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Post by Zealote on Jan 13, 2009 13:01:04 GMT -5
May I suggest a sign just near the transition to the Field of the Dead so the nubs and lowbies know that it is dangerous? Some people imagine that since it is close to the gates, its a low lvl area and it isnt. Just a sign, like left by the Flaming Fist warning not to go. Or something like that. People are getting raped in 1 hit, since they are lvl 1 and dont know the server. Its a pretty bad first impression. I spent sometime with a lowbie that got killed there last night and was totally lost.
Thanks - Zeal
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Post by wildelf on Jan 13, 2009 13:05:51 GMT -5
Oh, yeah. That's actually a really good idea. I never thought of that happening before, but it would seem like you'd find level 1 zombies and the like out there.
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Post by Iceshard on Jan 13, 2009 16:00:27 GMT -5
Since we are on small suggestions for areas, can we get some bulliten boards in the guild halls for coordination.
-Ice
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Post by adzling on Jan 13, 2009 16:54:20 GMT -5
and please put a bulletin board in or near to the goloura's wings in sshamath?
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Post by DM Sir Carnifex on Jan 13, 2009 18:29:40 GMT -5
The Flaming Fist really needs a bulletin board for all the wanted criminals out there.
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Post by Zealote on Jan 14, 2009 0:48:35 GMT -5
Alright, the boards are also good. But the sign is importand for it may be the first impression for a new player. The guy I found got raped at his first journey outside the gates and was like: Is this server like this? Dont you have low lvl areas? Of course, in time he would figured out alone, but some people just leave before that. The Fields of the Dead is the only area outside the 'normal' lvl range for it is close to BG. I mean, one transition and you're facing high lvl skellies with your lvl 1. A small sign reading *Outside limits for citizens - Flaming Fist* or something like that would help a great deal.
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Post by Zealote on Jan 15, 2009 11:11:12 GMT -5
*BUMP*
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Post by DEV Jlf2n on Jan 15, 2009 14:26:39 GMT -5
Its a damned if I do damned if I don't situation. If I put up a sign that says levels 10 or below go the other way people will complain about breaking immersion.
The worst trap any PW dev can get into is to constantly try and please every single player. Whatever happened to the days of, "Ok I got my butt handed to me in that zone, I saw another zone transition a ways back, maybe I should go that way."
If a players going to come online and make his final judgement off of his first 10 minutes of playing, he probably won't ever be happy. Its not even like he lost any xp if it was his first encounter.
As for the Bulletin Boards, yeah those are coming. Luna and i have had a few issues with getting them to show up in the toolkit. Once that is resolved we will place them in different places. We will also have to look at if you can even have them in multiple locations. I'm thinking that if we place one in another location it will read whatever is on the other board. Either way though I 100% confidence Luna can figure it out.
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Post by Zealote on Jan 15, 2009 14:31:15 GMT -5
Its a damned if I do damned if I don't situation. If I put up a sign that says levels 10 or below go the other way people will complain about breaking immersion. I agree that a sign like that breaks the immersion, but with a dangerous area so close to the city, it is perfectly normal for the Flaming Fist to have at least a sign warning citizens or even a soldier. There was a sign and guards in Beregost to prevent people from walking to an area that was not available. Since this one is available, at least a guard or a sign telling something like: Closed for common citizens or something more creative (I trust you guys) Would be of service to the PW and wouldnt break the immersion. A sign IC doesnt break the immersion. Right? ;D
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meldor
Senior Member
QC Team
Posts: 369
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Post by meldor on Jan 15, 2009 14:36:18 GMT -5
I just want to add something about the field of the dead.
The undead there are really strong and I have a problem with the logical of those undead being so close to the gate. They could take over the farm and probably all the guards of the gate being as strong as they are.
I went there to try it out for a second time today and I had hard time.. these skeletons hit soo damn strong, even with 40 AC, ghostly visage, and racial arrow deflection from gnome they could hit me for 20-25 dmg a hit and this pretty often.
I think they could be tuned down a bit to make it more realist as they are really close to the farms and common peoples.
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Post by Zealote on Jan 15, 2009 14:40:16 GMT -5
You need to think outside the limitations of a transition. They are not that close, but would be pointless to make 3 or 4 areas with nothing dangerous on them just to get to the Fields. ;D Imo, the sign would suffice.
PS: more areas with low lvl undeads could be used to get to the high lvl undead area, but that would be a waste of space imo, since we have enough undeads in the server already.
