Post by thesilhouette on Feb 22, 2009 22:32:39 GMT -5
The Shadow Thieves of Amn.
-=Loyalty Before All=-
The Shadow Thieves of Balder's Gate is NOT your run of the mill thieves' guild. Cut-purses and thugs need not apply.
-Official D&D Excerpt -
The organization known as the Shadow Thieves is the largest and most prosperous thieve's guild in all of Faerun. It's success is derived from it's system of interlocking guilds, each dedicated to the twin goals of profit and power. From the organization's stronghold in Amn, the series of guilds controls the lion's share of all criminal operations along the Sword Coast, and it also reaches beyond that area into many other parts of Faerun. As a member of a Shadow Thieve's guild , a shadow thief of Amn knows only her own
minions, her coworkers and her superior. The web of secrecy preserves the organization because any members who are captured can sell out only a few others.
Most shadow thieves of Amn were previously rogues, although specialists in some criminal fields are likely to have backgrounds as fighters or rangers. Clerics of evil deities (particularly Mask and Shar) take up this path to fill certain roles in the field, and sorcerers and wizards also have important roles. Shadow thieves excel at working with others, intimidating common folk, administering punitive beatings and acquiring important contacts.
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Rules and Requirements:
You may not divulge secrets of the guild to outsiders.
You must gain the consent of your superiors before attempting any particularly large (1,000 gp or more) or high profile crime, and the guild is entitled to a 20% cut of your profits for such jobs.
Assassinations may not be preformed against any Player Character without the consent of your superior.
Leadership is based on performance, not seniority. No one is 'entitled' to a promotion. Promotions are earned.
Duel Guild Membership requires consent from your superior.
False information given at the time of your application process may lead to punishment up to and including removal from the guild and or assassination.
Special: Joining the Shadow Thieves requires a demonstration of cunning and effectiveness and a blood-oath to the Shadow Council's designated representative.
Associated Classes: Expert, fighter, rogue. (Though most classes can/will be considered. No one will be refused based on class. Paladins being the exception for obvious reasons.)
Most commonly Associated (and most useful) Skills: Bluff, Disguise, Gather Information, Hide, Knowledge (local), Sleight of Hand, Diplomacy.
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More Detail will be given to those both applying and accepted.
-=Loyalty Before All=-
The Shadow Thieves of Balder's Gate is NOT your run of the mill thieves' guild. Cut-purses and thugs need not apply.
-Official D&D Excerpt -
The organization known as the Shadow Thieves is the largest and most prosperous thieve's guild in all of Faerun. It's success is derived from it's system of interlocking guilds, each dedicated to the twin goals of profit and power. From the organization's stronghold in Amn, the series of guilds controls the lion's share of all criminal operations along the Sword Coast, and it also reaches beyond that area into many other parts of Faerun. As a member of a Shadow Thieve's guild , a shadow thief of Amn knows only her own
minions, her coworkers and her superior. The web of secrecy preserves the organization because any members who are captured can sell out only a few others.
Most shadow thieves of Amn were previously rogues, although specialists in some criminal fields are likely to have backgrounds as fighters or rangers. Clerics of evil deities (particularly Mask and Shar) take up this path to fill certain roles in the field, and sorcerers and wizards also have important roles. Shadow thieves excel at working with others, intimidating common folk, administering punitive beatings and acquiring important contacts.
-----------------------------------------------------------------------------------
Rules and Requirements:
You may not divulge secrets of the guild to outsiders.
You must gain the consent of your superiors before attempting any particularly large (1,000 gp or more) or high profile crime, and the guild is entitled to a 20% cut of your profits for such jobs.
Assassinations may not be preformed against any Player Character without the consent of your superior.
Leadership is based on performance, not seniority. No one is 'entitled' to a promotion. Promotions are earned.
Duel Guild Membership requires consent from your superior.
False information given at the time of your application process may lead to punishment up to and including removal from the guild and or assassination.
Special: Joining the Shadow Thieves requires a demonstration of cunning and effectiveness and a blood-oath to the Shadow Council's designated representative.
Associated Classes: Expert, fighter, rogue. (Though most classes can/will be considered. No one will be refused based on class. Paladins being the exception for obvious reasons.)
Most commonly Associated (and most useful) Skills: Bluff, Disguise, Gather Information, Hide, Knowledge (local), Sleight of Hand, Diplomacy.
-----------------------------------------------------------------------------------
More Detail will be given to those both applying and accepted.