Post by DEV Jlf2n on May 16, 2008 15:03:40 GMT -5
The following is a list of the Gods as they will appear in the Game. If it looks strange to it is because these are the Gods as they were prior to the Time of Troubles.
AZUTH (AH-Zooth)
High One
Patron of Magic Users LN
Demipower Arcadia
Symbol: A Human Hand, forefinger pointing upward, outlined in a nimbus of blue fire.
NOTES: Azuth is portrayed as a powerful old man, unbent by age, wielding a staff. Azuth is venerated as the most powerful of mages, and has the powers of a 30th level magic-user and a 20th
level cleric. In addition, Azuth may be able to discern the abilities of those weapons he is confronted with, and on touch may negate the effects of an item as a rod of cancellation.
BANE (BAIN)
Lord Bane, The Black Lord
God of Strife, Hatred, Tyranny LE
Greater Power Acheron
Symbol: A black hand, open, with thumb and fingers aligned together (sometimes on a red field.
NOTES: Lord Bane is never seen, although there are tales of a freezing black-taloned hand and eyes of blazing fire. This being has both a powerful church in the Realms, and in addition has the support of the mages of Zhentil Keep (q.v.).
BHAAL (Beh-HAHL)
Lord of Murder God of Death LE
Lesser Power Gehenna
Symbol: A circle of red blood-tears, falling counterclockwise, about a white skull.
NOTES: Bhaal strikes unerringly, his dagger causing the area wounded to wither He rarely appears to worshippers or others, but is depicted by priests as a bloody, mutilated corpse with a feral face and silent movements. It is said that every murder done strengthens Bhaal. While Myrkul recognized as lord of the dead, Bhaal is lord of death itself, the act of killing.
CHAUNTEA (Chawn-TEE-ah)
Great Mother
Goddess of Agriculture NG
Greater Power Elysium
Symbol: A budding flower encircled by the sun, or a sheaf of golden wheat.
NOTES: The Great Mother is the patron of the farmers and gardeners, and her hand is on every place where men seek to grow. Chauntea is not a goddess given to spectacle or pagent, but rather to small acts of devotion, and her temples are often small caverns and modest chambers filled with greenery. Chauntea is always at war with Auril and Talos. The Earth Mother of Moonshae may be a guise or aspect of Chauntea.
DENEIR (Deh-NEER)
Lord of All Glyphs & Images
God of Literature, Art NG
Demi-Power Beastlands
Symbol: A single lit candle, often with a eye beneath.
NOTES: Deneir is allied with Oghma, and is popularly depicted as an old, balding sage with flaming white beard. His priests tend to be scholarly in nature, and ascribe most of the magical tomes or hooks (Tome of Understanding, Manual of Clear Thought, etc.) to
him.
GOND (Gond)
Wonderbringer
God of Blacksmiths, Artificers, crafts
and construction N
Lesser Power Concordant Opposition
Symbol: A toothed wheel of brass, bronze, iron, or bone.
NOTES: Gond appears as a burly redhued smith with a mighty hammer, and has at his disposal a forge and anvil with which he may hammer out the stuff of stars. Those who venerate him are primarily tinkers, alchemists, and builders, but the island of Lantan (q.v.) considers worship of Gond the state religion, and nowhere else is the mania for invention (or the success of such
inventions) so strong.
HELM (Hehlm)
He of the Unsleeping Eyes
God of Guardians LN
Lesser God Nirvana
Symbol: An open, staring eye, often painted on a metal gauntlet.
NOTES: Helm is always vigilant, and watchful. He is never surprised, and anticipates most events by intelligence
and observation. He can never be borne off his feet, rarely can he be tricked, and he will never betray or neglect that which he guards. In short, he is the ideal of guardians, and is worshipped so that some of his qualities will come to, or be borne out in, the worshipper. Temples of Helm tend to be located where some evil
or potential danger is afoot, such as in Hluthvar, at the foot of Darkhold.
ILMATER (Ihl-MAY-ter)
God of Endurance, Suffering,
Martyrdom, Perseverance LG
Lesser Power Twin Paradises
Symbol: the Bloodstained Rack or crossed hands bound at the wrist.
NOTES: This god appears as a broken man, his hands smashed but still useful. Ilmater is willing sufferer, the one who takes the place of another. He has the power to manifest himself in creatures being tortured, relieving their pain, but only if such creatures are of good alignment and have not done anything to
deserve such treatment.
