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Post by stinkymcgirk on Feb 20, 2009 15:54:28 GMT -5
nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=99Hey folks, I just wanted to suggest that either this or player1's fixes to spells be implemented into the hak. Not only does it fix issues with spells like evard's tentacles (changing it to a proper grapple check once per round instead of d4 +4 ab attacks), but it adds the possibility for ranged-touch-attack sneak attacks with spells like ray of frost, disintegrate, etc. That makes classes like arcane trixters a reasonable choice. In addition, it makes those same ray spells better choices than the standard ILMS / IGMS spam because they have the ability to cause critical hits. Perhaps my favorite change is the fact that it allows you to target a single target with the dispel line of spells rather than just an area effect. Enemies can single target with those spells, the descriptions state you can single target with those, and yet the engine only allows you to target the area.
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Post by DM mithari on Feb 20, 2009 16:37:17 GMT -5
While I do agree that some spell fixes would be nice, I have to point out that ranged touch attacks (and presumably melee touch attacks) can already, indeed, score critical hits. Their problem is that they don't respect immunity to critical hits properly, which the fixes indeed... Fix.
The 403 damage Disintegrate I once scored would otherwise be quite difficult to explain. ;D
That said, I believe the Devs have stated that they will look at them once we approach final release. For now, other things are more important.
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Post by stinkymcgirk on Feb 20, 2009 17:59:46 GMT -5
Well, thanks for the speedy reply. For the meantime, could we just get player1's drop-down dispels implemented into the hak? It really sucks not being able to dispel people, and it really ruins the PvP balance if you cannot dispel low-caster level buffers like paladins, multiclass clerics, etc.
If you plan to have buffing mobs at all beyond the basic +ac buffs, it's an absolute necessity to have targetted dispels, otherwise anyone who tries to dispel a mob will just dispel their whole party instead.
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Post by adzling on Feb 28, 2009 11:10:30 GMT -5
yes! pnp spell fixes + implementation of sneak attack damage for ranged touch and touch attacks.
my AT will love you for it ;-)
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Post by stinkymcgirk on Mar 12, 2009 0:29:42 GMT -5
I guess dispels/disjunction can be targetted on group members, but not on hostile creatures/players. I suppose since only a few mobs buff themselves this is not particularly important right now, but there is an easy fix for it available at the IGN vault.
Additionally, there is another bug that seems to take effect with spirit shamen who have access to arcane prestige classes through multiclassing; after taking arcane prestige class levels, if you take another spirit shaman level, you have all of the prestigue levels apply to your spirit shaman casting progression.
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Post by luna on Mar 12, 2009 0:34:39 GMT -5
I guess dispels/disjunction can be targetted on group members, but not on hostile creatures/players. I suppose since only a few mobs buff themselves this is not particularly important right now, but there is an easy fix for it available at the IGN vault. Did this break recently. Definately without a doubt you could hit hostile players with dispels/disjunctions. I've watched many PvP with a high level mage just lobbed disjunction on his/her opponent to strip away spell buffs and then flayed em.
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Post by hnefi on Mar 12, 2009 2:36:47 GMT -5
Did this break recently. Definately without a doubt you could hit hostile players with dispels/disjunctions. I've watched many PvP with a high level mage just lobbed disjunction on his/her opponent to strip away spell buffs and then flayed em. No, it hasn't changed. What you saw was a mage using the AoE version of disjunction, targeted on an opponent. That works. What doesn't work is casting the more powerful single-target version of disjunction on an opponent. Had other people been standing near the targeted opponent, they would have been hit by the disjunction as well.
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