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Post by zemloquell on Dec 24, 2008 18:25:19 GMT -5
I would very much enjoy a quest that involved high traps and puzzles, such as the tomb of horrors module. There seems to be alot of hack and slash and something like that might entertain those of us that really enjoy a mind-bending experience. Of course a puzzle quest would be dull the 5th time through but it would really hook those that are going through it for the first or second time. The tomb of horrors module i am talking about required a high search skill and the use of a well rounded party. Another thing i would like to see in area's or quests is having some thing such as the ability to hide things inside uncommon interractable objects, such as a corpse with the key to a door or a safe behind a painting or a door behind a banner.
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Post by DEV Akavit on Dec 24, 2008 22:09:17 GMT -5
Perhaps remote and dangerous places such as Durlag's tower could have randomly spawned traps. I haven't the faintest idea if this is even possible on the scripting side but if so, that would make re-playing the area more fun. Also, instead of putting in the usual even spread of mob spawns, it might be interesting to have a lone but extremely dangerous and wandering spawn. If that creature were to be one of those permanently invisible monsters (uses HIPS with a high hide and move silent skill), there would be a great deal of suspense anytime someone entered the area.
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Post by zemloquell on Dec 26, 2008 20:56:50 GMT -5
Something that seriously worries me and may bring an end to my adventures on this server is the constant hack and slash, i have found no where that i feel involved in a dungeon crawl, even when i have the appropriate players with me to do so. There are really no traps, and no reason to use my brain while inside a dungeon, no ambushes, nothing.. I am simply concerned for my future here unless this is in the planning stage.
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Post by DM Sir Carnifex on Dec 26, 2008 22:20:59 GMT -5
Something that seriously worries me and may bring an end to my adventures on this server is the constant hack and slash, i have found no where that i feel involved in a dungeon crawl, even when i have the appropriate players with me to do so. There are really no traps, and no reason to use my brain while inside a dungeon, no ambushes, nothing.. I am simply concerned for my future here unless this is in the planning stage. This is still beta remember. There's still much to be worked on.
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Post by zemloquell on Dec 26, 2008 23:59:14 GMT -5
I was curious if there were any plans on implementing more interactive areas. I did not see any talk of it on the forums although i can take another look.
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Post by DM Sir Carnifex on Dec 27, 2008 0:16:38 GMT -5
I was curious if there were any plans on implementing more interactive areas. I did not see any talk of it on the forums although i can take another look. I'm not sure of any definite plans, though there's certainly been a lot of talk here and there about ideas to implement. For now, you will find locked chests around in the dungeons and caves. There are fifteen (I think) individual quests for you to complete. And usually there are DMs doing daily events that you can participate in, although we haven't been too active around Christmas. Meanwhile, enjoy exploring and interacting with the other PCs. I think the best part of the world is meeting and speaking to the other players because they, at least, are entirely unpredictable (and they react in ways the best-scripted creature can't!!!).
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Post by malfak on Dec 28, 2008 23:46:27 GMT -5
I enjoy the quests. I think it helps gives PC's a purpose and is conducive to RP. (It stands as a good icebreaker when conversing with other PC's)
I think the introduction of some new quests tailored to lower-level PC's might be a positive.
I enjoy a healthy mix of "Questing" and "Grinding'.
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raenir
Senior Member
Smooching up to the Karma Lords
Quicken Disintigrate (Smile)
Posts: 469
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Post by raenir on Dec 29, 2008 17:48:18 GMT -5
it would be nice for quests as an alternative to ginding ala Wow or other MMO's, make like 20-30 and make them only usable once a day. Maybe have a series of quests that have to be raid like sized group that brings forward the story.
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Post by DEV Jlf2n on Dec 29, 2008 18:01:41 GMT -5
Personally I'm dying to get Durlag's in. Its been ready for ages but I don't have respawning traps yet. OT was going to work on it but I haven't seen him lately to talk to him about it.
as soon as I can find a way to make them respawn though it will be going in. Maybe I can find a script for it somewhere.
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Post by broham2 on Dec 29, 2008 18:29:34 GMT -5
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Post by loudent2 on Dec 29, 2008 18:43:20 GMT -5
The spawn script needs to be able to spawn placables to use it. I asked jlf2n if the current one did, but he doesn't know and I'm not familiar with the spawn system so I couldn't say.
Although, now that I think about it, I could probably do a creature version.....hmm.....
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Post by broham2 on Dec 29, 2008 18:46:43 GMT -5
The spawn script needs to be able to spawn placables to use it. I asked jlf2n if the current one did, but he doesn't know and I'm not familiar with the spawn system so I couldn't say. Although, now that I think about it, I could probably do a creature version.....hmm..... Don't just stand there.. off to the Toolset with ya!! Ha ha. Really though, pleeeeease try.
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Post by DEV Driller on Dec 29, 2008 19:01:13 GMT -5
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Post by His Masters Voice on Dec 29, 2008 19:37:56 GMT -5
I think this thread is going about it the wrong way, especially when trying to shell the On_Enters, HB, and other calls that are constantly hammering away at the NWServer process. Not only that but at least use an optimized system like NESS which does contain code for traps, handling placeable, creature, and traps alike. Some documentation here on NESS.
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Post by DEV Driller on Dec 29, 2008 19:52:38 GMT -5
NESS has a long complicated area on enter script that uses psuedo heartbeats. Thanks, -driller I think this thread is going about it the wrong way, especially when trying to shell the On_Enters, HB, and other calls that are constantly hammering away at the NWServer process. Not only that but at least use an optimized system like NESS which does contain code for traps, handling placeable, creature, and traps alike. Some documentation here on NESS.
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