LATHANDER (Lah-THAN-der)
Morninglord
God of Spring, Dawn, Conception
Vitality, Eternal Youth, Renewal,
Self-Perfection, Beginnings NG
Greater Power Elysium
Symbol: A wooden disk of rosy pink hue.
NOTES: Lathander Lord of Morning is commander of creativity. Offerings are made to him by those who worship other powers upon the occasion of beginning a new venture or forming an alliance or company. Lathander's presentation is either as a rosy radiance or mist, or, in earlier renditions, of a golden-skinned
male youth of great beauty. Its priests where robes of pink or scarlet, the higher ranks having them trimmed with ornate
ribbons of gold.
LOVIATAR (Low-vee-A-tar)
Maiden of Pain
Goddess of Pain, Hurt, Patron of Torturers LE
Demipower Gehenna
Symbol: A black whip of nine strands with barbed tips.
NOTES: Loviatar is the being of the Finnish Pantheon in Legends & Lore, and she appears in these realms as a pale maiden
dressed in white pleated armor, and her dagger of ice is represented here as a slender wand. Her abilities and attitudes are as for the Finnish goddess of hurt.
MALAR (MAY-larr)
The Beastlord, The Stalker
God of Wild, Marauding Beasts,
Bloodlust, and Hunting CE
Demipower Tarterus
Symbol: A taloned, bestial claw
NOTES: Malar is related to Silvanus and the other nature gods, and is said to 12 be a black beast, covered with wet dripping blood, and having the fangs and clawed forelimbs of a great cat. Hunters (both for game and in sport) make offerings to him before setting forth in the chase, and he is said to manifest himself in berserkers, enraged beasts, and in that type of frenzied human killer that men deem mad. Bhaal is overlord to those who view killing as an art to be coldly perfected; Malar is the patron of those who exult in it endlessly, sensually; and is preferred by adventurers over professional warriors.
MASK (MAHSK)
Lord of Shadows
God of Thieves, Intrigue NE
Lesser Power Hades
Symbol: A black velvet mask
NOTES: Mask is the lord of shadows and those actions which take place in those shadows; he is the patron of the
thief and cutpurse, the sneak, the spy, and the alleyway mugger. He appears as a handsome youth dressed in colorful jerkin and breeches, wearing a grey cloak. The cloak allows Mask to fly,
become invisible, and when the hood is placed up, appear as any other being in an impervious illusion. The worshippers of Mask tend to hold their services in dimly lit vaults, and the worshippers
and priests all wear heavy garb and masks.
MIELIKKI (My-LEE-kee)
Lady of the Forest
Goddess of Forests, Dryads, Patron
of Rangers NG
Lesser Power Prime Material
Symbol: The unicorn (or the white star on a green leaf)
NOTES: Mielikki is allied with Silvanus, and is the Finnish Power described in the Legends & Lore book. In the Realms, she appears as a young maiden with leaves and moss of hair, garbed in green and yellow.
MYRKUL (MERR-kool)
Lord of Bones, Old Lord Skull
God of the Dead, Wasting, Decay,
Corruption, Parasites, Old Age,
Dusk, Fall, Exhaustion NE
Greater Power Hades (Fugue Plane)
Symbol: A skull or skeletal hand
NOTES: This god usually appears as a cloaked, animated corpse, skeletal at its head, becoming fleshed toward its feet, which are gangrenous and rotting. Myrkul is said to have a cold, malignant
intelligence and to speak in a high whisper His supernatural servants are known as Deaths (such as that which appears as part of the deck of many things). He can animate and command the dead, but has no power over undead above the level of
zombies and skeletons. Myrkul lives in the Castle of Bones, located in a moonless Land of Always Night (Hades).
MYSTRA (MISS-trah)
The Lady of Mysteries
Goddess of Magic LN
Greater Power Nirvana
Symbol: A blue-white star
NOTES: The goddess of magic is a manifestation of the Cosmic Balance. which appears to right great inequalities or going-awry in the magical balance of things. She appears as a source of light
akin to a prismatic will-o-the-wisp, andmay use all spells at maximum level, one defensive spell per round and one offensive spell per round (only one spell total per round if the spell used is wish, time stop, gate, or alter reality). Mystra is constantly shape changing as far as an observer on any Prime Material plane is concerned. She is said to have given the first teachings that unlocked the forces termed magic to the races of the Prime Material plane (and, some say, has forever after regretted the
deed.) Mystra was made lawful neutral on the premise that magic is inherently neutral and exhibits internal order and
laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magical items.
