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Post by zemlock on Jan 29, 2009 17:27:16 GMT -5
I recently came back onto this server and i like how much the content has been improved such as gnoll leaders and locked, trapped chest. But i just find it completely monotonous to have to kill 200 gnolls to advance in level. Pretty much you need to defeat a batallion of gnolls to advance from level 5-6.
What does everyone else do to keep themselves from being bored of killing the same thing?
Any advice would be appreciated, i really like the players and how this server is moving along i am just afraid i will leave again soon because i am tired of the monotony.
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Post by Zealote on Jan 29, 2009 17:30:26 GMT -5
1 - RP 2 - Party up and go kill something else 3 - RP
Edit: We have a RP XP Script in place, that gives you xp almost everytime you talk to someone near you.
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Post by DEV Jlf2n on Jan 29, 2009 17:32:33 GMT -5
Have you tried Lizards? Bugbears? Ogres? Partying?
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Post by caveman282 on Jan 29, 2009 17:35:46 GMT -5
Do some RP, Its not a race to get to lvl 30. So enjoy the scenic route.
Oh, yeah i almost forgot!
The devs are still working on areas so that way you dont have to just kill the same mob you will soon have several areas to explore and grind on instead of the same mobs.
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Post by DEV Jlf2n on Jan 29, 2009 17:51:30 GMT -5
I guess I left some sort of lump between 5 and 6 in my last monster tweak. I've heard other people complain about them before. At level 5 you shouldnt be fighting a lvl 3 Gnoll. Are the Lizards and Ogres to hard for you? Whats your race and class?
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Post by CartMid on Jan 29, 2009 18:48:27 GMT -5
I must say that I agree that it's harder to lvl now... and I can say that because I'm around for some time ;D
I love the new RP xp script though it has some problems related to it yet, like ooc chat and people using macros more than it was needed. Anyway... it helped a lot people like me that spent more time RPing then actually lvling ^^
About the parties, thing is, sometimes there isn't a single soul around to party with and we cannot depend on the others the whole time (Even for RP reasons sometimes).
Anyway, I'm having much harder time now lvling specially with my poor drow in the UD ;D
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Post by DEV Akavit on Jan 29, 2009 18:53:59 GMT -5
To prevent boredom I simply quit worrying about acquiring new levels for the most part. It is lots more fun to go into the game and just RP and play for enjoyment. Most of the time I won't start grinding until I find myself within a couple thousand xp of leveling. It's surprising how fast new levels come when you stop thinking about them.
Sometimes grinding is enjoyable given the right circumstances. Having the right party to join helps alot. Other times it is fun to grind easy to kill mobs while trying to get a good action screenshot. One other option is to fight easy monsters and converse via tells with other players.
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Post by DM Sir Carnifex on Jan 29, 2009 19:34:47 GMT -5
I will give my formula for staving off boredom.
1. Create a PC that is VERY original or has some point which provides lots of RP. This also helps other people from being bored, especially the ones with dull characters that need something to make their lives less monotonous.
2. Make twelve extra characters with this concept in mind.
3. RP with one for awhile, then go grind.
4. Log out and switch characters.
5. Repeat steps 3 and 4 until you no longer have time to play.
6. When you no longer have time to play, go do whatever it is you have to do all the while thinking of yet another character concept. once you have one in mind, go back to step 1.
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Post by CartMid on Jan 29, 2009 20:02:42 GMT -5
I will give my formula for staving off boredom. 1. Create a PC that is VERY original or has some point which provides lots of RP. This also helps other people from being bored, especially the ones with dull characters that need something to make their lives less monotonous. 2. Make twelve extra characters with this concept in mind. 3. RP with one for awhile, then go grind. 4. Log out and switch characters. 5. Repeat steps 3 and 4 until you no longer have time to play. 6. When you no longer have time to play, go do whatever it is you have to do all the while thinking of yet another character concept. once you have one in mind, go back to step 1. LOL, needless to say that works quite fine... ;D
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Post by Erulaan D'Anhoor on Jan 29, 2009 20:03:53 GMT -5
^^^ says the guy with 13 characters! LOL
I am generally happier with XP right now, and looking forward to the next patch, which I think well allieviate a lot of the OP's issues.
I know we have lost some players over the need for grinding/low xp, and its a bummer.
No PW is perfect for everyone.
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Post by shorn on Jan 29, 2009 20:07:51 GMT -5
I have to add that Ive tried to start a new character three times now, and the unreliability, coupled with the fact that party xp doesnt seem to work for me at all (I get even less in party for xp that seems to have dropped in excess of 80%). However, leveling aside, I still find it enjoyable to play my higher level a good bit, if there is something going on, now and again.
