Post by meldor on Dec 22, 2008 18:08:39 GMT -5
Here's the list of updates for the next patch:
General
* Spell focus feats are no longer available for Warlocks during character creation or level-up
* The class description of Stormlord has been changed to reflect the skills available.
* Weapon switching has been enabled for enemies, but not party members.
* Fixed an issue that allowed players to get the dinosaur companion for free.
* The item "Stone of Alarm" will now work as intended.
* Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly.
* The Flurry of Blows feat description has been altered to more accurately reflect which weapons can be used to gain the benefit of this feat.
* The Default Swashbuckler package will no longer choose Luck of Heroes at level 1.
* Familiars will always follow their masters, unless told to stand their ground.
* Fixed an issue that caused the 2d/3d bias option setting to not save.
* "Alchemist's Fire" will now add a damage bonus when applied to a weapon
* The Eldritch Lore feat description has been revised to reflect that its use is automatic, not selected.
Toolset & Custom Content
* Fixed an issue that was causing conversations to abort when no speaker is designated (the PC was designated as the speaker by default).
* A single TLK file is now required for custom content and module building. It must have a TLK extension to be seen by the toolset and the game.
* Two new module properties are available to designate a module as needing NX1 (Mask of the Betrayer), or NX2 (Storm of Zehir).
* The Ooze class has been enabled in the toolset.
Scripting
* DespawnRosterMember() will no longer cause a crash when used.
Multiplayer
* Action queues will no longer be cleared when a player toggles hostile/friendly in the player list. (In process).
* Adjustments have been made to WASD to decrease network traffic.
Spells (Special thanks to RPGPlayer1)
* Animate Dead now randomly summons a 5 HD skeleton or zombie warrior.
* Create Undead now randomly summons an 11 HD mummy, wraith, or ghast.
* Create Greater Undead now randomly summons a 15 HD vampire fighter or warlock, but only for 1 round/level to prevent it from being too powerful.
* The druid elemental wildshape form will now properly categorize the druid as an elemental.
* The Polymorph spell's gargoyle form will now properly categorize the caster as a monstrous humanoid.
* The Shapechange spell's nightwalker form will now properly categorize the caster as undead.
* Aura of Glory will no longer apply Charisma bonus to party members
* Cacophonic Burst: damage applied to first target won't be used when calculating damage to other targets (will roll damage separately for each target)
* Cacophonic Burst: will be properly maximized if having caster level below 15 (will not do full 90 points of damage anymore)
* Made adjustments to the number of enemies that Chain Lighting will affect.
* Made adjustments to the number of enemies that Wail of the Banshee will affect.
* Fixed Cloud of Bewilderment, so the Empower and Maximize metamagic abilities properly increase duration of effects on the target.
* The constitution damage of the Cloudkill spell now stacks properly and can no longer be dispelled.
* Color Spray: Blindness will no longer affect creatures immune to mind affecting spells.
* Color Spray: Will no longer trigger a spell resistance check on caster in some situations.
* Fixed Curse of Impending Blades (including Mass version), so it will check for spell resistance properly.
* Fixed Delayed Blast Fireball, so only enemies can trigger explosion.
* Fixed Doom, so saving throw isn't rolled if spell is blocked by spell resistance or immunity.
* Fixed Extract Water Elemental, so only non-living creatures are immune to it (Constructs and Undead), and not everyone who has immunity to Death magic (just like Horrid Wilting).
* Fire Storm is now capped properly at 20d6 damage.
* Fixed Flame Weapon, so it doesn't cancel out spells or abilities that add non-fire elemental damage to the weapons.
* Glyph of Warding spell will now check for spell resistance.
* Glyph of Warding spell will now allow a Reflex save for half damage.
* Glyph of Warding spell will now be properly affected by Empower or Maximize metamagic abilities.
* Glyph of Warding spell will no longer affect creatures outside its area of effect (vfx_persistent.2da change).
* Fixed Haste (including Warpriest version), so it can affect proper number of allies (enemies won't be counted anymore).
* The Jagged Tooth spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). (Work in progress - does not affect dragon companions).
* The Magic Fang spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
* The Greater Magic Fang spell, will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
* Critical hits from the Meteor Swarm spell will now double fire damage, not just blunt damage.
* Creatures immune to critical hits will no longer receive doubled damage on critical hits from a Meteor Swarm spell.