OGHMA (OGG-mah)
The Binder
God of Knowledge, Invention,
Patron of Bards N
Greater Power Concordant
Symbol: A partially unrolled scroll
NOTES: Oghma of the Forgotten Realms is the same beings as the Oghma of the Celtic mythos in L&L, save for the lack in the Forgotten Realms of true names other than those provided
for in the spell of the same name. Oghma appears in the realms as an old burly man with a black beard streaked with white, and carries a yarting of white snowwood on a thong across his back.
SELUNE (Seh-LOON-eh)
Our Lady of Silver
Goddess of the Moon, Stars,
Navigation CG
Lesser Power Gladsheim
Symbol: Circle of seven stars around
two feminine eyes.
NOTES: Revered by female spell-casters, (and worshipped by few)
and by all who navigate or must work at night Selune is continually either growing to full glory or dying. Selune is linked to Mystra; children born under a full moon often exhibit magical ability. Lycanthropes who enjoy their condition (rare though they
may be) usually come to worship Selune, for she governs their powers. Selune has been said to aid devouut worshippers of her Mystery of the Night by sending aid to those lost by
trails of moondust (small motes of light similar to dancing lights or will-o-the-wisps,) which produce moonlight where none would otherwise be. The night-stalk, or solitary moonlit walk, is
the occasion and ritual of worship to, and communion with, Selune. Clerics of Selune seek and prize drops fallen from the moon, the offerings of the goddess, for with this precious substance they can make many potions and unguents. These are considered to come from the tears of Selune, the shards that follow the Realms major satellite in its path. Whether the moon
is named for the goddess or vice-versa is unknown. Selune appears as a duskyhued maiden with wide, radiant eyes and a long-tressed mane of white.
SHAR (Shahr)
Mistress of the Night, the Lady of Loss
Goddess of Darkness, Night, Loss,
Forgetfulness NE
Greater Power Hades
Symbol: Circle of black with a border
of deep purple.
NOTES: This goddess is said to be darkly beautiful. She is often worshipped by those made bitter by loss of a loved one,
for in her dark embrace all forget, and although they forever feel loss, they become used to such pain until they consider it the usual and natural state of existence. Shar battles continually
with Selune, slaying her often (i.e. every new moon), and is worshipped (or paid lip service by) all surface-dwelling beings who dislike light. Those who make or take disguises worship Leira, but those who seek only to hide or bury someything pay homage to Shar. Shar appears as a raven-haired beauty dressed in black.
SILVANUS (Sihl-VANN-us)
Oak-Father
God of Nature, Patron of Druids N
Greater Power Concordant
Symbol: An oak leaf or wooden staff
NOTES: Silvanus is as described in Legends & Lore under the Celtic Mythos. Silvanus appears as a long-limbed man
in his suit of leaf-armor, wielding a great wooden mallet. His priests number both clerics and druids, dependent on the location in the Realms.
TALOS (TAH-los)
The Destroyer; The Raging One
God of Storms, Destruction CE
Greater Power Pandemonium
Symbol: Three lightning bolts radiating
outward.
NOTES: Talos is a most fickle and vengeful god, like the forces that he is entrusted with beneath his pantheon. He is rendered as a broad-shouldered, bearded young man with a single good
eye, carrying a bundle across his back. In this bundle Talos carries staves made of the first iron forged in the Realms, of
the first silver smelted, of the first tree planted and grown by man, and others. With these staves he raises the winds, cleaves the earth, rends the sky, an wrecks his havoc. His followers are as vulnerable as any others in his path, but they hope that by their supplication, his fury may pass over them and strike someone else, in particular followers of Chauntea. In the southern lands, Talos is known as Bhaelros, and his symbol is
a white bolt erupting on a field of crimson.
TEMPUS (TEM-pos)
The Lord of Battles, Foehammer
God of War CN
Greater Power Limbo
Symbol: Blazing sword on blood-red field.
NOTES: The Lord of Battles is venerated by all alignments and all causes in conflict. He appears as a 12-foot-tall human giant in battered and bloodied armor, his face hidden by a massive war helm. His shoulders and legs are bare and crossed with wounds, and he is always bleeding, though never tiring. Tempus is called upon before the evening of battle, to enhance the skills of one side and curse another. Tempus has been known to manifest to one side or the other in battle to indicate his favor. Most often he is seen standing with one foot on a white mare, Veiros, and the
other on a black stallion, Deiros. If seen riding the mare, favor in battle is indicated, while riding the stallion foretells defeat. The priests of Tempus wear battered armor, but in larger temple complexes wear skull caps made of steel.
