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Post by broham2 on Nov 12, 2008 23:52:26 GMT -5
on a related note, if the trap or lock is on an important chest there aught to be a way for everyone to overcome the trap or open the lock. Like partying with a Rogue! Rogues must party with melee types or risk being slaughtered (especially vs undead), I see nothing wrong with giving rogues an advantage at SOME level...
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Post by whenwizardswar on Nov 13, 2008 0:29:09 GMT -5
What about a lvl 10? 15? 20? What numbers would present a nice but not impossible challenge at each of these levels? 10=13+dex/int mod(forget which nwn2 uses)+any items+any feats. Keep in mind that many feats, like skill focus and...forget which ones give +2 and higher to disarm traps and they are open to anyone really. A thing to keep in mind for rogues is skill mastery which allows them to take ten on certain skills includeing disarm traps. Also keep in mind that in a non combat situation the system allows a rogue to take 20 to disarm a trap, so even a level 1 rogue with say +4 to the Disarm traps ability modifer and the max of four ranks in the skill at level one can take 20 and remove a DC 28 trap. On a nwn1 server i play in, my rogue with basic items like a utility nelt and rogues gloves could pull up dc 30+ traps. And yes, recovering is a +10 to DC for all traps, but i think only rogues can recover traps, not sure.
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Post by eldur(retired) on Nov 13, 2008 8:13:20 GMT -5
According to the wiki, only Rogues can disable traps of DC 35 or more. I also don't think you can take "20" in NWN2 anymore. nwn2.wikia.com/wiki/Disable_deviceNon-rogues will have to cross class the skill. At level 10, they will have 6 ranks in disable. Against a level 10 lock (DC23) They will need to roll a 17 or better. It gets worst as they level up. At level 20, they will have 11 ranks in disable. A level 20 lock is 33 so they have no chance at disabling it. The rogue that specializes in traps will also be able to recover it (I forget the DC for that, but it's much higher) and re-use it or sell it for gold. Non-rogues cannot remove traps with a dc over 20. No matter how many ranks they have in disable device. Opening locks is far more difficult for non-rogues unless they they took the able learner feat. Some classes will never be able to spend ranks on open locks since they don't get more than three skill points. But even one point gives you a chance to roll a twenty and open most easy locks. on a related note, if the trap or lock is on an important chest there aught to be a way for everyone to overcome the trap or open the lock.
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lorgin2003
Senior Member
Dyn-o-miiiiite!!!
Posts: 373
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Post by lorgin2003 on Nov 13, 2008 13:23:35 GMT -5
According to the wiki, only Rogues can disable traps of DC 35 or more. I also don't think you can take "20" in NWN2 anymore. nwn2.wikia.com/wiki/Disable_deviceNon-rogues cannot remove traps with a dc over 20. No matter how many ranks they have in disable device. Opening locks is far more difficult for non-rogues unless they they took the able learner feat. Some classes will never be able to spend ranks on open locks since they don't get more than three skill points. But even one point gives you a chance to roll a twenty and open most easy locks. on a related note, if the trap or lock is on an important chest there aught to be a way for everyone to overcome the trap or open the lock. i know you can't take 20 on a trap anymore, but i'm pretty sure you can still take 20 on locks.
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Post by broham2 on Nov 13, 2008 15:10:22 GMT -5
A bit of a tangent really.. but if a player lays a trap that kills another player, is that considered PVP and thus only subdual death, or will that send em on a vist to ol' Myrkul?
I ask, because I've been told before that summons and companions, when used in PVP, will kill the other player fugue-style.
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