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Signor Leo
Member
"Oh, what a remarkable bird, look at the plumage!"
Posts: 48
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Post by Signor Leo on Feb 22, 2009 15:26:05 GMT -5
Aye the same thing happened to me and zoombee.
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Post by DM Sir Carnifex on Feb 22, 2009 17:05:27 GMT -5
Tell Talos you want a refund!
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ovarf
Active Member
Posts: 197
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Post by ovarf on Feb 22, 2009 18:07:19 GMT -5
I believe that trap damage is coded in the game as trap damage. Not the type of trap. As far as the game knows the damage type, in the report in the combat log, is just a special effect of the trap. I could be wrong thou.
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Post by zoombee on Feb 22, 2009 18:39:35 GMT -5
lol loved the refund part
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Post by broham2 on Feb 22, 2009 21:45:30 GMT -5
Off topic, but how do you get the extra toolbars there at the bottom? Is this a custom GUI or is that possible and I am just clueless?
I am siding with clueless for now.. for about 3 months I didnt even know to hit enter to speak.. I always used the custom tool used for speaking other languages. hehe.
I've seen several screenies of people with toolbars on the sides of the screen running vertical too.. how do you do that?
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Post by earthsong on Feb 22, 2009 23:37:31 GMT -5
I did the same thing with the language bar The settings are in your options - interface - hotbar options (click which you want to see) Restart NWN2 to see them. Play with them until you know which number hotbar goes where
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mrdeadman
Senior Member
I'll thank you to keep your reality out of my fantasy.
Posts: 308
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Post by mrdeadman on Feb 23, 2009 0:23:10 GMT -5
Right, you can get several hotbars up in the interface options.
As for trap coding being different, I had Energy immunity fire up and took 0 from a fire trap, and took 0 from another electrical trap. Just that trap decided to zap me. Since I refuse to lose XP from that situation I will just leave Nich where he is until there is a reset.
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Post by astralwyvern on Feb 23, 2009 1:53:59 GMT -5
Tell Talos [Eldur] you want a refund! [rebuild] *squints at the text* I will have to think about that one. I do love Talos.
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mrdeadman
Senior Member
I'll thank you to keep your reality out of my fantasy.
Posts: 308
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Post by mrdeadman on Feb 23, 2009 2:06:18 GMT -5
Tell Talos [Eldur] you want a refund! [rebuild] *squints at the text* I will have to think about that one. I do love Talos. Electrical traps affecting me when they shouldn't is in no way enough to make my character not kick ass. He is still very high on the Pummel-things-to-death scale. LOL
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ovarf
Active Member
Posts: 197
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Post by ovarf on Feb 23, 2009 9:31:29 GMT -5
confirmed today that my theory was wrong as i believe someone else posted
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mrdeadman
Senior Member
I'll thank you to keep your reality out of my fantasy.
Posts: 308
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Post by mrdeadman on Feb 23, 2009 11:50:18 GMT -5
Praise Talos!!! I have been reborn! LOL
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Post by luna on Feb 24, 2009 19:04:34 GMT -5
I don't know yet. I looked at this a night or two ago and eventually hit a dead end when tracing how the electric trap damage works. Eventually I couldn't find a function that was being called for the electric trap damage, so I'm not sure if it's compiled into the executable or where it is. But it seems it's not visible from the toolkit.
On top of that I'm not sure how it did 313 damage either. The code says it does 50d6() electric damage which should have a max of 300.
So it's a giant mystery right what is going on with the electric traps.
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nebulonb
Active Member
Monkeys can be Scientists Too!
Posts: 107
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Post by nebulonb on Feb 24, 2009 22:34:47 GMT -5
Epic traps are entirely different then your standard traps. I'll have to dig around for the info again on them, but they operate on a different code then the normal traps, they were introduced with MotB.
I'll see what I can find out about them, had this problem about a year ago and found the answer then.
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Post by valgrimm on Feb 25, 2009 2:12:46 GMT -5
From poking around in the Frost Giants lair the problem I encountered was not necessarily high damage from an epic trap. It seemed either several traps were stacked or the same trap was sprung numerous times. So while my epic level character could survive a hit from a trap doing 200+damage. If that same trap springs 2-3 times and hits for 200 100 100 + damage, I'm fuging it. Which is what happened to me last night.
Two additional things occurred to me as my whole party was killed by traps. We easily held our own against the giants, wolves and mystics. But the traps seemed to be way above the level of the monsters inhabiting the giant lair. Secondly, it didn't seem that Frost giants, mystics and winter wolves would be capable of setting or disabling epic traps themselves.
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