TORM (torm)
Torm The True, The Foolish, or The
Brave
God of Duty, Loyalty, Obedience,
Those who face danger to
further the cause of good LG
Demigod Prime Material
Symbol: A metal gauntlet
NOTES: Torm is the god of those who have served most faithfully, and sought to protect others. Torm was the most faithful of warriors, renowned for obeying all the commands of his king
regardless of personal danger. He remains a great fighter, serving as the war-arm of Tyr. Many cavaliers, paladins,
and other groups dedicated to a code of arms or protection cite Torm.
TYMORA (Tie-MORE-ah)
Lady Luck
Goddess of Good Fortune, Luck,
Victory, Skill, Patron of
Adventurers and Warriors CG
Lesser Power Arvandor
Symbol: Featureless disk of silver
NOTES: Lady Luck is fickle, and not great in power; she helps those who help themselves. She appears as a shorthaired,
boyish woman with a crafty look, and areas with large halfling populations, as a halfling. Tymora may best an opponent in any single contest per day, and in addition will always make her saving throw. Her clerics often wear her symbol (the silver disk), and often find her favor bestowed upon them in times of great need. Skill and innovation are rewarded by her with good luck, wherefore many adventurers pay her homage.
TYR (teer)
Grimjaws, the Even-Handed
God of Justice LG
Greater God Seven Heavens
Symbol: Set of balanced scales, resting
on the head of a war hammer.
NOTES: Tyr's is a new faith, appearing in the Forgotten Realms within the past thousand years. His title as the evenhanded refers to his position as a god of justice, and is a grim joke considering that the appearances of Tyr show him as missing his right hand. Tyr is likely the being of the same name found in the
Norse Mythos. Though no other Powers of that realm are present, and Tyr is portrayed as a god of justice only and not war.
UMBERLEE (Um-ber-LEE)
The Bitch Queen
Goddess of Oceans, Waves and
Winds at Sea, Currents CE
Lesser Power Abyss
Symbol: A forked, blue-green wave, curling in breakers to both left and right, painted on a black background streaked with white.
NOTES: This goddess contests the fate of ships at sea eternally with Selune, causing the wicked currents that imperil shipping on the Sword Coasts. Umberlee commands the wind over the open sea, but prefers to use the waves as her weapons, striking opponents with 60 feet waves, drowning the unprotected. She is rarely seen, preferring to set currents and winds in motion for afar, or send forth great sharks to engulf swimmers to shipwrecked sailors. Her title has been bestowed upon her by the pirates, voyagers, and traders who have suffered under her rule, but tends to be used most often when these individuals are
on dry land, and then in hushed voices.
WAUKEEN (Wau-KEEN)
Libertys Maiden, Merchantsfriend
Goddess of Trade, Money N
Lesser Power Concordant
Symbol: A womans full face or profile within a circle of gold.
NOTES: A relatively recent goddess, no older in her worship than that of Tyr, but quite favorite with the merchantclass and traders, who rever her, if not in hopes of her kindness, than in hopes they will be elsewhere when be brings financial ruin upon the unwary. She is portrayed as a richly garbed blonde woman with a pair of large golden lions sat her feet.
Major Non-Human Gods
DWARVES
Moradin (Soulforger, Ruler of Dwarven Gods)
Clanggedin (Father of Battle)
Dumathoin (Keeper of Secrets Under the Mountain)
Abbathor (Master of Greed)
Vergadain (God of Wealth and Luck)
Berronar (Mother of Safety, Truth, and Home)
ELVES
Corellon Larethian (Ruler of All Elves)
Rillifane Rallathil (Chief God of Wild Elves)
Aerdrie Faenya (Goddess of Air and Weather)
Erevan Ilesere (God of Mischief and Change)
Solonar Thelandira (God of Archery and Hunting)
Hannali Celanil (Goddess of Romantic Love and Beauty)
Labelas Enoreth (God of Longevity)
HALFLINGS
Yondalla (Provider and Protector)
Sheela Peryroyal (The Wise)
Arvoreen (The Defender)
Cyrrollalee (The Faithful)
Bandobaris (The Master of Stealth)
GNOMES
Garl Glittergold (Leader of the Gods)
Baervan Wildwanderer (The Forest Gnome)
Urdlen (The Crawler Below)
Segojan Earthcaller (God of Earth and Nature)
Flandal Steelskin (The Forger)
ORCS (and some other goblinoids)
Gruumsh (He-who-never-sleeps)
Bahgtru (Son of Gruumsh)
Shargaas (Night Lord)
Ilneval (Gruumshs Lieutenant)
Yurtus (The White-Handed)
Luthic (Cave Mother)
AZUTH (AH-Zooth)
High One
Patron of Magic Users LN
Demipower Arcadia
Symbol: A Human Hand, forefinger pointing upward, outlined in a nimbus of blue fire.