* Mind Fog will now properly check for spell resistance.
* Remove Fear now properly removes shaken effects caused by fear auras.
* Fixed Shades (Self), so that depleting damage reduction won't end its other effects.
* Critical hits caused by the Shocking Grasp spell will now be calculated properly.
* The Solipsism spell will now bypass paralysis immunity.
* The Solipsism spell will no longer be removed by spells that cancel paralysis.
* The Solipsism spell will be removed by Greater Restoration or the Mind Blank line of spells.
* The visual effects of the Solipsism spell have been changed.
* Stone Body, will no longer add electricity immunity, if same is already applied by the Stormlord class (prevents a bug with getting no immunity at all).
* The Storm of Vengeance spell will now calculate damage for each affected creature.
* The stun effect of the Storm of Vengeance spell is now removed properly if a target successfully saves.
* The effects of the Swamp Lung spell will no longer stack.
* The Tortoise Shell spell is now properly capped at 20th level (+9 bonus to AC).
Creature Abilities
* Fixed the Angel Protective Aura used by Planetars and Solars, so it affects all his allies. Also, it will give proper +4 bonus to saves and AC.
* Fixed Blindness/Deafness spell-like ability of Deep Gnome, so it has consistent save DC (always Cha based, with +4 racial modifier).
* Fixed Dragon Breath for all Dragons (including companions), so that damage is rolled for each target, instead applying the same value to all targets.
* Fixed Dragon Breath for Black Dragons, so it won't affect targets outside the "line of effect."
* The visual effect for the dragon companion's breath weapon will now display properly.
* The dragon companion's breath weapon will now have a proper save DC.
* The dragon companion's breath weapon damage output has been adjusted.
* The damage caused by the fire genasi's Reach to the Blaze ability has been adjusted.
* The water genasi Shroud of Fog ability will now affect creatures with spell immunities.
Class Abilities
* Fixed Dragon Breath ability of Red Dragon Disciples, so that damage is rolled for each target, instead applying same value to all targets.
* Fixed Favored Soul and Warpriest Haste ability, so it affects multiple targets correctly if targeted on caster himself.
* Fixed the Warpriest Implacable Foe ability, so it will not trigger attacks from companions if allied NPCs get affected by it.
General
* Spell focus feats are no longer available for Warlocks during character creation or level-up
* The class description of Stormlord has been changed to reflect the skills available.
* Weapon switching has been enabled for enemies, but not party members.
* Fixed an issue that allowed players to get the dinosaur companion for free.
* The item "Stone of Alarm" will now work as intended.
* Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly.
* The Flurry of Blows feat description has been altered to more accurately reflect which weapons can be used to gain the benefit of this feat.
* The Default Swashbuckler package will no longer choose Luck of Heroes at level 1.
* Familiars will always follow their masters, unless told to stand their ground.
* Fixed an issue that caused the 2d/3d bias option setting to not save.
* "Alchemist's Fire" will now add a damage bonus when applied to a weapon
* The Eldritch Lore feat description has been revised to reflect that its use is automatic, not selected.
Toolset & Custom Content
* Fixed an issue that was causing conversations to abort when no speaker is designated (the PC was designated as the speaker by default).
* A single TLK file is now required for custom content and module building. It must have a TLK extension to be seen by the toolset and the game.
* Two new module properties are available to designate a module as needing NX1 (Mask of the Betrayer), or NX2 (Storm of Zehir).
* The Ooze class has been enabled in the toolset.
Scripting
* DespawnRosterMember() will no longer cause a crash when used.
Multiplayer
* Action queues will no longer be cleared when a player toggles hostile/friendly in the player list. (In process).
* Adjustments have been made to WASD to decrease network traffic.
Spells (Special thanks to RPGPlayer1)
* Animate Dead now randomly summons a 5 HD skeleton or zombie warrior.
* Create Undead now randomly summons an 11 HD mummy, wraith, or ghast.
* Create Greater Undead now randomly summons a 15 HD vampire fighter or warlock, but only for 1 round/level to prevent it from being too powerful.
* The druid elemental wildshape form will now properly categorize the druid as an elemental.
* The Polymorph spell's gargoyle form will now properly categorize the caster as a monstrous humanoid.
* The Shapechange spell's nightwalker form will now properly categorize the caster as undead.
