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Post by DM williamfredrickson on Mar 26, 2009 12:33:42 GMT -5
Great job, Adzling! Keep up the amazing work! ;D
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Post by luna on Mar 26, 2009 14:53:44 GMT -5
Ye that crossbow looks neat.
I want a whip! There is a whip in the toolkit carried over from NWN1, so it's there. It just needs an animation. On an odd side topic, I'm really suprised no one has built one yet and posted it on the vault. You'd think that would be a popular weapon to put in.
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Post by broham2 on Mar 26, 2009 15:06:54 GMT -5
Dude I'd definitely love to see a whip... when you are taking requests, consider it requested.
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Post by adzling on Mar 26, 2009 15:34:39 GMT -5
i believe there are is no coding for the special features of the whip like grappling and tripping etc. that's well down the road however as it involves animation.
for right now i am going to continue to brush up on getting good looking textures and models in-game. building the models and textures is the easy part, it's pretty much 50% of my day job. it's the getting it in-game so it looks good and works that's the issue.
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Post by luna on Mar 26, 2009 15:59:54 GMT -5
i believe there are is no coding for the special features of the whip like grappling and tripping etc. that's well down the road however as it involves animation. I might be able to help out with this if you get the animation going. I've been working on a script to give Ooze's Improved Grab (like PnP) which is basically a grapple. It could probably be translated to work with a whip.
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Post by adzling on Mar 26, 2009 16:50:02 GMT -5
ok when i get round to teaching myself the animation component of 3ds i'll ping you back luna.
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Post by luna on Mar 26, 2009 23:52:38 GMT -5
i tested a modified baseitems.2da to see if i could get the hand crossbow to do 1d4 damage, be used one handed yadda yadda. no dice. those better versed in hacking nwn2 may have more mileage.... until then we got a really nice looking light crossbow for drow. P.S. looks like i ran into a feature that never got coded for: " Even though there is a column for setting the ammunition type ranged weapons use, it's actually ignored and instead ammunitions are hard coded to their weapons. Because of this, I could have made the gun a new weapon type, but you couldn't ever fire it." PPS: the Charnag Armor, all the shields and hand xbow are wrapped up in uti files with attendant textures with names placing them out of range of existing models/textures in game (including the expansion packs to date). Pretty much ready to be dropped in the next update... Well you could still make it a light crossbow and just let it do 1d8. I guess this explains why the game doesn't allow you to one hand a crossbow.... " Note: Although the crossbow's size is small, both small and medium creatures must keep their off hand free to reload it."
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Post by stinkymcgirk on Apr 21, 2009 3:59:10 GMT -5
I read a description of common Sshamath patrols favoring long dirks, light chain, and bucklers.
Any chance we could get a Charnag Maelthra emblem on a buckler? I'd like to get my ranger into the ranks, and I'm trying to give him as much local flavor as possible.
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raenir
Senior Member
Smooching up to the Karma Lords
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Posts: 469
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Post by raenir on Apr 29, 2009 16:44:30 GMT -5
Awesome Adzling, sorry if I've been AWOL, College Exams and such and computer repairs. I will be making an effort to be more active this week.
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Post by adzling on May 2, 2009 9:42:52 GMT -5
The Charnag Maelthra will be starting up shortly and accepting applications for membership. You should approach Cel'lith Morcane in game. Below is a description of who they are, what their function is, and their acceptance requirements.
The Charnag Maelthra (translation "Deep Dragons")
This is the political and military police arm of the Conclave. It's main role is to enforce the will of the Conclave through administering the day-to-day implementation of Sshamath's "laws" and the Conclave's "edicts". Upon admission initiates swear an oath to follow the directives of the Conclave whatever their personal beliefs.
In addition they are charged with supporting the Sshamathian Guard in times of crisis to protect the city from dangers, real and perceived. They are often sent out of the city on important errands for the Conclave acting as bodyguards to high-ranking emissaries, to retrieve artifacts or anywhere the Conclave needs a representative. When a high ranking drow needs to be detained or otherwise punished due to a ruling of the Conclave the Charnage Maelthra are sent to collect them.
They are given much latitude in their work as long as they do not deviate from their general mission of protecting the Conclave, the city of Sshamath and ensuring the Conclave's will is carried out.
It is important to note that unlike a police force on the surface (like the flaming fist for example) "justice" is not important to the Conclave nor the Charnag Maelthra. They are tasked with ensuring the smooth functioning of the city and the trade that flows through it, not "upholding" any law. Anything that might threaten this is to be dealt with, quickly.
This means that if they were to encounter a fight or other dangerous display in public they would likely put a stop to it, with minimal violence if possible. They could direct the combatants "to take it outside the city gates", subject them to an on the spot fine or arbitrary imprisonment. This power of summary judgement means that they are feared and avoided by the majority of the citizenry, only those drow holding very high rank are safe from their on-the-spot "justice". Once imprisoned it is up to the Conclave to decide how long the prisoner remains there, the Charnag Maelthra has done their duty simply stopping the incident that could have endangered the city and/or trade. Repeat offenders are at best simply banished from the city, at worst removed to the Charnage Maelthra's dungeon for a long, slow, lingering death.
Although they have great latitude in how they discharge their duty they tend to act very conservatively, at least in public. Excessive displays of force are in themselves bad for business and so they tend to rely on diplomacy or threats as appropriate. Only when these approaches fail do they fall back on violence. However once engaged they hold little back as it usually means that the offender has not taken the appropriate position of deference to them, and by extension the Conclave. They are not restrained by a normal law officer's view of public safety and respect for the individual. This can make them very dangerous to cross.
As part of the Conclave's views on practitioners of the "Art" they must ensure that all races capable of casting arcane magic remain free and not subject to slavery. This extends to affording them the basic right of being safe from harm when within the city. While it is perfectly fine for a drow to exhibit his racist tendencies towards the other resident races of Sshamath through verbal taunts if they cross the line to physical or magical violence the Charnag Maelthra will get involved. They care little if there was good reason for the attack, they only care that it stops immediately so that business isn't damaged.
This shouldn't be taken to mean that it is possible for a non-drow to continually taunt or embarrass an illythiri without threat of reprisal. All non-drow are, after all, guests in the city. They are resident non-citizens. In such instances the Charnag Maelthra will simply impose a fine on the offender to be paid to the offended party as recompense. This fine is scaled according to the severity of the offence but it typically will not exceed 500 gold. In the event that the offender cannot pay they will be sentenced to debtors jail to work off their fine.
Membership is limited to pure-bred illythiri; half-breeds and non-drow are not accepted. Due to the oath of fealty they must swear (and the Conclave's bias) females and divine casters are barred from joining.
Membership requirements: Level 10 or above Any non-divine caster (rangers & blackguards are ok, clerics and druids are not). No monks (their oath of loyalty to their order precludes it). Males only. Applicants who have some knowledge of the art (arcane casters) are preferred. Sorcerers, bards & warlocks are accepted but are not viewed as positively as arcane casters.
An initiation test/mission is required for applicants.
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Post by Kaizer7 on May 2, 2009 17:38:05 GMT -5
Question
If we intend to join the house can we make a character with the surname Maelthra?
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Post by adzling on May 2, 2009 21:38:07 GMT -5
its not a house, it's the Conclave's police force. Read the description above again ;-)
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raenir
Senior Member
Smooching up to the Karma Lords
Quicken Disintigrate (Smile)
Posts: 469
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Post by raenir on May 4, 2009 12:09:48 GMT -5
just finished formatting my computer, NWN2 and expansion in process of being redownloaded from D2D.
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