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Post by broham2 on Jan 29, 2009 20:48:09 GMT -5
I will give my formula for staving off boredom. 1. Create a PC that is VERY original or has some point which provides lots of RP. This also helps other people from being bored, especially the ones with dull characters that need something to make their lives less monotonous. 2. Make twelve extra characters with this concept in mind. 3. RP with one for awhile, then go grind. 4. Log out and switch characters. 5. Repeat steps 3 and 4 until you no longer have time to play. 6. When you no longer have time to play, go do whatever it is you have to do all the while thinking of yet another character concept. once you have one in mind, go back to step 1. Lol.. i do this too.. though lately it seems like i'll make a new character.. lvl up maybe once while RPing.. try to catch an event... and then I get back to my primary and forget all about the alt.. then I repeat this the next time I get 'bored'.
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Post by zemlock on Jan 29, 2009 22:35:24 GMT -5
Some helpful posts, thanks for all the input.
I will have to read up on the RP XP script, and hopefully my English 110 with help me enjoy RP'ing more (i just can never seem to find the right words).
Anyways, to answer a few questions, i am a level 5 Wizard and it can be very dangerous out there for someone with 26 Health and just a few spells to keep him alive for 5 hours.
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Post by needcoffee on Jan 29, 2009 23:13:11 GMT -5
am a lvl 21 drow i get almost no xp from killing in the UD (7xp from a gauth 1 from almost everything else) disarming traps gives xp at best half the time and to find someone to rp with in my limited time i can play is almost impossible:) ( almost never gives xp for this either???)... anyways the point is this is the character i enjoy playing and there for find the exploration of the UD etc very entertaining... if i can manage to gain a few lvls more in time great but if not*shrugs*...its still a very enjoyable place to play without lightning speed progress...take a deep breath enjoy the rp and sights... its all happy times cya all in game
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Post by hnefi on Jan 30, 2009 4:22:39 GMT -5
I guess I left some sort of lump between 5 and 6 in my last monster tweak. I've heard other people complain about them before. At level 5 you shouldnt be fighting a lvl 3 Gnoll. Are the Lizards and Ogres to hard for you? Whats your race and class? You're right, there IS a weird discontinuity in the difficulty at sub-10 levels. I have two low-level chars; one rogue dualwielder and one strength-based bard. For both, the levels went something like this: Lvl 1: Very difficult, due to low HP and enemies rolling 20's. Bandits give 20 XP, much less when partied. Given enough healing potions, killing 50 bandits as a bard wasn't hard - but my ECL+1 rogue had a very rough time (no weapon finesse possible at lvl 1!). Only wolves and bandits are possible to kill with reasonable chance. Lvl 2: Extremely easy. Twice as many HP, better AB, better equipment, and now the bandits give 36 XP each - almost twice as much as lvl 1! Still only bandits are reasonable. Lvl 3: Easy for the bard, because he can now kill gnolls thanks to better equipment. The rogue had it hard because of his low melee damage and AB, though at least it's better now thanks to Weapon Finesse. But those gnolls have a LOT of HP when you do 1d6 damage/hit. Lvl 4: Very difficult for both. Gnolls and bandits give very little XP (12 or 15-ish for gnolls), and while lizardmen give decent XP they take forever to kill and have to be singled out. Shamans and especially chieftains are out of the question. Forget bugbears or ogres! Lvl 5: (haven't reached this level with the bard): Unbelievably tedious for the rogue. Low damage, low AB, decent AC means it takes forever to kill lizardmen, which are the only things available to kill. As soon as a shaman or chieftain appears, running away is the only option. Lvl 6: Almost quit the rogue here. Hasn't gotten a decent offensive increase since lvl 2 or 3, so lizardmen are still the only option. A quest saved me by giving me enough XP to FINALLY get through the level. Lvl 7: Low XP on lizardmen, bandits and gnolls, and anything else was way too hard. Thank god I found a pal from another server who got a big party going and took us on a rampage through the orcs. Lvl 8: Second attack and better equipment! Suddenly, lizardmen are way too easy. Bugbears can be attacked with caution. Leveling is ten times easier than lvl 6, and I soon reached... Lvl 9: Second off-hand attack; damage output is now rather high since Feint doesn't consume half the attacks in a round, AB is decent, and the second level of the mines is no problem (except the bugbear leaders). Ogres still do too much damage and goblins are death incarnate, so Beregost is off-limits, but the buggers give enough XP to get through this level with adequate speed. So around lvl 4-7, things are extremely slow and boring for these two chars. Before and after that, things are fine. As a comparison, I can mention that a warlock I played was almost impossible to level at lvl 1 (but that was due to the death penalty bug - lost several times the first level due to that). Once he got to the second level and Draining Blast, he could kill gnolls... and lizardmen a level or two after that. He had it easy all the way up to level 9. I think the worst part is that partying actually gives an XP penalty when there are only two people in the party. XP drops by something like 40% when you find another person of equal level and start hacking away; it's only when you find a third member that it starts getting worthwhile, because you can kill so much faster and XP per kill recovers somewhat (still generally less than soloing though). IMHO, it should never be a disadvantage to group up with people of similar level to yourself; XP for partying should not decrease under any circumstance except when there's a big level gap (6 levels, maybe? That would coincide with the Effortless/Impossible labels on chars, making choice of party members a quick and simple process).
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