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Post by driderman on Dec 5, 2008 11:54:35 GMT -5
I must admit that I was somewhat surprised to learn that despite the fact that the PW is set in 1350, before even the Time of Troubles and certainly before the events of the Baldurs Gate and Neverwinter Night games, without a doubt before Thayans were ever considered acceptable in non-evil Sword Coast society, the Thayans have been allowed an enclave on the Sword Coast. Mind you, I'm not saying whether this is a good idea or not, but it certainly doesn't fit the timeline at all. At this point in Torils history Red Wizards are pretty much (correctly) viewed as evil overlords from the evil empire in the east. Somewhere along the lines of Soviet Mordor
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Post by broham2 on Dec 5, 2008 12:26:38 GMT -5
I will have to look into it a bit more, but if I recall correctly the Red Wiz were held with suspicion but not openly hated like the Zhents would be... at least this far west. It would be a different story the further East and closer to their region I'd think.
Besides, there is a story behind the approval, and whats the fun in playing a world that cant be dynamically changed by player/DM actions, ya know?
It remains to be seen whether the enclave will be built, or if certain player actions will keep it from forming.
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Post by caveman282 on Dec 5, 2008 12:33:48 GMT -5
Its a fantacy world were anything can happen. Whos to say that the red wizards never went to BG to try and open an enclave and even succeeded or not for a short time. Actions could ahve caused them to have been run out of the area ya know.
i don't know all about the D&D and Forrgotten realm worlds and lore. But like Broham said whats the fun in not being able impact things in the server around ya. I use the time line to have a general knowlege of like dieties and background for my char. After that the future is unknown to my char even though its already written.
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sen
Active Member
Retired Dungeon Master
Posts: 175
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Post by sen on Dec 5, 2008 13:05:26 GMT -5
According to my understanding of the lore, the canon enclaves would establish in but a few years - works for me. You could also argue that this is merely a merchant camp with high-quality enchanted items, which probably also means that the authorities get a fair share of the profit. Of course they are encountered with general mistrust and are watched closely by the Fist - but as long as the wizards aren´t involved in anything (provenly) illegal, they would probably be tolerated.
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Post by driderman on Dec 5, 2008 17:56:55 GMT -5
Well like I said, I'm not saying this is necessarily a bad thing, it just struck me as odd since it's an idea taken from the future of the canon timeline of Forgotten Realms- So in essence it's a bit of a paradox. Of course, we should play in a dynamic PW where the players can change the world, but when the devs have chosen to place the PW in the canonical past of the FR timeline, there are things you expect to happen. Personally I'm a bit ambivalent about it, as taking an idea from canon and placing it in another context just serves to muddy the chronological waters even more (like being able to choose Kelemvor or Cyric as your deity), but on the other hand I'm a nitpick In the end, I'm just interested in sparking a debate on the subject and it's nice to see people responding sensibly
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Post by broham2 on Dec 5, 2008 18:02:15 GMT -5
Another bit of canon history that we haven't seen is a bit about Khelbun Arunson killing the remaining wizards of the "Brothers Six" (i think that is the name) for trying to control trade out of Waterdeep and Baldur's Gate. That, to me, sounds like a fun cause for an event!
Oh, and the fact that the timeline says "Plague in BG" in a few years.. uh.. yikes?
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Post by DM blessedone on Dec 5, 2008 20:46:29 GMT -5
Well, the plague almost came a little early when some fools tried to go to the city with a disease from the temple...... Luckily that did not happen!
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Post by DM Sir Carnifex on Dec 5, 2008 20:51:50 GMT -5
Well, the plague almost came a little early when some fools tried to go to the city with a disease from the temple...... Luckily that did not happen! I can only LOL at that. About the Red Wizards: though we stick to the timeline for major, major events and other such things, we enjoy having a little (or a lot) of creativity, imagination, and, sometimes, doing downright bizarre things. It keep everyone on the alert for anything, provides RP for the various guilds/churches, and, most of all, is good for plain enjoyment. That said, I proclaim my innocence on the matter of the Thayan enclave. I in no way had anything to do with it! DOWN WITH THE RED WIZARDS!!!
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Post by Zealote on Dec 5, 2008 20:55:36 GMT -5
*Stands at the entrance of the thayan outpost with his pitchfork and torch* Burn'em all! Kill the reds!
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Post by Tiefling on Dec 7, 2008 2:50:20 GMT -5
*Joins the group.*
Aye, burn 'em.
*While people burn 'em, I get stealy on their scrolls.* ;D
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Post by whenwizardswar on Dec 9, 2008 0:21:43 GMT -5
According to my understanding of the lore, the canon enclaves would establish in but a few years - works for me. You could also argue that this is merely a merchant camp with high-quality enchanted items, which probably also means that the authorities get a fair share of the profit. Of course they are encountered with general mistrust and are watched closely by the Fist - but as long as the wizards aren´t involved in anything (provenly) illegal, they would probably be tolerated. This. There are no written mentions of red wizards in the area, at least not in any of the forgotten realms books, and while we try to stay as close to cannon lore as we can yes sometimes we do re-write history. When I first brough the Red Wizards to the sword coast, ICLY the year was 1352, the first thayan enclave was established in teflamm in 1351, so enclaves at the time were the new thing. Unfortuantly the clock keeps resetting before it gets to 1351, but im not going to rewind history just because our clocks broken.
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