NOTES: Azuth is portrayed as a powerful old man, unbent by age, wielding a staff. Azuth is venerated as the most powerful of mages, and has the powers of a 30th level magic-user and a 20th
level cleric. In addition, Azuth may be able to discern the abilities of those weapons he is confronted with, and on touch may negate the effects of an item as a rod of cancellation.
BANE (BAIN)
Lord Bane, The Black Lord
God of Strife, Hatred, Tyranny LE
Greater Power Acheron
Symbol: A black hand, open, with thumb and fingers aligned together (sometimes on a red field.
NOTES: Lord Bane is never seen, although there are tales of a freezing black-taloned hand and eyes of blazing fire. This being has both a powerful church in the Realms, and in addition has the support of the mages of Zhentil Keep (q.v.).
BHAAL (Beh-HAHL)
Lord of Murder God of Death LE
Lesser Power Gehenna
Symbol: A circle of red blood-tears, falling counterclockwise, about a white skull.
NOTES: Bhaal strikes unerringly, his dagger causing the area wounded to wither He rarely appears to worshippers or others, but is depicted by priests as a bloody, mutilated corpse with a feral face and silent movements. It is said that every murder done strengthens Bhaal. While Myrkul recognized as lord of the dead, Bhaal is lord of death itself, the act of killing.
CHAUNTEA (Chawn-TEE-ah)
Great Mother
Goddess of Agriculture NG
Greater Power Elysium
Symbol: A budding flower encircled by the sun, or a sheaf of golden wheat.
NOTES: The Great Mother is the patron of the farmers and gardeners, and her hand is on every place where men seek to grow. Chauntea is not a goddess given to spectacle or pagent, but rather to small acts of devotion, and her temples are often small caverns and modest chambers filled with greenery. Chauntea is always at war with Auril and Talos. The Earth Mother of Moonshae may be a guise or aspect of Chauntea.
DENEIR (Deh-NEER)
Lord of All Glyphs & Images
God of Literature, Art NG
Demi-Power Beastlands
Symbol: A single lit candle, often with a eye beneath.
NOTES: Deneir is allied with Oghma, and is popularly depicted as an old, balding sage with flaming white beard. His priests tend to be scholarly in nature, and ascribe most of the magical tomes or hooks (Tome of Understanding, Manual of Clear Thought, etc.) to
him.
GOND (Gond)
Wonderbringer
God of Blacksmiths, Artificers, crafts
and construction N
Lesser Power Concordant Opposition
Symbol: A toothed wheel of brass, bronze, iron, or bone.
NOTES: Gond appears as a burly redhued smith with a mighty hammer, and has at his disposal a forge and anvil with which he may hammer out the stuff of stars. Those who venerate him are primarily tinkers, alchemists, and builders, but the island of Lantan (q.v.) considers worship of Gond the state religion, and nowhere else is the mania for invention (or the success of such
inventions) so strong.
HELM (Hehlm)
He of the Unsleeping Eyes
God of Guardians LN
Lesser God Nirvana
Symbol: An open, staring eye, often painted on a metal gauntlet.
NOTES: Helm is always vigilant, and watchful. He is never surprised, and anticipates most events by intelligence
and observation. He can never be borne off his feet, rarely can he be tricked, and he will never betray or neglect that which he guards. In short, he is the ideal of guardians, and is worshipped so that some of his qualities will come to, or be borne out in, the worshipper. Temples of Helm tend to be located where some evil
or potential danger is afoot, such as in Hluthvar, at the foot of Darkhold.
ILMATER (Ihl-MAY-ter)
God of Endurance, Suffering,
Martyrdom, Perseverance LG
Lesser Power Twin Paradises
Symbol: the Bloodstained Rack or crossed hands bound at the wrist.
NOTES: This god appears as a broken man, his hands smashed but still useful. Ilmater is willing sufferer, the one who takes the place of another. He has the power to manifest himself in creatures being tortured, relieving their pain, but only if such creatures are of good alignment and have not done anything to
deserve such treatment.
LATHANDER (Lah-THAN-der)
Morninglord
God of Spring, Dawn, Conception
Vitality, Eternal Youth, Renewal,
Self-Perfection, Beginnings NG
Greater Power Elysium
Symbol: A wooden disk of rosy pink hue.