* Aura of Glory will no longer apply Charisma bonus to party members
* Cacophonic Burst: damage applied to first target won't be used when calculating damage to other targets (will roll damage separately for each target)
* Cacophonic Burst: will be properly maximized if having caster level below 15 (will not do full 90 points of damage anymore)
* Made adjustments to the number of enemies that Chain Lighting will affect.
* Made adjustments to the number of enemies that Wail of the Banshee will affect.
* Fixed Cloud of Bewilderment, so the Empower and Maximize metamagic abilities properly increase duration of effects on the target.
* The constitution damage of the Cloudkill spell now stacks properly and can no longer be dispelled.
* Color Spray: Blindness will no longer affect creatures immune to mind affecting spells.
* Color Spray: Will no longer trigger a spell resistance check on caster in some situations.
* Fixed Curse of Impending Blades (including Mass version), so it will check for spell resistance properly.
* Fixed Delayed Blast Fireball, so only enemies can trigger explosion.
* Fixed Doom, so saving throw isn't rolled if spell is blocked by spell resistance or immunity.
* Fixed Extract Water Elemental, so only non-living creatures are immune to it (Constructs and Undead), and not everyone who has immunity to Death magic (just like Horrid Wilting).
* Fire Storm is now capped properly at 20d6 damage.
* Fixed Flame Weapon, so it doesn't cancel out spells or abilities that add non-fire elemental damage to the weapons.
* Glyph of Warding spell will now check for spell resistance.
* Glyph of Warding spell will now allow a Reflex save for half damage.
* Glyph of Warding spell will now be properly affected by Empower or Maximize metamagic abilities.
* Glyph of Warding spell will no longer affect creatures outside its area of effect (vfx_persistent.2da change).
* Fixed Haste (including Warpriest version), so it can affect proper number of allies (enemies won't be counted anymore).
* The Jagged Tooth spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). (Work in progress - does not affect dragon companions).
* The Magic Fang spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
* The Greater Magic Fang spell, will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
* Critical hits from the Meteor Swarm spell will now double fire damage, not just blunt damage.
* Creatures immune to critical hits will no longer receive doubled damage on critical hits from a Meteor Swarm spell.
* Mind Fog will now properly check for spell resistance.
* Remove Fear now properly removes shaken effects caused by fear auras.
* Fixed Shades (Self), so that depleting damage reduction won't end its other effects.
* Critical hits caused by the Shocking Grasp spell will now be calculated properly.
* The Solipsism spell will now bypass paralysis immunity.
* The Solipsism spell will no longer be removed by spells that cancel paralysis.
* The Solipsism spell will be removed by Greater Restoration or the Mind Blank line of spells.
* The visual effects of the Solipsism spell have been changed.
* Stone Body, will no longer add electricity immunity, if same is already applied by the Stormlord class (prevents a bug with getting no immunity at all).
* The Storm of Vengeance spell will now calculate damage for each affected creature.
* The stun effect of the Storm of Vengeance spell is now removed properly if a target successfully saves.
* The effects of the Swamp Lung spell will no longer stack.
* The Tortoise Shell spell is now properly capped at 20th level (+9 bonus to AC).
Creature Abilities
* Fixed the Angel Protective Aura used by Planetars and Solars, so it affects all his allies. Also, it will give proper +4 bonus to saves and AC.
* Fixed Blindness/Deafness spell-like ability of Deep Gnome, so it has consistent save DC (always Cha based, with +4 racial modifier).
* Fixed Dragon Breath for all Dragons (including companions), so that damage is rolled for each target, instead applying the same value to all targets.
* Fixed Dragon Breath for Black Dragons, so it won't affect targets outside the "line of effect."
* The visual effect for the dragon companion's breath weapon will now display properly.
* The dragon companion's breath weapon will now have a proper save DC.
* The dragon companion's breath weapon damage output has been adjusted.
* The damage caused by the fire genasi's Reach to the Blaze ability has been adjusted.
* The water genasi Shroud of Fog ability will now affect creatures with spell immunities.
Class Abilities
* Fixed Dragon Breath ability of Red Dragon Disciples, so that damage is rolled for each target, instead applying same value to all targets.
* Fixed Favored Soul and Warpriest Haste ability, so it affects multiple targets correctly if targeted on caster himself.
* Fixed the Warpriest Implacable Foe ability, so it will not trigger attacks from companions if allied NPCs get affected by it.