Post by valla on Feb 9, 2009 15:23:00 GMT -5
Alright. I have been thinking about something for a while now and thought I'd share it with the rest of you.
The last PW I really spent a lot of time on was a NWN 1 PW called Battledale. And I have been wondering what made me stay on that server for more than three years.
Well. I have concluded that it was the carrot. You know the one you hold in front of a horse to make it run...
Let me explain.
Assembling a group to head off and kill frost giants is fun... for a while. Until you realize that the only reason you really are up there is to grind for xp. The only carrot you have is your xp and it gets a bit repetitive.
We must not forget that we also have the RP carrot. Anyone can make up a RP reason for heading up there. However it is still almost entirely grinding for the most parts of the server. With a few welcome exceptions.(like the orc cave with the chief mission. And the mushroom mission. )
A real carrot is yet to be found!
(With the exception of the real cool DM events of course.)
Now that we are talking about implementing a crafting system. Let me give you an example of how it can be used to make some real carrots for players. A real reason for visiting the dark places of faerun.
The example is taken form the Battledale NWN 1 PW.
In order to get my sword enchanted with some elemental damage i had to get myself the heart of a demon. That particular type of demon was only found as a boss in one of the lower lvls of a dungeon. Now in order to reach that lvl you needed a rouge to find the entrance to the well hidden dungeon. On the first level you also needed a rouge to find the key to open the door to the second level. On the second level you needed someone with a high Lore skill to be able to operate the portal that let you enter the last level where the demon was. And of course you need a fighter to be able to tank the creatures on the way and a cleric to heal the party. In the end it was random what kind of demon appeared. And if you wanted a particular kind of heart you might have to make the trip several times.
Now that is what I would call a reason to venture somewhere. To get the things you need for that final enchantment. And it would force people to group up like the game was meant to be played.
Les say you have to bring some expensive gem to a small dungeon in order activate a portal that takes you to a horrific place that eventually leads to a boss that drops some precious resource you only can get there. And is used for the best enchantments. A bit of a gamble. The cost of the gem versus the risk of the dungeon. Would be great fun!
This would be a great way to use the planned crafting system to make goals for players. Real carrots...
I think this server is real great and I hope you don't look at this post as a complaint on the server but rather a constructive sharing of thoughts from a long time online NWN player.
Thanks.
Any thoughts? Shoot.
The last PW I really spent a lot of time on was a NWN 1 PW called Battledale. And I have been wondering what made me stay on that server for more than three years.
Well. I have concluded that it was the carrot. You know the one you hold in front of a horse to make it run...
Let me explain.
Assembling a group to head off and kill frost giants is fun... for a while. Until you realize that the only reason you really are up there is to grind for xp. The only carrot you have is your xp and it gets a bit repetitive.
We must not forget that we also have the RP carrot. Anyone can make up a RP reason for heading up there. However it is still almost entirely grinding for the most parts of the server. With a few welcome exceptions.(like the orc cave with the chief mission. And the mushroom mission. )
A real carrot is yet to be found!
(With the exception of the real cool DM events of course.)
Now that we are talking about implementing a crafting system. Let me give you an example of how it can be used to make some real carrots for players. A real reason for visiting the dark places of faerun.
The example is taken form the Battledale NWN 1 PW.
In order to get my sword enchanted with some elemental damage i had to get myself the heart of a demon. That particular type of demon was only found as a boss in one of the lower lvls of a dungeon. Now in order to reach that lvl you needed a rouge to find the entrance to the well hidden dungeon. On the first level you also needed a rouge to find the key to open the door to the second level. On the second level you needed someone with a high Lore skill to be able to operate the portal that let you enter the last level where the demon was. And of course you need a fighter to be able to tank the creatures on the way and a cleric to heal the party. In the end it was random what kind of demon appeared. And if you wanted a particular kind of heart you might have to make the trip several times.
Now that is what I would call a reason to venture somewhere. To get the things you need for that final enchantment. And it would force people to group up like the game was meant to be played.
Les say you have to bring some expensive gem to a small dungeon in order activate a portal that takes you to a horrific place that eventually leads to a boss that drops some precious resource you only can get there. And is used for the best enchantments. A bit of a gamble. The cost of the gem versus the risk of the dungeon. Would be great fun!
This would be a great way to use the planned crafting system to make goals for players. Real carrots...
I think this server is real great and I hope you don't look at this post as a complaint on the server but rather a constructive sharing of thoughts from a long time online NWN player.
Thanks.
Any thoughts? Shoot.