NOTES: Lathander Lord of Morning is commander of creativity. Offerings are made to him by those who worship other powers upon the occasion of beginning a new venture or forming an alliance or company. Lathander's presentation is either as a rosy radiance or mist, or, in earlier renditions, of a golden-skinned
male youth of great beauty. Its priests where robes of pink or scarlet, the higher ranks having them trimmed with ornate
ribbons of gold.
LOVIATAR (Low-vee-A-tar)
Maiden of Pain
Goddess of Pain, Hurt, Patron of Torturers LE
Demipower Gehenna
Symbol: A black whip of nine strands with barbed tips.
NOTES: Loviatar is the being of the Finnish Pantheon in Legends & Lore, and she appears in these realms as a pale maiden
dressed in white pleated armor, and her dagger of ice is represented here as a slender wand. Her abilities and attitudes are as for the Finnish goddess of hurt.
MALAR (MAY-larr)
The Beastlord, The Stalker
God of Wild, Marauding Beasts,
Bloodlust, and Hunting CE
Demipower Tarterus
Symbol: A taloned, bestial claw
NOTES: Malar is related to Silvanus and the other nature gods, and is said to 12 be a black beast, covered with wet dripping blood, and having the fangs and clawed forelimbs of a great cat. Hunters (both for game and in sport) make offerings to him before setting forth in the chase, and he is said to manifest himself in berserkers, enraged beasts, and in that type of frenzied human killer that men deem mad. Bhaal is overlord to those who view killing as an art to be coldly perfected; Malar is the patron of those who exult in it endlessly, sensually; and is preferred by adventurers over professional warriors.
MASK (MAHSK)
Lord of Shadows
God of Thieves, Intrigue NE
Lesser Power Hades
Symbol: A black velvet mask
NOTES: Mask is the lord of shadows and those actions which take place in those shadows; he is the patron of the
thief and cutpurse, the sneak, the spy, and the alleyway mugger. He appears as a handsome youth dressed in colorful jerkin and breeches, wearing a grey cloak. The cloak allows Mask to fly,
become invisible, and when the hood is placed up, appear as any other being in an impervious illusion. The worshippers of Mask tend to hold their services in dimly lit vaults, and the worshippers
and priests all wear heavy garb and masks.
MIELIKKI (My-LEE-kee)
Lady of the Forest
Goddess of Forests, Dryads, Patron
of Rangers NG
Lesser Power Prime Material
Symbol: The unicorn (or the white star on a green leaf)
NOTES: Mielikki is allied with Silvanus, and is the Finnish Power described in the Legends & Lore book. In the Realms, she appears as a young maiden with leaves and moss of hair, garbed in green and yellow.
MYRKUL (MERR-kool)
Lord of Bones, Old Lord Skull
God of the Dead, Wasting, Decay,
Corruption, Parasites, Old Age,
Dusk, Fall, Exhaustion NE
Greater Power Hades (Fugue Plane)
Symbol: A skull or skeletal hand
NOTES: This god usually appears as a cloaked, animated corpse, skeletal at its head, becoming fleshed toward its feet, which are gangrenous and rotting. Myrkul is said to have a cold, malignant
intelligence and to speak in a high whisper His supernatural servants are known as Deaths (such as that which appears as part of the deck of many things). He can animate and command the dead, but has no power over undead above the level of
zombies and skeletons. Myrkul lives in the Castle of Bones, located in a moonless Land of Always Night (Hades).
MYSTRA (MISS-trah)
The Lady of Mysteries
Goddess of Magic LN
Greater Power Nirvana
Symbol: A blue-white star
NOTES: The goddess of magic is a manifestation of the Cosmic Balance. which appears to right great inequalities or going-awry in the magical balance of things. She appears as a source of light
akin to a prismatic will-o-the-wisp, andmay use all spells at maximum level, one defensive spell per round and one offensive spell per round (only one spell total per round if the spell used is wish, time stop, gate, or alter reality). Mystra is constantly shape changing as far as an observer on any Prime Material plane is concerned. She is said to have given the first teachings that unlocked the forces termed magic to the races of the Prime Material plane (and, some say, has forever after regretted the
deed.) Mystra was made lawful neutral on the premise that magic is inherently neutral and exhibits internal order and
laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magical items.
