over again!"
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Post by DEV Driller on Jun 26, 2008 17:46:05 GMT -5
I have never understood this position. What is the big deal here? How does having a high level character diminish the experience? Players will get them, you can count on it. Unless we do some sort of hard limit.
I don't care that Jim Bob has a level 30, doesn't matter to me.
What is your reasoning behind your position?
Thanks, -driller
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Zero
Member
Posts: 28
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Post by Zero on Jun 26, 2008 18:02:13 GMT -5
I actually agree with driller on this one. There is in no way that having a lvl 30 will stop your rp. The only thing that stops is you going around and hunting creatures. And for that you can make another character. I am assuming that what you said about the server is correct jlf and that you want this server to allow all types of play. Not everyone wants to spend forever leveling there character. At least with having the xp at the point it is those who like to have there characters as high lvl as they can and than rp are allowed that type of play. Those who wish to take several months lvling a character are allowed to as well (by staying in a low giving xp area).
I still don't understand how somebody having a high lvl character right now hurts anything. For the argument of players running out of things to do when they hit lvl 30....I thought thats what us DMs are here for? If anything I would picture it increasing rp more b/c well you kinda run outta things to do other than kill creatures for loot or Rp. Not everyone is going to get high lvl than stop playing. Because lvling is only half the experience. The other half consist of finally having your character as high as you can go rping more joining factions and having wars.
How do you think people that have jobs and not as much time to play will feel when there getting owned in a guild fight or just a normal pvp fight against somebody that has nothing really to do but, play this game? At least with the way the xp is now (which IMHO is not that high at all right now) everyone has a fair shot at getting a lvl 30 character and joining in on the fun.
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Post by DEV Jlf2n on Jun 26, 2008 18:08:52 GMT -5
I agree with Driller and zero pretty much. I want it to be open to everyone. My concern falls into the "is it to easy" category. If you guys like it how it is I am cool. Its the challenge factor I am thinking of.
But that might not necessarily fall under the exp category now that I think about it. That might have more to do with the CR ratings and number of mobs.
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Post by Iceshard on Jun 26, 2008 18:49:21 GMT -5
Ok first things first...
Wiz- The creatures that spawn up now are the stock NWN2 versions. They are there only as placeholders and testable things for all sorts of ideas/situations. I have already made several other creatures that will replace these but we always welcome more.
XP (From player standpoint)- Yeah it may be great and exciting to level so quickly and get what you want. However as stated before you will quickly get bored and run out of ideas on what to play next. RP may be fun sitting around, but after a while it gets tiring.
XP (From a DM standpoint)- The higher level you are, the easier things become. You have money, gear, expendable resources. I HATE it when people are advancing to quickly.. and even more so when they get involved with lower level PC's. Things that are challenging for them are cake walks for high levels... make things more challenging for high levels and the lowbies die. Sometimes its alright when there isnt much for combat in my events, but for when its a slaughter house (Pc's getting slaughtered) its no longer fun for the players.
XP (From a Dev's Point)- We cant cater, or build fast enough for the current level needs. We have people at level 19, and most are now around that level. Our current intended level is around 10ish or 13. So there arent any items in game for you, and you have created a situation where you dont have the coin to buy the proper gear for your character and there arent enough areas in for hostile engagements short of be turning Baldur's Gate into a 1943-1944 Stalingrad..
My overall opion is keep the XP spread like it is till about level 6 or 8.. then ween it off and make it worth while and enjoyable to play through and level up. Make it more as an accomplishment than a race to see if you can level to 18 in 3 hours.
-Ice
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