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Post by whenwizardswar on Jan 16, 2009 9:46:27 GMT -5
Its a damned if I do damned if I don't situation. If I put up a sign that says levels 10 or below go the other way people will complain about breaking immersion. The worst trap any PW dev can get into is to constantly try and please every single player. Whatever happened to the days of, "Ok I got my butt handed to me in that zone, I saw another zone transition a ways back, maybe I should go that way." If a players going to come online and make his final judgement off of his first 10 minutes of playing, he probably won't ever be happy. Its not even like he lost any xp if it was his first encounter. As for the Bulletin Boards, yeah those are coming. Luna and i have had a few issues with getting them to show up in the toolkit. Once that is resolved we will place them in different places. We will also have to look at if you can even have them in multiple locations. I'm thinking that if we place one in another location it will read whatever is on the other board. Either way though I 100% confidence Luna can figure it out. I agree with Joshs first section. As for the bullitin board.... Yes one board is linked to everyone and the information is shared. I know this from when I spawned a bullitin board from the dm client into the market square in beregost and it had all the same info the one in baldurs gate did, despite being a new bullitin board.
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Post by DEV Driller on Jan 16, 2009 11:09:01 GMT -5
It probably just needs a variable name change. -driller Its a damned if I do damned if I don't situation. If I put up a sign that says levels 10 or below go the other way people will complain about breaking immersion. The worst trap any PW dev can get into is to constantly try and please every single player. Whatever happened to the days of, "Ok I got my butt handed to me in that zone, I saw another zone transition a ways back, maybe I should go that way." If a players going to come online and make his final judgement off of his first 10 minutes of playing, he probably won't ever be happy. Its not even like he lost any xp if it was his first encounter. As for the Bulletin Boards, yeah those are coming. Luna and i have had a few issues with getting them to show up in the toolkit. Once that is resolved we will place them in different places. We will also have to look at if you can even have them in multiple locations. I'm thinking that if we place one in another location it will read whatever is on the other board. Either way though I 100% confidence Luna can figure it out. I agree with Joshs first section. As for the bullitin board.... Yes one board is linked to everyone and the information is shared. I know this from when I spawned a bullitin board from the dm client into the market square in beregost and it had all the same info the one in baldurs gate did, despite being a new bullitin board.
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Post by DEV Jlf2n on Jan 16, 2009 11:13:26 GMT -5
It probably just needs a variable name change. -driller I agree with Joshs first section. As for the bullitin board.... Yes one board is linked to everyone and the information is shared. I know this from when I spawned a bullitin board from the dm client into the market square in beregost and it had all the same info the one in baldurs gate did, despite being a new bullitin board. I thought and hoped as much. Once Driller figures this out I will put one in eeach guild hall and add one to the UD.
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Post by otomotetsuo on Jan 17, 2009 15:24:37 GMT -5
It probably just needs a variable name change. -driller I agree with Joshs first section. As for the bullitin board.... Yes one board is linked to everyone and the information is shared. I know this from when I spawned a bullitin board from the dm client into the market square in beregost and it had all the same info the one in baldurs gate did, despite being a new bullitin board. @josh and Luna As for the visualization of the DB in the toolset .. you cannot see it while in the TS. It is setup to use a visual effect that is only visible in game ... this is one of the things that made its original placement/alignment so tedious. I cannot recall off-hand why they did this, but it is documented as well somewhere in their source material or the main download page from the vault. From line 14 of the gui_msgboard script: const string DATABASE = "DMFI_DB_BULLETIN"; This is the default DB that is used with the bulletin boards. It doesn't have anything to do with the number of instances that you create of it ( to WWW ) the script is always going to reference the same code here. A workaround would be to create additional databases and copies of the script/s. There has to be a more refined way to do this though, because that is nothing short of slop - some other way to "segment" the database so one msgboard relies on one table, while another board relies on another table, yet all within the same DB. Unfortunately, my design and implementation of DB's is noobish at best ... theory is about as far as I can go with it - for now. As for a sign: We can always just put a level check on the transition that leads to the FotD ... if they are not of or above level X, then they will get an *aherm* well-written pop-up msg that says "From the fields ahead you detect the distinct smell of over-ripe death. You are overwhelmed with fright." Kick off spell effect, low-level is frightened and runs around in terror until regaining control. I am sure that we can all agree that there is no real reason for a level one to be in certain areas of the gameworld. It is our job to find creative ways of enforcing this idea, without making them feel like they are being overtly lead around by the nose. This concept could help to alleviate farming and powerleveling as well, btw. OT's two pence.
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