OGHMA (OGG-mah)
The Binder
God of Knowledge, Invention,
Patron of Bards N
Greater Power Concordant
Symbol: A partially unrolled scroll
NOTES: Oghma of the Forgotten Realms is the same beings as the Oghma of the Celtic mythos in L&L, save for the lack in the Forgotten Realms of true names other than those provided
for in the spell of the same name. Oghma appears in the realms as an old burly man with a black beard streaked with white, and carries a yarting of white snowwood on a thong across his back.
SELUNE (Seh-LOON-eh)
Our Lady of Silver
Goddess of the Moon, Stars,
Navigation CG
Lesser Power Gladsheim
Symbol: Circle of seven stars around
two feminine eyes.
NOTES: Revered by female spell-casters, (and worshipped by few)
and by all who navigate or must work at night Selune is continually either growing to full glory or dying. Selune is linked to Mystra; children born under a full moon often exhibit magical ability. Lycanthropes who enjoy their condition (rare though they
may be) usually come to worship Selune, for she governs their powers. Selune has been said to aid devouut worshippers of her Mystery of the Night by sending aid to those lost by
trails of moondust (small motes of light similar to dancing lights or will-o-the-wisps,) which produce moonlight where none would otherwise be. The night-stalk, or solitary moonlit walk, is
the occasion and ritual of worship to, and communion with, Selune. Clerics of Selune seek and prize drops fallen from the moon, the offerings of the goddess, for with this precious substance they can make many potions and unguents. These are considered to come from the tears of Selune, the shards that follow the Realms major satellite in its path. Whether the moon
is named for the goddess or vice-versa is unknown. Selune appears as a duskyhued maiden with wide, radiant eyes and a long-tressed mane of white.
SHAR (Shahr)
Mistress of the Night, the Lady of Loss
Goddess of Darkness, Night, Loss,
Forgetfulness NE
Greater Power Hades
Symbol: Circle of black with a border
of deep purple.
NOTES: This goddess is said to be darkly beautiful. She is often worshipped by those made bitter by loss of a loved one,
for in her dark embrace all forget, and although they forever feel loss, they become used to such pain until they consider it the usual and natural state of existence. Shar battles continually
with Selune, slaying her often (i.e. every new moon), and is worshipped (or paid lip service by) all surface-dwelling beings who dislike light. Those who make or take disguises worship Leira, but those who seek only to hide or bury someything pay homage to Shar. Shar appears as a raven-haired beauty dressed in black.
SILVANUS (Sihl-VANN-us)
Oak-Father
God of Nature, Patron of Druids N
Greater Power Concordant
Symbol: An oak leaf or wooden staff
NOTES: Silvanus is as described in Legends & Lore under the Celtic Mythos. Silvanus appears as a long-limbed man
in his suit of leaf-armor, wielding a great wooden mallet. His priests number both clerics and druids, dependent on the location in the Realms.
TALOS (TAH-los)
The Destroyer; The Raging One
God of Storms, Destruction CE
Greater Power Pandemonium
Symbol: Three lightning bolts radiating
outward.
NOTES: Talos is a most fickle and vengeful god, like the forces that he is entrusted with beneath his pantheon. He is rendered as a broad-shouldered, bearded young man with a single good
eye, carrying a bundle across his back. In this bundle Talos carries staves made of the first iron forged in the Realms, of
the first silver smelted, of the first tree planted and grown by man, and others. With these staves he raises the winds, cleaves the earth, rends the sky, an wrecks his havoc. His followers are as vulnerable as any others in his path, but they hope that by their supplication, his fury may pass over them and strike someone else, in particular followers of Chauntea. In the southern lands, Talos is known as Bhaelros, and his symbol is
a white bolt erupting on a field of crimson.
TEMPUS (TEM-pos)
The Lord of Battles, Foehammer
God of War CN
Greater Power Limbo
Symbol: Blazing sword on blood-red field.
NOTES: The Lord of Battles is venerated by all alignments and all causes in conflict. He appears as a 12-foot-tall human giant in battered and bloodied armor, his face hidden by a massive war helm. His shoulders and legs are bare and crossed with wounds, and he is always bleeding, though never tiring. Tempus is called upon before the evening of battle, to enhance the skills of one side and curse another. Tempus has been known to manifest to one side or the other in battle to indicate his favor. Most often he is seen standing with one foot on a white mare, Veiros, and the
other on a black stallion, Deiros. If seen riding the mare, favor in battle is indicated, while riding the stallion foretells defeat. The priests of Tempus wear battered armor, but in larger temple complexes wear skull caps made of steel.
