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Post by Tiefling on Dec 21, 2008 2:04:06 GMT -5
Well, you can read what I'd want by clicking this link. Your opinion of these? Edit: If some sort of debate comes out of this, and you change your opinion, and realise you've voted wrongly, you can retract your vote.
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Post by DeathlessFigure on Dec 21, 2008 3:33:42 GMT -5
YA! multiple summons I voted for this and the fixes seems well placed too.
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Post by Tiefling on Dec 21, 2008 4:41:35 GMT -5
Definitely more summons. A necromancer could actually command a horde of undead and threaten the farmlands if not the city itself. A druid seeing men cut down trees of an old forest could summon a horde of nature’s creatures to protect the trees. A spell caster knowing how to fight dirty (how to sneak attack), could use this knowledge to strike with her spells where it hurts the most. Yeah, it is a bit stereotypic view on spell casting, but it is stereotypic for a reason. Thus players could role-play their own little events, even if just for fun. And I can see the problem of Weave Masters collecting in one area - plotting something dastardly no doubt - and casting as many ‘Summon Creature I’ as they can. But I’m sure our players are responsible enough not to do that.
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Post by DeathlessFigure on Dec 21, 2008 5:08:19 GMT -5
Definitely more summons. A necromancer could actually command a horde of undead and threaten the farmlands if not the city itself. A druid seeing men cut down trees of an old forest could summon a horde of nature’s creatures to protect the trees. A spell caster knowing how to fight dirty (how to sneak attack), could use this knowledge to strike with her spells where it hurts the most. Yeah, it is a bit stereotypic view on spell casting, but it is stereotypic for a reason. Thus players could role-play their own little events, even if just for fun. And I can see the problem of Weave Masters collecting in one area - plotting something dastardly no doubt - and casting as many ‘Summon Creature I’ as they can. But I’m sure our players are responsible enough not to do that. Indeed... I play a shadow caster and my whole spell list is domaited by death/illlusion magic and undead summoning. Summoned undead are really weak compared to elemntal or animal summons, so having a option to summon at least more than 1 creature at a time would be neat indeed. And yes I'm sure players would be responsible enough not to fill Jorns field with walking corpses...
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Dec 21, 2008 8:28:30 GMT -5
i never understood why they only allowed one summoned creature. way back in BG2 my party was always surrounded by a mob of summons. most of the time, it was too many for the party positioning thing to line up, so i had to do some management to keep them all close. but man, all that fodder really saved my on healing potions.
then there's the logical aspect(well, D&D logic). what self respecting necromancer would only keep one undead minion? and a druid with only one animal in their grove had to have seriously screwed up somewhere along the line. (honestly, i thought i put that cigar out!)
i also see that hideous blow can be cast in advance with this, so it's now actually useful! that's the main reason i never play my warlock. being melee and hideous blow based, taking a full round to cast it, then only being able to attack on the second round really put one foot in the grave. now he'll actually be able to make decent use of that first round of combat.
i dig it man!
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Post by DM mithari on Dec 21, 2008 8:28:45 GMT -5
Ooohh. I like. Mostly for the fixes, and that it enables (ranged) touch attack spells/invocations to sneak attack. That should enable the proper tactics with multiclassed caster/warlock//rogues. The only things that really makes me cringe is that it allows clerics with the Strength domain to persist Divine Power, something I'm sure pretty much everyone can agree on is not a good thing for the game. We might see a whole influx of clerics with the Strength domain... Also, it implements Time Stop, which is probably the last thing we need. Fortunately, to my understanding of spell scripts, this is something easily taken out. Finally: MYSTIC THEURGE! ;D
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thegnomeherder
Senior Member
Bhaal, the Lord of Gettin' sum
Posts: 356
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Post by thegnomeherder on Dec 21, 2008 17:22:02 GMT -5
(total noob question) whats PnP? xD
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Post by DM williamfredrickson on Dec 21, 2008 18:37:32 GMT -5
Oh, multiple summons would be wonderful! It really makes no sense for just one summon... they aren't very powerful either. It would be great to control a pack of wolves instead of just one!
Sneak attack spells would be fun too!
PnP stands for Pen and Paper =]
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simplistic
Member
XFire: BaronOfWar (ItalianDDog)
Posts: 45
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Post by simplistic on Dec 21, 2008 22:00:59 GMT -5
Reeron's work is no longer maintained by him... or anyone for that matter. The multiple summons only spells problems. If there are players around that make their skin pink, and call themselves Frodo Baggins you can be sure to see 3125236246 dire badgers in an area. If these line of spell scripts were incorporated I would suggest a max of say 3 - 4 summoned at once. Not to mention the undead summoning spells being a little more powerful i.e. random HD creature depending on spell lvl etc.
On the other hand Kaedrin's work is maintained. He also allows *some* PnP translations and allows sneak attacks with touch attack spells... not to mention some classes and his 2da options are very nice. The devs can pick and choose what they want/or don't want.
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