Post by liruna on Feb 16, 2009 10:01:56 GMT -5
Sorry if this is posted in the wrong area (I couldn't find anywhere else that seemed better for it). I know I'm still fairly new to the server and my opinion might not be worth too much, but I'd like to put this out there. Please don't take this negatively.
At the moment, as far as I've been told, in-character time advances along with the in-game time. When a year passes by in-game, a year has gone by. This is convenient for keeping track of what time/day/year it is at any given moment - you can easily consult the in-game clock.
Here are the downsides to that method, in my personal opinion.
- I believe the time passing was intended more for single-player games than for persistent worlds. If you're playing by yourself, of course it's always nice to see the sun rise and set now and then, and to have some variation in day and night, etcetera - however, time passes extremely quickly.
- People are given very little time to develop a character at a certain age - you make a seventeen-year-old, a week goes by, suddenly they're eighteen and you've barely gotten a chance to roleplay them at all.
- The server as a whole is given very little time to develop anything. Years go by with frightening speed. I joined in 1356 and it's already 1357. A lot happens in a year. The Time of Troubles is an intensely interesting and conflicted year in the Forgotten Realms, and it shouldn't just breeze by.
I've been told that the the year is going to start back over at 1350 once Beta is over, and, well, that's okay by me. I just feel like at the moment, time is going by way too quickly, and if it continues to move at this speed even after Beta, well, it feels too fast.
My suggestion would be to pick a year to start in and go for quite a while before advancing to the next one, disregarding the ingame clock entirely and keeping the server updated as to the current year on the forums. This would allow people to develop their characters/subplots/organizations/you-name-it with plenty of time, instead of feeling rushed by doing things by game-time. It would also allow the DMs to develop the lore and setting of the world a lot more.
Just my two cents. What do you all think?
At the moment, as far as I've been told, in-character time advances along with the in-game time. When a year passes by in-game, a year has gone by. This is convenient for keeping track of what time/day/year it is at any given moment - you can easily consult the in-game clock.
Here are the downsides to that method, in my personal opinion.
- I believe the time passing was intended more for single-player games than for persistent worlds. If you're playing by yourself, of course it's always nice to see the sun rise and set now and then, and to have some variation in day and night, etcetera - however, time passes extremely quickly.
- People are given very little time to develop a character at a certain age - you make a seventeen-year-old, a week goes by, suddenly they're eighteen and you've barely gotten a chance to roleplay them at all.
- The server as a whole is given very little time to develop anything. Years go by with frightening speed. I joined in 1356 and it's already 1357. A lot happens in a year. The Time of Troubles is an intensely interesting and conflicted year in the Forgotten Realms, and it shouldn't just breeze by.
I've been told that the the year is going to start back over at 1350 once Beta is over, and, well, that's okay by me. I just feel like at the moment, time is going by way too quickly, and if it continues to move at this speed even after Beta, well, it feels too fast.
My suggestion would be to pick a year to start in and go for quite a while before advancing to the next one, disregarding the ingame clock entirely and keeping the server updated as to the current year on the forums. This would allow people to develop their characters/subplots/organizations/you-name-it with plenty of time, instead of feeling rushed by doing things by game-time. It would also allow the DMs to develop the lore and setting of the world a lot more.
Just my two cents. What do you all think?