TORM (torm)
Torm The True, The Foolish, or The
Brave
God of Duty, Loyalty, Obedience,
Those who face danger to
further the cause of good LG
Demigod Prime Material
Symbol: A metal gauntlet
NOTES: Torm is the god of those who have served most faithfully, and sought to protect others. Torm was the most faithful of warriors, renowned for obeying all the commands of his king
regardless of personal danger. He remains a great fighter, serving as the war-arm of Tyr. Many cavaliers, paladins,
and other groups dedicated to a code of arms or protection cite Torm.
TYMORA (Tie-MORE-ah)
Lady Luck
Goddess of Good Fortune, Luck,
Victory, Skill, Patron of
Adventurers and Warriors CG
Lesser Power Arvandor
Symbol: Featureless disk of silver
NOTES: Lady Luck is fickle, and not great in power; she helps those who help themselves. She appears as a shorthaired,
boyish woman with a crafty look, and areas with large halfling populations, as a halfling. Tymora may best an opponent in any single contest per day, and in addition will always make her saving throw. Her clerics often wear her symbol (the silver disk), and often find her favor bestowed upon them in times of great need. Skill and innovation are rewarded by her with good luck, wherefore many adventurers pay her homage.
TYR (teer)
Grimjaws, the Even-Handed
God of Justice LG
Greater God Seven Heavens
Symbol: Set of balanced scales, resting
on the head of a war hammer.
NOTES: Tyr's is a new faith, appearing in the Forgotten Realms within the past thousand years. His title as the evenhanded refers to his position as a god of justice, and is a grim joke considering that the appearances of Tyr show him as missing his right hand. Tyr is likely the being of the same name found in the
Norse Mythos. Though no other Powers of that realm are present, and Tyr is portrayed as a god of justice only and not war.
UMBERLEE (Um-ber-LEE)
The Bitch Queen
Goddess of Oceans, Waves and
Winds at Sea, Currents CE
Lesser Power Abyss
Symbol: A forked, blue-green wave, curling in breakers to both left and right, painted on a black background streaked with white.
NOTES: This goddess contests the fate of ships at sea eternally with Selune, causing the wicked currents that imperil shipping on the Sword Coasts. Umberlee commands the wind over the open sea, but prefers to use the waves as her weapons, striking opponents with 60 feet waves, drowning the unprotected. She is rarely seen, preferring to set currents and winds in motion for afar, or send forth great sharks to engulf swimmers to shipwrecked sailors. Her title has been bestowed upon her by the pirates, voyagers, and traders who have suffered under her rule, but tends to be used most often when these individuals are
on dry land, and then in hushed voices.
WAUKEEN (Wau-KEEN)
Libertys Maiden, Merchantsfriend
Goddess of Trade, Money N
Lesser Power Concordant
Symbol: A womans full face or profile within a circle of gold.
NOTES: A relatively recent goddess, no older in her worship than that of Tyr, but quite favorite with the merchantclass and traders, who rever her, if not in hopes of her kindness, than in hopes they will be elsewhere when be brings financial ruin upon the unwary. She is portrayed as a richly garbed blonde woman with a pair of large golden lions sat her feet.
Major Non-Human Gods
DWARVES
Moradin (Soulforger, Ruler of Dwarven Gods)
Clanggedin (Father of Battle)
Dumathoin (Keeper of Secrets Under the Mountain)
Abbathor (Master of Greed)
Vergadain (God of Wealth and Luck)
Berronar (Mother of Safety, Truth, and Home)
ELVES
Corellon Larethian (Ruler of All Elves)
Rillifane Rallathil (Chief God of Wild Elves)
Aerdrie Faenya (Goddess of Air and Weather)
Erevan Ilesere (God of Mischief and Change)
Solonar Thelandira (God of Archery and Hunting)
Hannali Celanil (Goddess of Romantic Love and Beauty)
Labelas Enoreth (God of Longevity)
HALFLINGS
Yondalla (Provider and Protector)
Sheela Peryroyal (The Wise)
Arvoreen (The Defender)
Cyrrollalee (The Faithful)
Bandobaris (The Master of Stealth)
GNOMES
Garl Glittergold (Leader of the Gods)
Baervan Wildwanderer (The Forest Gnome)
Urdlen (The Crawler Below)
Segojan Earthcaller (God of Earth and Nature)
Flandal Steelskin (The Forger)
ORCS (and some other goblinoids)
Gruumsh (He-who-never-sleeps)
Bahgtru (Son of Gruumsh)
Shargaas (Night Lord)
Ilneval (Gruumshs Lieutenant)
Yurtus (The White-Handed)
Luthic (Cave Mother)